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Genre: First Person Shooter Players: 1 (2 to 32 Online)
Developer: id Software Official Site:
Publisher: GT Interactive Classification: M15+
Monday, 6 December 2021
Post by KostaAndreadis @ 03:08pm 06/12/21 | 0 Comments
With the remastered version of Quake available on all platforms, today comes an update that includes a brand-new horde mode developed by MachineGames. And if you played a Horde mode or two in the past you'll get the idea, up to four players, varying difficulty modes, fighting waves of enemies, boss battles, and even some progression.

It arrives as part of Update 2 for the remaster/re-release of the classic id Software shooter. Which also includes a number of fixes and a new add-on called Honey.

Patch notes below:


  • All new multiplayer PvE experience designed by MachineGames
  • Supports 1 - 4 players or bots in local multiplayer and online modes (Custom matches only)
  • Playable on all difficulty levels
  • Includes 4 new maps specifically designed for Horde Mode
  • Score points by killing enemies
  • Kill multiple enemies in quick succession for bonus points
  • Your progression is reset after the last player dies
  • Every 3rd wave has boss monsters but once you clear it, you get a Silver key to unlock more weapons and items
  • After the 9th wave, you get a gold key to unlock the exit, or you can keep fighting as long as you are able
  • Monsters have a chance of dropping quad damage and the pentagram of protection (powerups last for 5 seconds once picked up and despawn if not picked up after 10 seconds)


  • Expand your Quake experience with the free Honey Add-on and delve deep into the darkness to conquer a deadly plague infecting the land


  • Improved auto aim to reduce amount of snapping and view locking onto enemies
  • Crosshair color and type can now be changed from the Gameplay options menu
  • Add-ons menu can now be used to play previously downloaded add-ons while offline
  • Text chat and push to talk voice chat are now available in pre-game lobbies
    PC Only
  • Added ability to invite friends across PC platforms using players on your friends list (optional)


  • Owners of our Quake re-release can log in with their credentials in-game to earn the Ranger Slayer Skin for DOOM Eternal and the Quake Guy Ranger Skin with the Gladus Axe in Quake Champions!
  • Note: Nintendo Switch users can unlock the Ranger Slayer Skin in DOOM Eternal alongside Update 6.66 sometime in early 2022.


  • Fixed Death Knight incorrectly referred to as Hell Knight in the main Quake campaign
  • Bots now chat less
  • Fixed cases where texture borders were visible around certain HUD elements
  • Fixed weapon firing immediately after respawning in multiplayer
  • Turning off Enable Microphone before connecting to online services now properly mutes the microphone
    PlayStation 5
  • Fixed a crash related to secret levels when loading a save
  • Fixed controller audio not playing in multiplayer when in someone else's lobby
    Nintendo Switch
  • Deadzone and other sliders should no longer have unselectable values
  • Fixed achievement popup getting cut off when the pause menu is active
    Microsoft Store (PC)
  • "First Controller" setting now works correctly

  • Monday, 27 June 2016
    Post by KostaAndreadis @ 03:01pm 27/06/16 | 1 Comments
    Which is to say that MachineGames, the developers behind the fantastic Wolfenstein: The New Order has released a brand new episode of single-player levels for the original Quake. Available via a simple download, all you need to do is extract the file into your Quake directory, run the batch file, and you'll be partying like it was 1996.

    The surprise and welcome announcement was made via Twitter.

    Now to re-install one of the dozens of versions of Quake acquired over the years and fire this up!
    Thursday, 23 June 2016
    Post by KostaAndreadis @ 03:06pm 23/06/16 | 11 Comments
    Now that it's finally gone public domain we don't have to live in fear when singing the happy birthday song. And guess who's turning 20? Quake! So here we go, "Happy Birthday to you, Happy Birthday to you" etc, etc. Actually that song kinda sucks. But anyway, Quake is 20. And to celebrate one of the game's creators, John Romero, took to his blog to talk about the seminal shooter plus post the first ever screenshots from the game.

    And because we're talking about the mid '90s here, they're in 320x200 resolution. Which, apparently was a resolution that people were fine with back in the day. And to think, some of us find 1920x1080 a little on the low-res side. The screenshots are a very early look at what became Quake, and because of that are very cool to see.

    Alongside the early screens Romero also posted up a pretty long .txt file called QUAKETALK 95 FAQ that tells you everything you need to know about Quake. If it were October 22, 1995.

    Check it out