Hello everyone, especially fans awaiting Sherlock Holmes Chapter One on PS4 and Xbox One.In the link above you can check out our full review of the game on Xbox Series X|S where we say:
As some of you have pointed out on our socials, we’ve been rather quiet on the PS4 and Xbox One versions of Sherlock Holmes Chapter One. The good news is that we will be releasing Sherlock Holmes Chapter One on PS4 on the 28th of April 2022. The bad news is that unfortunately, we had to make a tough decision on the Xbox One version of the game. Due to circumstances way outside of our control, the Xbox One version of Chapter One has been postponed indefinitely. Let us explain why.
From September of last year right until February of 2022, we worked hard on optimizing our game for PC and both old and current generation consoles. During that time we discovered that the scope of the work was bigger than assessed. So last year we made the decision to release the PS5 and Xbox series X|S versions first, and work on optimizing the old gen versions. After the validation of Chapter One on current-gen in October, we kept on working on optimizing the PS4 and Xbox One versions. We’ve tried to squeeze out as much from the old gens as possible. A lot of invisible work was done, but also as visible as changes to the map of the city on the PS4 and Xbox One versions so that the game could run smoother (we cut certain alleyways, shortcuts, etc). And as we were getting closer and closer to finalizing those versions, war happened.
To say that the war made an impact on us is probably the understatement of the decade. Keeping our personal and mental situation out of this, the war impacted us from a production point of view heavily. From where we stand now, with the resources and manpower that we have, we can release the PS4 version of Chapter One on April 28th. However, we have to postpone the Xbox One version.
To say we’re not happy about this is putting it subtly. We want to see our games on as many platforms as possible. We see that there are a lot of you waiting for the Xbox One version. We’re also disappointed because we’ve invested time and money in this version which is put on hold indefinitely. It’s also money lost from potential future income which is important for an independent studio like us.
If you’ve pre-ordered the Xbox One version of the game, what now? Xbox is informed that you can cancel your order, and get a full refund. We know it’s not the outcome you wanted, but we hope that at least this shed some light on what happened.
Once again, thank you all for your patience. And thank you all for your kind words and support. The fact that many of you even offered us a place to stay in your homes is beyond “wow”. And as always, any comments or questions, post away. We will try to answer as fast and as many of them as we can - life is a bit strange at the moment.
Until next time,
Your Frogwares Team
The game itself plays like this: clues and deductions and the game’s overall story -- main and otherwise -- are all intimately linked. There’s a coherent journey that never feels disjointed in how it’s narratively presented. This is at minor odds, however, with use of its investigative systems; Mind Palace, Case Book, the world map and Sherlock’s Wardrobe (you'll play a lot of dress-ups). Jon, Sherlock’s imaginary childhood friend, a kind of ye olde timey lad who affectionately calls Sherlock “Sherry”, also helps keep you up to date with a sort of simplified delivery of all that has transpired at any given point. But those systems mentioned above, they’re clunky and difficult at times to discern one moment to the next, and take some time to work through from a functioning and confident level.Clearly the situation in that part of the world is an impossible one to navigate and operate around and within, which makes this decision wholly understandable.
What’s immediately great, and jarring, all at once is Frogwares wastes no time throwing you into the thick of things. The pressure to perform a decent job of investigating is that Holmes is written as a narcissistic know-it-all who has little-to-no humanity when it comes to the cold, hard truth of things. Logic is his friend and he’d have made an excellent Vulcan.Click here for our full Sherlock Holmes Chapter One review.
The game itself plays like this: clues and deductions and the game’s overall story -- main and otherwise -- are all intimately linked. There’s a coherent journey that never feels disjointed in how it’s narratively presented. This is at minor odds, however, with use of its investigative systems; Mind Palace, Case Book, the world map and Sherlock’s Wardrobe (you play dress-ups, a lot). Jon, Sherlock’s imaginary childhood friend, a kind of ye olde timey lad who affectionately calls Sherlock “Sherry”, also helps keep you up to date with a sort of simplified delivery of all that has transpired at any given point. But those systems mentioned above, they’re clunky and difficult at times to discern one moment to the next, and take some time to work through from a functioning and confident level.
As we near the release SHCO, we’re seeing a lot of comments excited for the game which is such an amazing feeling. But we also see a fair amount of comments comparing some of our stuff to much bigger and more expensive titles. We totally understand the demand for technically-flawless games. However when a team of our caliber creates a game, we need to prioritize what matters most - an emotional experience that is hopefully bigger than the sum of its technical parts.This sort of transparency is fantastic and we absolutely need more of it in our industry. Check out both videos embedded below. Sherlock Holmes Chapter One releases this November 16 for PC, PS5 and Xbox Series X|S, and later for PS4 and Xbox One.
It’s with this mindset and understanding that allowed us to make the game with no crunch. And why we’re able to publish it all on our own after 20 years of being forced to always sign away part of our creations. It’s also why we priced the game at 45 USD and not 70 USD.
This is still our biggest project yet in terms of size, gameplay time, new systems, open-world design and story. And we’re extremely proud of what we’ve made. We hope you'll enjoy it too.
- Wael Amr, CEO, Frogwares.
Getting information out of suspects is a priority for Sherlock. But on the island of Cordona not everyone is so welcoming to outsiders. So hopefully a change of threads will get those tongues wagging.Watch the disguises video deep-dive embedded below, and check back for more updates as we edge closer to the game's 2021 release.
Similar to Frogwares’ previous investigation themed titles, the game will however not simply tell you what disguise to find and use on characters. It’s up to players to logically conclude what disguise could work based on observation, additional clues and sound reasoning. Similarly, a certain disguise can have the opposite effect and cause a character to be even more tight lipped.