Visual effects and graphics quality are never the hallmark or one thing that identifies a great game. Although they can and often do represent one part of a larger, broader picture. Immediate impressions are often born from visuals and their impact, and this is a sentiment that rings very true when it comes to the horror genre. A style of game where lighting, shadow, and mood often sets the scene.
Being chased through a labyrinthian dungeon holding a mirror and getting to see a large monster staring back at you, in real-time, is chilling in its immediacy. Knowing that if you turn around you might be presented with true horror.
“I've always wanted to do a horror game, so it just seemed like a perfect fit,” Richard Cowgill aka Sunside Games tells me. “Everything you can do with real-time ray-tracing, from deep shadows to lighting is extremely powerful. That has a big advantage just in the development process, it allows me to not be worried about different rendering techniques for different objects in the world. I've got a unified lighting model that works for everything and looks good for everything.”