18 years after the conclusion of Shenmue II, Yu Suzuki returns with the long-awaited crowdfunded sequel - decades in the making.
Shenmue III Review - Party Like its 1999
We sit down with Hearthstone’s Lead Designer Dean Ayala and Producer Melissa Corning to discuss the new dragon-themed set, the new Auto Chess inspired Battlegrounds, and more.
Hearthstone: Descent of Dragons - Blizzard on the New Expansion
We sit down with Game Director Jeff Kaplan and Lead Designer Geoff Goodman to discuss story versus PvP, sound design, Push, and the game’s interesting launch plans.
Overwatch 2 – The Big Interview
We've run Red Dead Redemption 2 through its PC paces as the series finally lands on the Desktop platform!
Red Dead Redemption 2 is Finally on PC - How Does it Fare?
Stay in the Light
Stay in the Light

Genre: Survival-Horror
Publisher:
Release Date:
June 2019
Thursday, 11 July 2019
Post by KostaAndreadis @ 05:23pm 11/07/19 | 0 Comments
We sit down with Sunside Games, and Stay in the Light’s one-man studio Richard Cowgill to talk about his new fantasy dungeon horror game. And just how real-time ray-tracing, thanks to technology supported by NVIDIA’s new GeForce RTX graphics cards, can change gameplay.



Visual effects and graphics quality are never the hallmark or one thing that identifies a great game. Although they can and often do represent one part of a larger, broader picture. Immediate impressions are often born from visuals and their impact, and this is a sentiment that rings very true when it comes to the horror genre. A style of game where lighting, shadow, and mood often sets the scene.

Being chased through a labyrinthian dungeon holding a mirror and getting to see a large monster staring back at you, in real-time, is chilling in its immediacy. Knowing that if you turn around you might be presented with true horror.

“I've always wanted to do a horror game, so it just seemed like a perfect fit,” Richard Cowgill aka Sunside Games tells me. “Everything you can do with real-time ray-tracing, from deep shadows to lighting is extremely powerful. That has a big advantage just in the development process, it allows me to not be worried about different rendering techniques for different objects in the world. I've got a unified lighting model that works for everything and looks good for everything.”

Stay in the Light – Fantasy Horror with Ray-Tracing