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Scalebound
Scalebound

Xbox One
Genre: Role Playing
Developer: Platinum Games
Publisher: Microsoft Classification: TBC
Release Date:
2016
Thursday, 12 January 2017
Post by KostaAndreadis @ 03:51pm 12/01/17 | 1 Comments
And by 'opens up' we mean took to Twitter to tweet some feedback on the subject of Microsoft's cancellation of his Xbox One and Windows 10 exclusive game Scalebound. In addition to the response from Hideki Kamiya, Platinum Games responded with the statement, "We are very disappointed things ended up this way, especially since we know many of our fans were looking forward to this game as much as we were."

Here are the tweets from Kamiya







Again, the cancellation of Scalebound caught a lot of us by surprise when it was announced earlier this week. Strangely since the cancellation Microsoft has been quick to remove just about every mention of the game and all media related Scalebound content from its channels.
Tuesday, 10 January 2017
Post by KostaAndreadis @ 01:44pm 10/01/17 | 0 Comments
Scalebound, the game from Resident Evil 2, Devil May Cry, Okami and Bayonetta director Hideki Kamiya, has been cancelled. After being in development for over three years, developer Platinum Games and Microsoft have decided to part ways on the project -- which was rumoured to be in a bit of trouble after its planned 2016 release window was pushed back to 2017.

Microsoft has provided a statement on the cancellation.

After careful deliberation, Microsoft Studios has come to the decision to end production for Scalebound. We're working hard to deliver an amazing lineup of games to our fans this year, including Halo Wars 2, Crackdown 3, State of Decay 2, Sea of Thieves and other great experiences. For more information on our 2017 plans, please visit: http://bit.ly/2i1E5bV.


Scalebound, like other titles from Platinum Games looked to offer up action on a grand scale, with players being able to ride dragons whilst taking on huge bosses. Kamiya was on hand to present that game at E3 2016, showcasing co-op gameplay.



Apparently Scalebound was a passion project for Kamiya, who originally envisioned an early version of the game as far back as 2006.
Monday, 10 August 2015
Post by Steve Farrelly @ 07:41pm 10/08/15 | 0 Comments
While over at Gamescom last week, we managed to get in nice and close with Platinum Games' Scalebound - an exclusive action-RPG for Xbox One, as well as chat with director Hideki Kamiya.

One of the main features of our talk was the use of your dragon friend and, more specifically, if he had a cooldown or if you could just spam the enemy with his dragonness.

"So there really is no limit; there’s no restriction on how many times [you use Thuban] or you give the order to attack, but if you think about it naturally he is a living creature himself so if he’s too aggressive then it means at some point he’s going to wear down or if he gets too close for being too aggressive, he can gain more damage against himself,” Kamiya explains of Thuban’s commands and usage. “So it’s really about finding that right balance of ‘okay, I want to use Thuban this much, but have him come back a bit’ so you can have that right balance and so you can go for the final attack."

Click here for our full interview and preview feature.