A look at Stay in the Light, from one-man studio Sunside Games. Designed specifically for NVIDIA GeForce RTX graphics cards.
Stay in the Light – Indie Horror Powered by Ray-Tracing
198X is endearing, and how it presents a compilation of sorts of an era is something that leaves a positive if not lasting impression.
198X Review - Coming of Age in the Arcade Era
We sit down with Blizzard to discuss the creation of its visually striking new zones – Nazjatar and Mechagon.
From Concept to Screen – World of Warcraft's Rise of Azshara
Techland's next parkour leap into Dying Light takes 'post-apocalyptia' to a new level as we explore...
Dying Light 2 - Renaissance Mad Max
Stay in the Light
Stay in the Light

Genre: Survival-Horror
Publisher:
Release Date:
June 2019
Stay in the Light requires a high end GTX card or RTX card. Using the latest version of Unreal 4 it makes use of ray traced reflections and shadows for gameplay that could only be done with this new technology.

You are being hunted by Him, a creature lurking in a mysterious dungeon. With only a few items, a mirror, a torch and some chalk, you must survive this hellish place. There are treasures to be found, puzzles to solve and clues to uncover.

Stay in the Light takes advantage of RTX rendering technology and can only be done in a real-time ray traced environment. The mirror reflects things behind you with pixel perfect accuracy. Light and shadows are key elements of gameplay. This game uses cutting edge rendering techniques to create completely new gameplay experiences as well as showing off the hardware capability of RTX cards.

Dungeon levels are generated randomly for maximum replayability. The game includes the ability for you to generate your own random level and see the generation process in action, and then pick the level you want to play.

The latest Nvidia drivers must be installed in order to play Stay in the Light correctly. It requires a 1060, 1070 or 1080 GTX card to play in the low res, minimum spec mode. An RTX card is preferred for the full resolution experience.