|Publisher:||Sony Computer Entertain...|
30th April 2021
Speaking of grind, the physical act of playing Returnal is another strong suit of the game, thanks to Housemarque’s benchmark use of the PS5’s haptic feedback and adaptive options. The first time I played I thought my left trigger was broken, having forgotten in the PS5 game-release lull that these features existed, and here they’re just awesome. That skill-based gameplay mentioned early is heightened with the use of PS5 controller, and I never felt like it was ever overbearing. Astro’s Playroom, for example, laid it on a bith thick for mine, but Returnal strikes a sweet spot here, and it’s a massive plus for the game and the experience. Subsequent PS5 releases, regardless of developer, need to look to Returnal for haptic, adaptive inspiration.Click here for our full Returnal review.
In short, this is a dungeon crawler set in space on an LV-223-inspired planet full of Lovecraftian aliens and faunae. Every time you die, you reset at your crashed ship and retread (mis)steps of Selenes past, and gather what you can for that run specifically, while trying to find items that seem to exist outside the space time continuum, because you get to keep them on a permanent basis even upon death. Other gaming and tech journos can look at this as keepers versus loan units. And like so many deliveries of reviewable items we get in the real-world, what gets served to you level-to-level in Returnal is a crapshoot and doesn’t really seem to follow any truly directed path of progress.Click here for our Returnal hands-on impressions.