
| Genre: | Simulator | ||
| Developer: | Maxis Games | ||
| Publisher: | Electronic Arts | Classification: | TBC |
| Release Date: | February 2013 |
Our game routes pieces of data from one city to another as data flows through the regions. All of that code exists on the server, and now we’ve brought all of that down into the client. The client processes the region box, which is what all of the cities pushes their data into. We’ve brought that down into the client as well.Currently there is no ETA on when the patch will be out, but with the recent Twitter comment it is definitely getting closer.
And now, all of the regional simulation needs to be done locally. The algorithms governing trading between cities needed to be retuned in order to make the behavior between cities more responsive for this type of play. This in itself required major optimizations in order to run the simulation locally. We have an obligation to make the game fun and functional on all specs of machines. We wouldn’t want someone who was enjoying the Multiplayer game to find the Single Player game crippled due to poor optimization.
The original creative vision for SimCity was to make a game where every action had an effect on other cities in your region. As such, we engineered the game to meet this vision, setting up the player’s PC (client) to communicate all of its information to the servers. That means that our entire architecture was written to support this, from the way that the simulation works to the way that you communicate across a region of cities. So yes, while someone was able to remove the “time check” shortly after launch, they were unable to perform key actions like communicating with other cities that they had created locally, or with the rest of their region(s), or even saving the current state of their cities.The blog goes into some more specifics before reiterating that the process is now in alpha and the final stages of testing and due to be released as part of Update 10. Still no release date target yet, however.
My team did, however, see a path forward towards Offline, one that would maintain the integrity of the simulation. Lucy once said that Offline wouldn’t be possible “without a significant amount of engineering work”, and she’s right. By the time we’re finished we will have spent over 6 ½ months working to write and rewrite core parts of the game to get this to work. Even things that seem trivial, like the way that cities are saved and loaded, had to be completely reworked in order to make this feature function correctly.
In Update 10, you can still play solo in Regions on your own, or in Multiplayer with people from around the world. What’s new is the Single Player Mode, which allows you to play the game Offline by yourself. And because your saved games in this mode are stored locally, you can save and load to your heart’s content. Our team will be delivering a follow-up blog that will outline the full details in the near future so stay tuned.The online requirement's removal naturally opens the game up for much deeper modability, an aspect that EA Maxis is actively encouraging:
So what does this mean for the Online game? All of the benefits of being connected will remain including access to Multiplayer, the Global Market and Leaderboards. And all of your pre-existing saved cities and regions will still be accessible should you log-in to the Online game.
Bringing the game Offline means big things for our wonderful community of Modders. They can now make modifications to the game and its components without compromising the integrity of the Online game. Modding is a big part of our studio’s legacy and we’re excited to see what you guys create. Check out this thread to learn about Oppie85’s Central Train Station, which you can put into your game right now, and if you’re interested in making your own content take a look at the Modding Policy. To get you started, we will be rolling out a series of tutorials from the studio that surfaces how we’ve created some of the content that you’ve seen so far in hopes of inspiring your creativity.Update 10 is reportedly in "the late phases of wrapping up it's development", with the studio wanting to deliver it "as soon as possible", but stopping short of offering an actual release date. All will be how it should have been last March.
What kind of Mayor will you be in the Cities of Tomorrow? Will the city you build bask in the glow of a lush, urban utopia? Or will profits surge from the Simoleons generated by powerful corporate metropolises? As cities build to the skies and transform, can a balance be struck with both? It's up to you to decide in SimCity Cities of Tomorrow Expansion Pack.One of the key buildings being added in the new expansion is the Academy, a thinktank of sort that will harbor a team of scientists ready to create the future including scientists nuclear fusion reactors to an advanced sewage treatment plant so your city can safely guzzle down that once-polluted water filled with three-eyed fish.

But what will cities look like 50 years from now? Better yet – how will they be constructed? Do you want to build a beautiful, clean technology-driven city that relies on the knowledge of the all-knowing Academy? Or maybe a city consumed by the gluttony and consumerism of the OmegaCo? Or maybe a little of both? How you decide to transform your tomorrow is all up to you.Maxis has yet to reveal the full details on what the expansion entails, but the developer has teased coverage on everything from multi-level MegaTowers that will allow you build into the sky to additional sources of power and all-new forms of transportation. Check it out in action below.
SimCity will be available for Mac exclusively as a digital release on August 30, 2013. SimCity is cross-platform compatible, so all players, whether on Mac or PC, will be able to play SimCity together in the online connected world and will be able to jump back and forth into their cities regardless of the platform.For those who purchased either a digital or boxed copy of SimCity on Windows, EA revealed that you'll gain an automatic copy of the Mac version for free via Origin. Purchased in-game sets will also carry over to the Mac version without further purchase, including the recently released Amusement Park expansion pack.
"The short explanation for the launch is that the initial rush of consumers overwhelmed our game service, disrupting the consumer experience," he said. "As we stabilized the game and improved service in the first week, fans continued to pour in.For those still clinging to their cities a new update will be making its way to the game this week, offering various tweaks and bug fixes to the game.
"The key takeaway here: SimCity is a highly resilient, global franchise with a long service life in front of it. But we learned our lesson and are now building better processes to anticipate and service demand. This won't happen again."
“SimCity is coming to Mac on June 11 and one purchase will give you both the Mac and PC versions. You only need to buy SimCity once to play together across the same servers, regardless of which version you’re playing,” said Lucy Bradshaw, Senior Vice President and General Manager of EA’s Maxis Label. “We didn’t want to make any compromises when it came to the Mac so we created a native version that is optimized for the hardware and OSX.”The press release also reveals that both PC and Mac players will be cross-compatible, allowing everyone to play on the same servers for maximum building efficiency. Maxis is also touting that the Mac version has been completely re-done in OpenGL, "ensuring the best performance for the platform."
The blog post also hinted at the update coming sometime soon though an official announcement will most likely be close by. Check out the full list of fixes over here and let us know your thoughts.Tourism: Repairs unexplained fluctuations tourists - passenger numbers of tourists are now collected in a better way.
Casinos: Casinos adjusted so that it is more profitable gambling - to activate this enhancement is needed to demolish the old casino and replace them with new ones.
More casinos: Number of modules Sci-fi casino casino and neat rose to six.
Game in the region: bankrupt city may receive financial assistance from the city.
Education: Addressed an issue with buses that are stuck in secondary schools; existing schools are already corrected themselves.
Education: Fixed a bug where school buses picking up students in neighboring towns as well as the absence of bus stops.
Education: Better student population census.
Need an extra incentive to go green in SimCity? Maybe you need a little boost in the form of the new Nissan LEAF Charging Station that is available today. This free in-game item is the perfect way to kick start your desire to create a city that will make you (and your Sims) happy. In the case of your Sims, In the case of your Sims, the Charging Station provides happiness to the Sims that use it and a onetime wave of happiness to the nearby businesses. Need another bonus? It produces no sewage or garbage. That’s right! Green indeed.This doesn't mark the first time that EA has dealt with in-game advertisement, previously the Sims titles have included various product placements including Nissan itself. It seems Nissan were only interested in a short advertisement with the offer available for six months starting today. Oddly enough the charging station uses no power, which begs the question on what exactly the cars run on.
The Nissan LEAF item is the Nissan LEAF Charging Station. The Charging Station will be a new destination in player’s cities where their Sims will drive their Nissan LEAF cars in order to re-charge them. Once they leave the Sims will find themselves happier.
Plopping down the Nissan LEAF Charging Station will add happiness to nearby buildings. Zoom in to the streets of cities and players will start seeing a percentage of their Sims from all wealth classes driving the electric vehicles. The Charging Station produces no garbage or sewage as well making it pollution free.
Our SimCity Mayors are incredibly important to the team at Maxis. We sincerely apologize for the difficulties at launch and hope to make it up to you with a free PC game download from Origin.On offer for those who have purchased the SimCity title before March 26th is Battlefield 3 (Standard Edition), Bejeweled 3, Dead Space 3 (Standard Edition), Mass Effect 3 (Standard Edition), Medal of Honor Warfighter (Standard Edition), Need For Speed Most Wanted (Standard Edition) and Plants vs. Zombies. Interesting enough is also the offer of SimCity 4, the predecessor to the new SimCity title which gives players the chance to play singleplayer in a completely offline experience, without the hassle of any DRM or server connection (something that Maxis has said isn't possible)
At Maxis, our studio values dictate that we innovate and create something that is quirky, complex and challenging. Sometimes this bites us in the butt, but our servers are green and we’re seeing record numbers of players all online and having a great time.
We understand that when cars always take the shortest route between point A and point B there will be unavoidable (and illogical) traffic jams, so we are retuning these values to make the traffic flow more realistically. Guillaume Pierre (our lead scripter) talked a bit about the improvements that we are making to the traffic system in the game here. To dig a little deeper our roads will have a weighting system based on 25%, 50% and 75% capacity. As a road hits those marks it will become less and less appealing for other cars, increasing the likelihood of them taking an alternate path if one exists.The blog post also goes into a fair amount of detail into how exactly the Sims - the actual residents of a city - work and just how persistent they actually are. From playing the game it is clear that only certain features are actually tracked between Sims, something that Librande touches on by explaining that "happiness, money, sickness, education level, etc. are [...] persistent", but also revealing that they "don’t own a particular house or have permanent employment." It's also noted that certain other fluff features are not present, such as gender, names or race "in attempt to increase performance so that we could have more Sims in the city."