Genre: | Adventure | ||
Developer: | Unknown Worlds Entertai... | Official Site: | http://unknownworlds.com/sub... |
Release Date: | 2018 |
We're seeking a Senior Narrative Designer to work with us to help shape the next game in the Subnautica universe! 🖊️🌌
— Unknown Worlds (@UnknownWorlds) April 7, 2022
Come and join our fully remote studio and let's make great games together. Check out the full job description here 🔽 https://t.co/SfOKSmKpkT
Subnautica invites players to descend into the depths of an alien underwater world filled with wonder and peril. Explorers can craft equipment, interact with wildlife and pilot watercraft to explore coral reefs, volcanoes and caves, all while trying to survive.This announcement comes off the back of the most recent update and trailer for Below we reported on earlier this week. Watch a trailer for the "Stranger Pings" update eembedded below.
Subnautica: Below Zero, set after the original Subnautica, challenges players to survive the ice biomes on Planet 4546B. Craft tools, scavenge for supplies, and unravel the next chapter in the Subnautica story.
A new Subnautica update has been released on Xbox One! We have been working hard to reduce crashing caused by Subnautica gobbling up too much memory. This is a painstaking process in which we trim memory usage by all sorts of game sub-systems. We haven't solved all crashes, but you should find the end-game much more stable.Hopefully we also hear more information on a release date for the game's first major expansion, Below Zero, for both PlayStation 4 and Xbox One soon.
Here are all the changes included in the update:We have also added more verbose save/load error messages. If you encounter a problem saving or loading your game, you will now receive more information about what went wrong. Let us know what messages you receive on our forums or on Twitter - Then, we will target the underlying issue for a future update.
- Fixed a bug causing the controller to become unresponsive
- Removed a false-wall in the Aurora locker room that could interfere with progress
- Seamoth docking is now more reliable
- Optimizations to address memory related crashes in the end-game
Subnautica has just received an update on Xbox One! 1.0.0.30 improves stability & performance, and kills bugs. It is another in our sequence of rapid-fire post-release updates. We still have more work to do, and are already cranking on the next update.We also recently posted up a review for the game, having waited for it to be available in retail form on all platforms where we wrote:Thank you for continuing to send us feedback and bug reports. We appreciate your efforts very much, and what you tell us helps us prioritise our update work. Let us know what you think about 1.0.0.30 by leaving a comment on the Subnautica forums.
- Added a feedback button
- Added miscellations stability improvements, e.g. to memory management
- Fixed erratic Reefbacks behaviour
- Fixed a bug causing some absent flora
- Fixed a bug causing floaters to fail to attach
- Fixed a bug causing the Cyclops vehicle bay hatch to spawn incorrectly
"As rudimentary as that sounds, the intro is handled incredibly well with your sarcastic automated PDA explaining to you what’s required here to survive, and she will also eventually help you learn to thrive. The gameplay loop here is pretty simple: you need to craft items in order to either reach other survivors, or set yourself up with enough technology and resources that you can leave the planet yourself. Doing so requires resource gathering, then resource transformation and, finally, construction. Tied within this, however, is a survival loop that requires you to manage health, food, water and oxygen while submerged (if you choose to play on either of the game’s better settings: Survival or Hardcore). But gathering food and maintaining supplies becomes challenging thanks to an inventory system that requires you to manage storage beyond what our player-character can carry."Click here for our in-depth Subnautica review to learn what all the fuss is about.
"Essentially, all the game’s systems need to be utilised on the whole, but more often than not they cross over. When you eventually build an underwater base, for example, it’s a good idea to create storage lockers for materials because you simply can’t keep them on your person all the time. In my main playthrough I had a room with lockers specifically for things like Silver ore, Gold, Lithium, Lead and more. Some materials are abundant in the game-world, such as Acid Mushrooms, which you combine with Copper ore (also abundant) to make batteries. Batteries are then used to power tools and vehicles, but are finite in energy. So you can either keep making them over and over, or you can learn how to make a battery charger and just have four charging at any given time, while using up the ones currently in your devices and vehicles."Click here for our full Subnautica review.
On December 4th 2018, Subnautica will be released on PlayStation 4 and Xbox One. You will be able to purchase Subnautica digitally, or via a physical disk. Physical disk sales in Europe will start three days later, on December 7th.Long time readers of the site will know this is one of my favourite games, ever, and we'll be following up their release with a comprehensive review detailing all three platform releases. So stay tuned.
It’s important that we are honest about dates: While we are very confident of hitting December 4th, game development is a complex gig. There is always a risk that some unforeseen problem will cause things to shift. If anything changes, we will keep you up to date.
We are traditionally a PC game developer. This is our first console release, so we’re super excited, and super nervous. We are thankful to Gearbox Publishing and Panic Button for helping us release Subnautica on the PlayStation 4 & Xbox One.
Thank you to all of you who pushed us to release Subnautica on consoles. Your tweets, emails, and other messages provided us with encouragement & motivation as we navigated the unfamiliar waters of console development.
Many of you purchased the Xbox Game Preview version of Subnautica, enduring awful bugs and painful frame rates. Your feedback, bug reports, and reviews have helped shape console release. Without your patient feedback we would not have been able to bring Subnautica to consoles.
Thanks are also in order for many PC & Mac players – By playing and reporting issues with Experimental branch on Steam, you have helped stress test code destined for consoles.
Regardless of what platform you play on, we hope you’ll join the excitement on console launch day, and spread the news of Xbox and PlayStation release far and wide. We hope as many people as possible get to experience the wonder and peril of Planet 4546B’s open ocean.
Unknown Worlds is building a stand-alone expansion to Subnautica, called Subnautica Below Zero. Set in an ice-bound region of planet 4546B, after the events of the original game, Below Zero will offer a new chapter in the Subnautica universe. We would like to show you some of Below Zero's concepts, and share our plans for release.Adding that:
In the coming months, we will release an unfinished, early version of Below Zero in Early Access. We will then begin releasing consistent content updates, carefully crafting the game based on your feedback - Just like the original Subnautica.As well as:
The concept of Below Zero is still developing. We are keeping the core gameplay mechanics, such as base building and open-ended exploration. We are also exploring new ones, such as thermal management, and more voiced dialogue at the core of the plot. We're still in early stages and nothing is set in ice. These features may change prior to, and during, Early Access.Our very own arctic oceans are still places of mystery, so we can only imagine how this might turn out, and with the experiences of the first game, player-feedback and design maturity behind them, Below Zero could deliver and even more complete and engaging experience than the base game -- no small, or mean, feat.
What drew me to the game were the gorgeous visuals and the gameplay. There is a wonder and an excitement and a weight that I haven’t experienced with a lot of games in this type of setting.The most interesting tidbit here is the idea there will be content unique to the PS4 version, and if that content is in the hands of a talented team that truly know the PS4's architecture, then we might be in for super new features. It should also be noted that Gearbox Publishing has come on board to help with a physical release for the game, which is equally great.
It’s got a wide diversity of gameplay: scavenging and crafting and surviving, casual to hardcore permadeath options, and a base-building mechanic that makes your gameplay experience unique. Subnautica is a special game, and we’re looking to do some special things for PlayStation gamers (more on that later).
Subnautica will be available for PlayStation Store and physical purchase, and I’m looking forward to you all getting to enjoy it this holiday season on PS4.
At about 6.30pm PST today (around midnight across Europe), we are releasing an update on Xbox One that brings the Xbox version of Subnautica very, very close to the launch version on Steam. Even though Subnautica has not technically ‘launched’ on Xbox One, Xbox players still have all the latest goodies that Steam players do.Watch the new videos below, and if you haven't jumped into Subnautica yet, now is the perfect time to do so.
We want to take more time with the Xbox One version of Subnautica, because we don’t think performance and stability on Xbox One are up to the standards of a released title. We also want to take the time to add more Xbox-specific features.
We aren’t sure when we will ‘launch’ on Xbox One, but we will be working hard on doing so as quickly as possible. In the mean time, please enjoy all the features, bug-fixes, and performance enhancements in today’s update.
You're invited to a very special livestream, four years in the making. Please join us in 14 days for the launch of Subnautica, live from @MontereyAq in California: https://t.co/K7aGHx2xNb pic.twitter.com/X0gAfcT6Uf
— Subnautica (@Subnautica) January 9, 2018
When it comes to release dates, only one thing is certain: There is no certainty. While we were quite keen to get Subnautica out on the 31st of October, it now looks most likely that we will release some time in January 2018.I've stopped playing the game at this point, because I don't want to get so deep that I spoil the final, (hopefully) polished version of the game. But if it's time they need to make it the best it can be, I can wait a few extra months. Plus there's plenty of games to play this Holiday Period anyway.
This is a best guess, subject to change, and purely speculative. Like every other time-frame we talk about, it’s best to just smile and nod and expect us to change it again.
In terms of fantastical investment from an exploration perspective, both our own oceans and space represent the best unknowns, and it’s with these two frontiers we compare two games boldly taking us to places we desperately want to go.Click here for our full No Man's Sky Vs Subnautica feature.
No Man’s Sky is currently the talk of the industry. This is a good thing for such a small team who had lofty ambitions. Review scores are trickling in, mere days after release though -- a little too early for mine, because there’s simply so much to explore and learn within the game that scores can’t possibly be accurate just yet. But I digress. What No Man’s Sky represents is an explorer in all of us, while having to adhere to concepts of practicality such as being able to travel across planets, between planets and beyond solar systems to find new planets. It takes construction and resource gathering seriously enough that they become your job; the means by which you can afford to travel between the stars on mystery vacations. It presents us with a seemingly infinite universe to explore, where all you need to get from A to ℼ is a hyperdrive fueled by Antimatter and Thamium9 (to make a Warp Cell). Mysteries present themselves and, as you slowly decode an ancient alien language, your own mark on your trails is left with funny system, planet and neighbourhood names, created by you for the world to see.
Subnautica is, conversely, one-percent of No Man’s Sky. In scope.
The Subnautica Terrain Test is a tool that allows users to create procedural, underwater, semi-realistic terrain. A programmer can write a terrain generation algorithm, edit it, and see the terrain change in real time. It is available for free.When Unknown Worlds announced Subnautica last December, it described the ambitious game as a combination of sandbox, exploration, cinematic and role playing games, and not a genre that "has yet been invented".
The Terrain Test is part of the development of Subnautica, an underwater open world exploration and construction game currently in development at Unknown Worlds. The test has several objectives:Right now, the Terrain Test has full basic functionality. However, we will regularly update it through Steam to improve its ability to meet the above objectives. These updates will add new features (Such as Steamworks integration), functions (Such as stat tracking), and fixes (Let's be honest, not everyone will be able to run the Terrain Test perfectly, first go!)
- Allow anyone to create prototype terrain for Subnautica
- Get feedback on what kinds of terrain work best
- Explore the limits of procedural terrain generation algorithms
- Test performance and stability of Subnautica terrain rendering
We have assembled a small team, and are in the early stages of prototyping Subnautica gameplay. The first in-game art assets are being created, soundscapes are being recorded, and animations are starting to slither, turn and swim. We have created a rich library of concept art, and set about designing and iterating on core elements of gameplay. Subnautica is not in ‘alpha,’ it is an idea that is just starting to be mouled into its first playable incarnations. We are not ready to announce it and try to ‘build buzz’ or ‘attract attention’ – But we are ready, and excited, to share our work with you.A few pieces of concept artwork and a developer video touching on studio philosophy of the project have been released, as well as three soundtrack samplers: Ahead Slow, Finding Life, and Into The Unknown.
Subnautica aims to elicit a feeling of experiencing the unknown: A sense that you are exploring an untouched world, not knowing how far, or how deep you can go. The underwater environment will invite you to construct submarines and develop your equipment in order to reach its far flung and diverse corners. Decisions you make about vessel layout, capabilities and structure will affect your ability to navigate hazards and enter the domains of creatures; the likes of which your imagination has never conceived of.
The creation of Subnautica will be extremely open. We hope everyone in the Unknown Worlds community, and new faces, will be interested in giving feedback, sharing ideas, and participating in development. You can talk to most of the development team on Twitter and on the Subnautica forums. We will be opening up early Subnautica ‘builds’ (versions of the game) to a wider and wider audience over the coming months, and you will be invited to play.