Post by Steve Farrelly @ 09:56am 06/07/18 | 2 Comments
We spoke with The Division 2 game director Mathias Karlson and deep-dove on a number of topics around their forthcoming sequel, kicking off with the obvious: "what did you learn from mistakes with the first game, and how have you applied them to development this time around?"
To which he professionally and calmly replied: "Your mamma!". Okay, he didn't really. Here's what he actually said:
“I think it's been... it's fantastic fun; a fantastic learning experience,” enthuses The Division 2 game director Mathias Karlson. “Launching Division 1, keeping it healthy; growing... this one [The Division 2] was [in development for] more than two years, so there’s been a wealth of learning from that. [So we’ve focused on] everything: making sure there's enough [content] for people to engage with given their type of... what type of player they are, how they like to play and engage the game; everything from solo up through to groups. And also how much time they put in.”
Post by KostaAndreadis @ 04:08pm 12/06/18 | 0 Comments
Which is a round-about way of saying that The Division's endgame was seriously lacking at launch. Something that took Ubisoft and developer Massive months to get right. With The Division 2 set to launch in March next year, this time the entire game has been built with an "endgame focus".
The following deep dive talks about what we can expect.
From a pure big news or new feature perspective The Division 2 brings Raids to the series for the first-time which are described as challenging and huge 8-player scenarios. This time around all campaign content will be playable either solo or in co-op with no weird sections that can only be tackled alone. Also, with the renewed focus on endgame this means the narrative is tied directly to the activities that can be completed post-story conclusion. Although details are scarce this means that there will be a reason for say completing this daily, weekly, or randomised mission.
Upon hitting max level players earn a specialty weapon - either a crossbow, sniper rifle, or grenade launcher, that will play into roles and defining a style of play in the endgame portion of The Division 2. Also we get confirmation that in addition to the return of Safe Houses, there will be friendly communities and settlements throughout the Washington DC map where players can complete tasks and quests and generally be the nice Agent.
All of the above speaks to the level of commitment that Ubisoft is putting in ensuring that it addresses some of the major and more prevalent issues people had with the original. Stay tuned to AusGamers, because we have a lot more on The Division 2 coming this week.