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The Elder Scrolls V: Skyrim
The Elder Scrolls V: Skyrim

PC | PlayStation 3 | Xbox 360
Genre: Role Playing
Developer: Bethesda Softworks Official Site: http://elderscrolls.com
Publisher: Bethesda Softworks
Release Date:
11th November 2011
The Elder Scrolls V: Skyrim

Genre: Role Playing
Developer: Bethesda Softworks
Official Site: http://elderscrolls.com
Publisher: Bethesda Softworks
Release Date:
11th November 2011
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Thursday, 9 January 2014
Post by Eorl @ 03:25pm 09/01/14 | 6 Comments
According to a quick eye over at NeoGAF's forums, Bethesda may have let the cat out of the bag a bit too early with the Elder Scrolls V: Skyrim website listing both PlayStation 4 and Xbox One versions of the game.

The listings have since been removed, however user maltrain at NeoGAF was able to get a quick screengrab showing the two new version listings, though did note that they weren't highlighted with a link which could suggest an imminent reveal soon enough. With Square Enix recently announcing a Definitive Edition of Tomb Raider for the new generation consoles, it wouldn't surprise us if Bethesda wanted to jump in on the porting action.

To help add to the rumour mill, website OnlySP is reporting that a recent email has been circulating from Bethesda suggesting to come visit the site on January 12th, so we may hear something sooner rather than later? Would you buy a "definitive" edition of Skyrim on PlayStation 4 or Xbox One? Let us know in the comments below.
Wednesday, 17 July 2013
Post by Eorl @ 09:23am 17/07/13 | 8 Comments
Modding in Bethesda recent Elder Scrolls title isn't anything new, with a number of very large mods having graced the now two year old title. Many of these mods are of varying size, some simply adding texture changes while others adding more permanent content. This is where Falskaar comes into play, a new mod that offers almost 25 hours of gameplay to playthrough.

19-year old developer Alexander J. Velicky revealed to PCGamer in a new interview that Falskaar has been under development for the better part of a year and includes a number of new additions which almost challenge an official expansion in quality. Included in the mod is a land mass a third the size of the original game, new characters, new voices, and dozens of quests.
“I organized everyone involved, but the voice actors themselves recorded all the dialogue and submitted it to me,” Velicky told me. Though over 100 people contributed in some way, including composing an original soundtrack, Velicky took their contributions and plugged them into Falskaar himself. “I had some people help me out with a few models and textures, someone wrote a book or two for me… But otherwise all content was implemented, written and developed by me.”
According to Velicky, the mod is fully voice-acted by 29 voice actors playing 54 characters, with each actor having been hand picked by Velicky. "I’m still kind of shocked at some of the talent I got on the project… and every single one of them surpassed my expectations by leaps and bounds," said Velicky.
A massive dungeon, “Watervine Chasm,” may be Falskaar’s crowning achievement. It took Velicky three weeks to build and players report it takes an hour or two to complete. The community response has been overwhelmingly positive.

“Falskaar isn’t perfect,” Velicky says. “I’m not an expert who’s been crafting game experiences for the last 20 years, so I certainly still have a lot to learn, and I always will. I’m always looking to learn and improve, and Falskaar was a huge chance for me to do this.”
For a quick look at what this expansive mod has to offer, check out the trailer below and swing by the mod page for the official download.

Friday, 26 April 2013
Post by Eorl @ 10:12am 26/04/13 | 0 Comments
Bethesda has officially announced the release of the Legendary Edition for their hit RPG The Elder Scrolls V: Skyrim, which will see the pack contain all three previous DLCs in one. It also looks like the pack will be containing all previous updates, including the most recent legendary difficulty patch.
The Elder Scrolls V: Skyrim Legendary Edition includes the original critically-acclaimed game from Bethesda Game Studios, official add-ons – Dawnguard, Hearthfire, and Dragonborn – and added features like combat cameras, mounted combat, Legendary difficulty mode for hardcore players, and Legendary skills – enabling you to master every perk and level up your skills infinitely.
The Legendary Pack will be making its way to Australian shelves on June 6 for PlayStation 3 and Xbox 360 at $69.95 and for PC at $49.95.
Friday, 19 April 2013
Post by Eorl @ 09:41am 19/04/13 | 2 Comments
While Bethesda abruptly stated last week that The Elder Scrolls V: Skyrim development would be ending after seeing through three DLC packs, a new report from EuroGamer is suggesting that a "Legendary" edition will be making its way to stores.

Complete with all DLC - Dawnguard, Hearthfire and Dragonborn - the Legendary Edition was discovered on Polish retailer Ultima, where it was given the June 7th release date for Xbox 360, PC and PlayStation 3. "The Xbox 360 and PS3 versions were priced at 169.90 zł (roughly £35 / $54), while the PC version was listed at 139.90 zł (about £29 / $44)," states EuroGamer.

While nothing has been officially announced, it would make sense that Bethesda would release an "ultimate" package containing all previous DLC when development has now been ended for the nearly two year old title. We'll have more news as we find out more.
Tuesday, 16 April 2013
Post by Eorl @ 09:53am 16/04/13 | 9 Comments
Bethesda has taken to their official blog to outline the end of development for the most recent Elder Scrolls title, Skyrim. The update details that all game content has now been finalised and completed, with a majority of the team moving onto Bethesda's next big project which has yet to be announced. While this means the end of game content development, the team will continue to address minor updates to Skyrim when necessary.
For the last year and a half we’ve been working on new content for Skyrim; from the game updates, Creation Kit, Steam Workshop, Kinect support, to DLCs. Parts of our team have also been in pre-production on our next major project, and that game is at the point where it requires the studio’s full attention to make it our biggest and best work yet.

We loved hearing your stories, your in-game triumphs, and your suggestions. One thing stuck out to us through those emails, letters, and postings. And that is – video games matter. They’re as important to you as they are to us. It’s not just about entertainment, it’s about your time. And you chose to spend it with our game.
Currently it isn't clear what exactly Bethesda are working on for their next big title, with a number of large IPs under their helm including Fallout and Elder Scrolls series. What is clear though is the teams at Bethesda are eager enough to support their titles through various means, which is great news for any fan.
Tuesday, 9 April 2013
Post by Eorl @ 09:40am 09/04/13 | 1 Comments
Bethesda has revealed a new blog post confirming that the previously launched update 1.9 on PC is now beginning roll-outs on the Xbox 360 and PlayStation 3 consoles. The new patch brings with it various bug fixes but also a brand new Legendary difficulty setting and skills, which effectively remove the level cap in the game.
For those looking for a bit more trouble in-game, the new Legendary difficulty will help further test your wits as enemies become stronger in both health and damage. Alongside the new difficulty is also the introduction of the Legendary skills, a chance for players to "reset" any of their skills that are at the 100 rank, putting the Legendary skill to 15, returning its Perks and allowing the skill to affectively levelling again.
Full details of the new patch can be found over at the official blog post.
Tuesday, 19 March 2013
Post by Eorl @ 03:23pm 19/03/13 | 3 Comments
Bethesda has today revealed a new update for the PC version of their 2011 RPG Elder Scrolls V: Skyrim, putting the game at update 1.9. The new patch brings with it various bug fixes but also a brand new Legendary difficulty setting and skills, which effectively remove the level cap in the game.

For those looking for a bit more trouble in-game, the new Legendary difficulty will help further test your wits as enemies become stronger in both health and damage. Alongside the new difficulty is also the introduction of the Legendary skills, a chance for players to "reset" any of their skills that are at the 100 rank, putting the Legendary skill to 15, returning its Perks and allowing the skill to affect levelling again.

Currently the patch is only available for those on PC through Steam, however Bethesda has revealed that console gamers can expect the patch sometime later this month, though no set date has been revealed. You can check out the full patch notes over here.
Thursday, 14 February 2013
Post by Eorl @ 02:43pm 14/02/13 | 3 Comments
Bethesda has today announced that the Dragonborn DLC for The Elder Scrolls V: Skyrim is now available for PlayStation 3 owners, marking the first DLC of the title to arrive on the console.
With this official add-on for The Elder Scrolls V: Skyrim®, journey off the coast of Morrowind to the island of Solstheim. Encounter new towns, dungeons and quests as you traverse the ash wastes and glacial valleys of this new land. Become more powerful with shouts that bend the will of your enemies and even tame dragons. Your fate, and the fate of Solstheim, hangs in the balance as you face off against your deadliest adversary – the first Dragonborn.
For those interested in expanding their journey, the DLC is currently half price during the launch week at AUD $11.75 on the PlayStation Store.

Bethesda has also revealed that the previous two DLC's, Heartfire and Dawnguard, are not far behind with an expected release date of February 20th and 27th respectively.
Wednesday, 5 December 2012
Post by Eorl @ 10:20am 05/12/12 | 1 Comments
While PC and PlayStation 3 players will be waiting until early 2013 for their versions, Bethesda has today announced that Xbox 360 owners of The Elder Scrolls V: Skyrim are now able to access the next major downloadable content expansion, titled Dragonborn.

The new expansion gives players access to a large amount of new content, including the chance to visit the island of Solstheim, which is located off the coast of Morrowind. Those of you looking to ride a dragon or two will also be happy to know that is possible in the Dragonborn DLC.
With Dragonborn, journey off the coast of Morrowind, to the island of Solstheim. Encounter new towns, dungeons, and quests, as you traverse the ash wastes and glacial valleys of this new land. Become more powerful with shouts that bend the will of your enemies and even tame dragons. Your fate, and the fate of Solstheim, hangs in the balance as you face off against your deadliest adversary – the first Dragonborn.
Available for purchase off Xbox Live, eager participants will find it for priced at 1600 Microsoft Points.
Friday, 16 November 2012
Post by Eorl @ 10:48am 16/11/12 | 0 Comments
Bethesda has today released new screenshots and more information on the newest content expansion coming to The Elder Scrolls V: Skyrim. The new content will allow players to travel to the coast of Morrowind, visiting the island of Solstheim.
Encounter new towns, dungeons, and quests, as you traverse the ash wastes and glacial valleys of this new land. Become more powerful with shouts that bend the will of your enemies and even tame dragons. Your fate, and the fate of Solstheim, hangs in the balance as you face off against your deadliest adversary – the first Dragonborn.
Among the new content revealed players will be able to explore beyond Skyrim, encountering the the Dark Elven settlers of Raven Rock and the native Skaal, as you unravel the mystery of a Dragonborn’s return. New shouts and spells have also been introduced, plus new powers, dungeons, creatures, weapons and more.

Check out a glimpse of the screenshots below, but head over to our game page for the full reel.

Xbox 360 players will be receiving Dragonborn first, with a December 4th 2012 release date set, and a price of 1600 Microsoft Points (approx AU$20). No PC release date has been announced and PlayStation 3 users still have yet to receive any content expansions.

Thursday, 8 November 2012
Post by Eorl @ 04:43pm 08/11/12 | 0 Comments
It seems those frustrated with the lack of DLC content on the PlayStation 3 version of The Elder Scrolls V: Skyrim won't have to wait that long according to a recent Twitter post by the official Bethesda team. The tweet states that the team is "also close on new Skyrim content for PS3 and PC," however no actual definition has been given to what content that means.

Currently Skyrim DLC is up-to-date on two platforms, Xbox 360 and PC, with the Dawnguard and Hearthfire DLC available for purchase. PlayStation 3 owners however have had no luck with any DLC since release, with Bethesda stating that technical issues were causing a delay.

Xbox 360 will once again enjoy an exclusivity window for the upcoming DLC Dragonborn, with a December 4th 2012 release date set, and a price of 1600 Microsoft Points (approx AU$20).
Tuesday, 6 November 2012
Post by Dan @ 07:10am 06/11/12 | 6 Comments
Confirming what looks like all of the rumours, Bethesda has now officially announced Dragonborn, the next major downloadable content expansion for The Elder Scrolls V: Skyrim. Watch it below (or here for the HD video page).

There's no brief outside of the video yet, but the clip features another Dragonborn as the big bad, demonstrates a character riding a dragon, and shows off various environments of Solstheim, the nordic-themed island off the coast of Morrowind, last seen in the Elder Scrolls 3's Bloodmoon expansion.

Xbox 360 will once again enjoy an exclusivity window for Dragonborn, with a December 4th 2012 release date set, and a price of 1600 Microsoft Points (approx AU$20). No PC launch date has been mentioned, however there was a one month delay between the Xbox 360 and PC launch of the last DLC, Dawnguard, and the PS3 is sadly still yet to receive any DLC.

Monday, 5 November 2012
Post by Dan @ 12:06pm 05/11/12 | 0 Comments
Bethesda has another piece of teaser art today, featuring a rather grim looking robed figure wearing what appears to be wearing Dragon Priest armour.

The tease promises a new trailer tomorrow, and the imagery appears to corroborate previous evidence of trademark registration and data uncovered from the recent Skyrim 1.8 patch that referred to a Dragonborn content expansion for the acclaimed fantasy RPG.
References to DLC2, and Dragonborn are prevalent, and there's animation configs that suggest different methods of combat while mounted on a dragon. Also discovered are quests that feature the names Solstheim, Telvanni, Castle Karstaag, Raven Rock, and Miraak Temple.

Solstheim is the name of the island off the coast of Morrowind, where The Elder Scrolls III werewolf-centric expansion Bloodmoon took place --a very viking/nordic themed region, much like Skryim. Telvanni should also be familiar to players or Morrowind, as one of the great houses of the region, governed by high-elf wizards and slavers.
Check back tomorrow to find out.

Wednesday, 17 October 2012
Post by Dan @ 10:55am 17/10/12 | 5 Comments
Denizens of Bethesda's Skyrim forums have reportedly uncovered clues in the data files of yesterday's Skyrim PC patch that suggest some possible additions to the game in the next DLC expansion for The Elder Srcolls V: Skyrim, further corroborating speculation that it will be titled Dragonborn, after a recent Bethesda trademark filing (thanks VG247).

References to DLC2, and Dragonborn are prevalent, and there's animation configs that suggest different methods of combat while mounted on a dragon. Also discovered are quests that feature the names Solstheim, Telvanni, Castle Karstaag, Raven Rock, and Miraak Temple.

Solstheim is the name of the island off the coast of Morrowind, where The Elder Scrolls III werewolf-centric expansion Bloodmoon took place --a very viking/nordic themed region, much like Skryim. Telvanni should also be familiar to players or Morrowind, as one of the great houses of the region, governed by high-elf wizards and slavers.
Wednesday, 5 September 2012
Post by Steve Farrelly @ 11:57am 05/09/12 | 1 Comments
Bethesda has released the second official DLC for The Elder Scrolls V: Skyrim, and while it certainly isn't specifically in line with Todd Howard's comments about more "expansion-sized" DLC drops like they did with Dawnguard, its time-sink potential is daunting.

Hearthfire gives you the chance to buy a plot of land in the game and build your own dream house. You can even adopt kids, hire stewards, plant gardens and oh-so much more.

The content is currently only available on Xbox Live and will set you back 400 MS Points (around AUD$6). We'll update you as to the ETA for PC and PS3 as soon as we know.

If you grab Hearthfire, feel free to share your house-building experiences with us in the Comments section. And in case you missed it, check out the trailer for Hearthfire embedded below.

Wednesday, 29 August 2012
Post by Steve Farrelly @ 09:20am 29/08/12 | 11 Comments
Adding a layer of deeper OCD-fused gameplay, Bethesda Game Studios has revealed the next DLC for The Elder Scrolls: Skyrim, Hearthfire, which allows players to purchase a lot of land and then build a house.

It gets much deeper though, as you can construct major components of your new crib from raw materials yourself and add as much or as little as you want. A fish hatchery, a garden, a trophy room - you name it, you can build it. You can also hire a steward and even adopt a child for you and your in-game partner. You'll need to keep your house and family safe from attacks though, especially where pesky skeevers are concerned.

The new content will be landing on Xbox Live from September 4 for 400 MS Points (around AU$6), with no word yet on PC or PS3 release dates (think about the timing between releases for Dawnguard though, and you're likely in the right ballpark).

Watch the debut trailer for Hearthfire embedded below, or click here for a direct link.

Friday, 25 May 2012
Post by Steve Farrelly @ 09:54am 25/05/12 | 7 Comments
The forthcoming patch 1.6 for The Elder Scrolls V: Skyrim, which supports Kinect voice-commands for Xbox 360 as well as new kill cams on all platforms and a number of other additions and requisite bug-fixes, will also be landing a new, heavily requested feature: mounted combat.

In fact, the Bethesda Blog says anyone who opted into the patch's beta on Steam can check out the new addition as of today. There's no word on whether or not mounted combat will land on consoles, but Bethesda will let us know once they've made a decision.

"Thanks again to all our fans, we remain committed to supporting the game through our free updates, mod tools, and more," the team wrote on the Blog. "And yes, we’re still working on our first add-on, Dawnguard – some great stuff to show you soon, stay tuned."

Hit the link above for a breakdown of the current additions and fixes to patch 1.6.

Wednesday, 2 May 2012
Post by Dan @ 08:18am 02/05/12 | 18 Comments
Confirming the rumours following a trademark registration back in March, Bethesda has revealed that the first DLC for the hugely successful The Elder Scrolls V: Skyrim will be titled Dawnguard.

Disappointingly, the only thing accompanying the reveal is a teaser image that simply shows the regular Nordic Dragonborn archetype from plain-old Skyrim, however, there is one more detail that is likely to irk half of their fan-base:
Coming this summer to Xbox 360. More details at E3.
Yep, like the Fallout: New Vegas DLC, Dawnguard is expected to be exclusive to Xbox 360 for 30 days before it comes to PC and PlayStation 3.

Considering that Bethesda developers have noted in the past how Skyrim mods for the PC game can actually function on modded Xbox consoles -- highlighting that there is little difference in the content interface between platforms and would therefore be trivial to publish across all three simultaneously -- the only real conclusion that disappointed PC and PS3 owners can draw is that Microsoft has paid for the privilege.

Bethesda promises to tell us more about Dawnguard at the E3 expo in early June.

Friday, 13 April 2012
Post by Steve Farrelly @ 05:43am 13/04/12 | 5 Comments
Bethesda has revealed that The Elder Scrolls V: Skyrim will soon allow you to not only issue some 200 voice commands using Kinect for Xbox 360, but also voice your own dragon shouts.
In addition to Dragon Shouts, the Kinect for Xbox 360 integration offers voice commands throughout the game including Hotkey Equipping, Follower Commands, and all Menus (Items, Magic, Map, Barter, Container, Favorites, and Skills). With Voice Commands, quickly create and load saves during gameplay and access menus and inventories. Skyrim’s Kinect for Xbox 360 Support also adds new functionality including special map functions, additional hotkey options, and the ability to sort inventory items by name, weight, and value.
According to the Bethesda Blog, voice command support for Kinect will be available for free via a title update coming some time this month, and the full list of commands will be revealed in the coming weeks.

Further, the post also reminds players to keep an eye out for new information on the first round of game add-ons for Skyrim that will "add new quests, locations, features, and much more to the world of Skyrim", however, in a move sure to annoy anyone not playing the game on Xbox 360, this content will be exclsuive to Microsoft's console. Whether it's a timed exclusive or not was not revealed, but we'll do some digging and find out for you.

Watch a teaser video for Kinect voice command support embedded below (or here in our HD video library).

Friday, 30 March 2012
Post by Steve Farrelly @ 10:09am 30/03/12 | 10 Comments
The Elder Scrolls V: Skyrim 1.5 patch may have gone live on Steam last week, but that hasn't stopped the Bethesda folks listening to, and finding, more issues with their popular action-RPG.

While console owners await their respective manufacturers to give a greenlight for the 1.5 patch to hit both the Xbox 360 and PlayStation 3, Bethesda has added an incremental update for PC players on Steam that fixes a number of new bugs that have arisen since 1.5 was released. Here're the main additions to patch 1.5.26:
  • Fixed issue with frequency of first-person kill cameras
  • Underwater effects now display properly
  • Fixed crash when loading certain plugins (PC Only)
  • Fixed issue where sun would not appear properly after fast travel
As noted, the console update has been submitted, so as soon as Bethesda announces any kind of delivery date, we'll let you know.

How is everyone else finding the new 1.5 patch overall?