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Red Faction: Armageddon
Red Faction: Armageddon

PC | PlayStation 3 | Xbox 360
Genre: Action Players: 1
Developer: Volition, Inc Official Site: http://www.redfaction.com
Publisher: THQ Classification: MA15+
Release Date:
9th June 2011
Red Faction: Armageddon

Genre: Action
Players: 1
Developer: Volition, Inc
Official Site: http://www.redfaction...
Publisher: THQ
Classification: MA15+
Release Date:
9th June 2011
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Tuesday, 14 June 2011
Post by Steve Farrelly @ 11:08am 14/06/11 | 4 Comments
E3 might have taken up most of the headlines over the past week and a half (or so), but that didn't stop the game release machine from running, nor our review cogs from turning.

Today we gave our newest freelancer, but industry veteran, butters (aka Andy Bulmer who worked with Kosta and I on good old Nintendo Gamer back in the day), Red Faction: Armageddon review duties, and he emerged from the underground tunnels of Mars relatively safe and sound, and thinking the game is as fun as previous iterations, and equally lacking in compelling narrative.

Click here for his full run-down.
Friday, 29 April 2011
Post by Steve Farrelly @ 10:47am 29/04/11 | 0 Comments
THQ and Volition Inc have pushed back the release date of Red Faction: Armageddon by a mere week, from June 2 to June 9, which could be attributed to E3's presence around the same time, but it's unlikely and is probably simply related to distribution logistics or manufacturing. Whatever the case, THQ have yet to drop an official reason since Kotaku pointed out the delay.

In the meantime a demo for the game is due to land on Xbox Live on May 3rd, and PSN permitting, the PS3 as well.

For AusGamers impressions on what to expect with Armageddon, click here.
Tuesday, 25 January 2011
Post by Steve Farrelly @ 04:07pm 25/01/11 | 0 Comments
Early last week AusGamers was given a chance to get hands-on with Volition and THQ's forthcoming Red Faction: Armageddon, and amongst everything else, take that tantalising Magnet Gun for a spin.

While it didn't make me feel like Magneto as I'd hoped, it sure did make me feel like a wrecking ball. But there's more to Red Faction: Armageddon than the series' touted destruction tool, GeoMod 2.0, as we learnt while being run through the demo with Volition's in-house PR all round dude, Eric Barker. There's a renewed focus on directed combat here, and as a result the tools that make Red Faction... Red Faction work that much more.

Click here for our full hands-on preview. And check out a host of new screens right here.

Friday, 23 July 2010
Post by Steve Farrelly @ 03:44pm 23/07/10 | 0 Comments
In the wake of new art, comics and a Syfy original movie announcement, we decided it was time to throw out some Red Faction: Armageddon love here at AusGamers, having been part of a behind-closed-doors session with the game, which is looking pretty damn awesome so far.

For fans of Volition's last effort, Red Faction: Guerrilla, there's plenty here that remains familiar, but ultimately the core experience has changed to offer a more directed gameplay experience that revolves around more enemies, a bit more shooting, along with plenty of that oh-so-important GeoMod destruction we've come to know and love.

Click here for our in-depth preview.
Wednesday, 21 July 2010
Post by Steve Farrelly @ 01:42pm 21/07/10 | 4 Comments
Fresh from this year's San Diego Comic-Con, THQ have let loose more info and media for their up and coming Martian shooter, Red Faction: Armageddon.

The new trailer shows off more bug-hunting alien goodness, with a better perspective on the game's clear redirection towards a more shooter-focused experience, as well as giving us a sneak peak at the sort of dark and hostile art-direction we're in for come March 2011.

We checked out the game at this year's E3 and spoke to lead designer, David Abzug about it, so check out that interview, and stay tuned for an in-depth preview coming very shortly. In the meantime, have a look at the new trailer and screens below.



Wednesday, 7 July 2010
Post by Steve Farrelly @ 04:48pm 07/07/10 | 0 Comments
Continuing our video interview coverage from the E3 show-floor, today we have a chat to David Abzug of Volition Games, Lead Designer for Red Faction: Armageddon.

David runs us through some of the key changes to the game, including the new stomping (under) ground, which will give the game more action focus and allow for more grand and absurd set-pieces (in that good way). He also talks about GeoMod, and how their weapon design philosophy is built entirely around that tool-set to get the most out of the game's potential fun-factor.

As usual, we're no slouch here at AusGamers offering up a full transcript, the video interview in streaming form, and downloadable at 720p.

Click here for all of the above and stay tuned for a full preview shortly.

Monday, 7 June 2010
Post by Dan @ 10:16am 07/06/10 | 2 Comments
In the lead-up to the 2010 E3 Expo, THQ and Volition have announced the production of another addition to the successful Red Faction franchise.

Titled Red Faction: Armageddon, the new game will be a sequel to the recent Red Faction: Guerrilla, taking place 50 years after Mars was freed by the resistance - putting players in the shoes of one Darius Masno, the grandson of heroes Alec Mason and Samanya.
Leveraging Volitionís groundbreaking Geo-Mod 2.0 technology, Red Faction: Armageddon offers never-before-seen physics-based weaponry that redefines gameplay in the shooter genre. Utilizing Dariusí Nano Forge abilities, players are presented with a wealth of new strategic options including reconstruction technology and the Magnet Gun in their battle to save humanity. From lava tubes to ice caves, gamers will discover a new playground for epic battles in both the single-player campaign and multiplayer co-operative modes.
Red Faction: Armageddon is positioning for a March 2011 launch on PC, Xbox 360 and PlayStation 3.

Several screenshots and further specifics can be found on our new game page, and you can also watch the debut trailer right here on AusGamers.