What stands out here from a positive note is that the team at Insomniac is happily wearing influence on its spandex sleeve, and that’s okay. Because the big differentiator between both of these (hopeful) series is that Spider-Man’s world -- while dangerous -- is light and full of expansive options. The Arkham games have always been contained to within a 24 hour narrative period, but here there’s a longer narrative that includes living the life of the hapless Peter Parker. In fact, it appears the Spider-Man side of the game is just one part, with Peter constantly juggling his modular life; Aunt May, Mary Jane, science and tech and paying the bills. And while I didn’t get the full exposition of how this will work, I had a quiet taste in a mini-game/sub-game component that I won’t spoil for you other than saying this part of the game requires now Spider-Man suit, no combat and no web-slinging, but it goes a long way to fleshing out the large game-world before us.Click here for our full hands-on with Spider-Man.
The Digital Deluxe edition will include a copy of the game as well as new story chapters with post-launch DLC series – The City That Never Sleeps. The Collector’s Edition includes all of the digital content from the Digital Deluxe Edition, as well as a Steelbook case featuring the iconic white spider, Mini Artbook from Titan Books, and Marvel’s Spider-Man statue by Gentle Giant.You can read more on this over at the PlayStation blog, and there's also a trailer we've embedded below.
Various editions are available to pre-order now via select retailers and PlayStation Store, including:
- Standard Edition – $99.95 AUD RRP
- Digital Deluxe Edition – $114.95 AUD RRP
- Special Edition (Steelbook) – $119.95 AUD RRP
- Collector’s Edition – $249.95 AUD RRP
What would be ideal is for games of this nature to show at least two variations on the same demo. So, let Sony and Insomniac have their big action-heavy, scripted gameplay reveal at the pre-show event, but then in the BCD sessions, go off script to let everyone see that there is freedom afoot and any and all concerns around a QTE-heavy game can be alleviated. And some devs and publishers do do this, so it’s a bit telling that Spider-Man, inasmuch as what we saw twice, barely altered in its delivery. Moreover, Intihar’s reluctance to deep-dive on the driving questions raised alarms. We highlight his use of the word “big” when talking about later reveals where the open-world part of the game is concerned, because it was encouraging, but that the “core Spider-Man mechanics” seem more centred around the Arkham-like combat (no judgement here, Arkham’s combat is still flawless, so borrow from the best we say), and less around the freedom of being Spider-Man. Which just adds heavier Comic Sans question marks into our cloudy thought balloons, and across several panels.Click here for our full Spider-Man E3 2017 deep-dive with developer commentary.