Genre: | First Person Shooter | ||
Developer: | id Software | Official Site: | http://www.rage.com |
Publisher: | Bethesda Softworks | ||
Release Date: | 6th October 2011 |
Genre: | First Person Shooter |
Developer: | id Software |
Official Site: | http://www.rage.com |
Publisher: | Bethesda Softworks |
Release Date: | 6th October 2011 |
Later today on Steam we will be releasing the official tool kit for RAGE – the same tools used to create RAGE and it’s DLC, The Scorchers. From the game’s world building tool, idStudio, to game maps and assets, the kit provides everything you need to get started with modding the first-ever idTech 5 title.For those interested, two documents have been released detailing all that is needed to get straight into modding. You can find these documents here and here.
Interested? Before you start downloading the hefty 35+ GB file, the RAGE team has provided some documents to read. As described in the welcome document, these tools provided are complex and aimed towards “technically sophisticated and adventurous” modders.
In this brand-new adventure spanning six all-new areas, you will fight alongside new allies to defend the Hager Settlment from a maniacal bandit clan known as The Scorchers. Along the way, you’ll participate in a new season of Mutant Bash TV, encounter new mini-games, and wield the overpowering and brutal Nailgun.The Scorchers DLC also offers a new difficulty mode: Ultra-Nightmare and also lets you finally play past the ending in order to continue collecting everything and finishing the game 100%.
Texture Detail: Enabling Texture Detail will improve up-close texture quality by performing upsampling with adaptive sharpening. This does not update or increase the resolution of the base textures included with the game but improves the perceived resolution and crispness of textures. This is an intensive operation and is only recommended if you have a quad-core CPU or higher. Please disable this feature if you encounter poor performance, stability issues or are given a notification that the game has run out of memory after loading a map. The Texture Detail option can be found in the Settings -> Video Menu.The full patch notes, including list of bug fixes, are available here. If you're interested in checking this game out, make sure you check out our buy page for the lowest prices (~$24 from ozgameshop).
Implemented workaround for AMD driver crash right after intro cinematic on Win 7 32-bit systems.There changes are covered in more detail on the Steam announcement.
Disabled UBOs because they are causing animation issues with AMD drivers. Don’t allow swap-tear to be enabled on AMD while the extension is not exposed because it may crash.
Support for new video settings: “texture cache”, “vsync”, and ”anisotropic filter”
Automatically adjust vt_maxPPF based on the number of available cores.
Improved performance for SLI cards when GPU transcode is enabled.
Fix for GPU Transcoding option being disabled after exiting gameplay.
Added safe mode to restore video settings to default values.
Allow g_fov to be changed from the RAGE launch options in Steam.
Server now forwards text chat from clients to all other clients while in-game.
In this video, the Resistance has heard rumors of an Ark surfacing in Jackal Valley and they need you to search the site for a valuable data decrypter. Finding it won't be easy as the valley is home to one of the Wastelands most brutal factions, the savage Jackal Clan.Watch the traile embedded below or click here for the HD option.
Get the first look at RAGE's co-op mode as the Shrouded clan come to Wellspring to destroy the town’s water supply and two warriors join forces to fight off the invasion. It's up to a duo of heroes to disarm bombs, take out bandits and save the town once again.Watch the trailer below, click here for the HD stream, or here to download the very high bitrate source video.
But the key point is, people might argue pro and con relative to another game, we're running at two times the framerate of almost all the competition, and that's something that I'm really personally proud of, because that was a hard-fought battle internally. Because life is just easier when you've got 33 milliseconds instead of 16, but I think it matters. I think I could have made the game look better at 30 hertz. We could have had some more design freedom.When discussing why they no longer license their engine technology, he goes on to explain some of the limitations of id Tech 5 that tailored competitors can do better:
Why is that so important to you?
JC: It's that subtle feel of that... In fact, it's interesting; I did a number of experiments during this, where we say, "Okay. 60 is better than 30. Is 120 better than 60?" And I did some test cases on there, and interestingly, almost nobody can tell the difference between 120 and 60. A few people, like high-end professional gamers, can tell the difference.
If you wanted to do the next Grand Theft Auto that had a city... It's too much surface area to MegaTexture everything at the level of detail that you want to do. If you want to do a game that's all about walking around with torches, our dynamic lighting approximations are not as good as you might want for something like that.Closing out the interview are his thoughts on Nintendo development, with respect to the Wii and Wii-U:
Many, many years ago, we had negative experiences with Nintendo, but the only reason we're not doing anything with Nintendo now is just that the technologies are out of sync. It's a perfect opportunity to do PC, 360, PS3, but you couldn't have the same content base also targeting the Wii. But, you know, the new platform is probably just right there. It would probably be straightforward to target our stuff over there. It would depend on what the business case is for any of that.RAGE is due on PC, Xbox 360 and PlayStation 3 on October 6th 2011. For more details, check out AusGamers recent interviews with id Software's Tim Willits and Todd Hollenshead.
Pre-order the RAGE Anarchy Edition at JB Hi-Fi and receive all three issues from the RAGE comic book series, exclusive to JB Hi-Fi! As these comic books are not available anywhere else in Australia or New Zealand, gamers will be extremely excited to get their hands on this highly sought after offer. Issue 1 and 2 from the series are out now, with the highly anticipated issue 3 due to hit shelves overseas in late August.We also have a new RAGE developer diary for you today you can watch embedded below, or click here to stream in HD.
The three comic book series is an original miniseries written by Arvid Nelson, the acclaimed creator of Rex Mundi, and pencilled by Andrea Mutti (DMZ). This comic series, developed with the direct participation of RAGE's Creative Director, Tim Willits, presents an essential introduction to the world of RAGE, as one woman discovers that the survival of humankind doesn't necessarily mean the survival of humanity. Set prior to the events in the game, this comic series presents a unique introduction to the world of RAGE, providing numerous insights into the game's storyline.