5th December 2013
There will also be additional content coming shortly that includes new biomes, however the team need to wait until after this patch, as it needs to be adapted to the new content update system. For now you can check out the smooth moves of Smooth McGroove in action below.
Engine feature, tech can now be granted by armors Keybinding reconfiguration, minus the UI (you can reconfigure keys through a config file- check here for a tutorial) Server stability fixes for servers with many players New death animations Engine feature, all objects are now scriptable and interactive More Avian weaponry Projectile changes Dogs can now be captured (lots more pets coming soon) A bunch of new items and smaller pieces of content New (actually sounds good!) microphone instrument with sounds provided by Smooth McGroove! Bug where warping to magma/volcano biomes caused crashing was fixed.
You can find the new patch available now, dubbed Furious Koala, and the full patch notes over here.
Added difficulty levels and permadeath characters to the game. All player drops are persistent now. So if you accidentally throw your diamond drill down a mineshaft, you don’t have to suicide trying to get it back before it disappears. New Monster attacks (gravity slam! gust attacks! other stuff!) Fixed Legendary Weapons damage (adjusted up to be more… well… Legendary.) We’ve put in new Techs (such as a Glitch Mech). New biome type enabled. Savannah. Boss Lore! No more eating bandages and stims, they have their own thing now.