That “difference” I mentioned in my OP is set around what this series actually is, because games have moved beyond Zelda -- nay, Nintendo-style -- game-development, and it could be argued it’s for the worse. While this is an open-world game, it still plays by traditional Zelda rules: Link is the only person capable of gathering the strength to defeat an ancient evil called Ganon. The strength he gathers is derived from four unique parts of the world, and includes different races. And all of this has happened before, again and again. It also includes a Princess named Zelda, though in this iteration of the long running series, she’s not nearly as strongly represented, which is a real shame because she’s always been an equal to our main hero throughout, and often the reason we manage to get the job done in the end anyway.Click here for our full Breath of the Wild review
"The world of Hyrule, which we created for The Legend of Zelda: Breath of the Wild is so large and vibrant that we wanted to offer more for players to experience within it," said Nintendo developer Eiji Aonuma, the long-time producer of the series. "With this new Expansion Pass, we hope that fans will play, explore and enjoy the game even more."