Post by KostaAndreadis @ 11:04pm 24/09/20 | 4 Comments
Development on Serious Sam 4 began back in 2012, which the year the Mayan’s screwed up their prediction by about eight years or so. Anyway the point is games that have been in development for that long usually turn out one of two ways. Guess which direction Serious Sam 4 took?
Yeah, Duke Nukem Foreversville.
Like other foul-mouthed veterans in the first-person field, Sam has been missing for some time – with the last entry proper, Serious Sam 3: BFE, dropping back in 2011. With developer Croteam still at the helm, Serious Sam 4 has been a long time coming. Development began back in 2012. And on paper at least, the bright visuals, large open-spaces, and commitment to hordes of enemies and projectile-based carnage should be the sort of read-soaked fun we all need right now.
It isn’t. And really, the elongated development time should have been the indicator for what to expect. Serious Sam 4’s cinematic campaign is a Duke Nukem Forever sized mess, from performance issues to sloppy level design to outright ugly visuals. The story is C-Grade and the voice acting is campy and not at all amusing. It’s not funny.
Post by Steve Farrelly @ 12:56pm 29/08/20 | 1 Comments
"Let God sort them out" declares the welcoming voice for Sam Stone's new ride in the upcoming original horde mode game, Serious Sam 4. Today's video showcases a number of enemies and enemy-types you'll be facing, a boss and just how friendly some of the locals are. And it's must watch.
From the mutant horse's mouth:
Revealed during today's Future Games Show, Sam Stone will commandeer a new and improved 'Popemobile' in his heavily-armed crusade against Earth's invasion by Mental and his ruthless hordes. Complete with fully automatic heavy machine guns, rocket launchers and an eye-catching papal paint-job, Sam's mecha of Mass destruction will begin it's tour of duty when Serious Sam 4 explodes onto PC and Stadia on September 24th.