But by that same token some of the additions don’t really gel. Make no mistake about it, Quake Champions is a fast-paced shooter first and foremost. So, if the idea of Champion abilities makes you think of an experience along the lines of Overwatch – it’s not that at all. In fact, when playing regular Deathmatch where it’s a free-for-all frag fest ripped from a late ‘90s LAN party - your shooty skills and manoeuvrability will be more important than knowing exactly when to trigger an ability. With certain characters like Wolfenstein’s BJ Blazkowicz, whose ability allows him to dual-wield for a few seconds - effectively doubling his damage output - it’s hard to see how it all balances out against other abilities like healing auras.
Which, happens in a small circle that you can’t afford to waste one second standing still in. After all, this is Quake.
"With a fast, skill-based game like Quake Champions, nothing is more important than continual testing and refining based on player feedback to ensure the game is balanced, optimized, and fun for all levels of players, from pro to new," says Tim Willits, Studio Director, id Software. "The Early Access version of Quake Champions is, obviously, a work-in-progress, but represents a solid and robust version of the game, with four modes, 11 Champions, a variety of maps, and a thriving community of fans. Early Access will allow us to work closely with players to improve the game and add additional features before the official launch of Quake Champions in the coming months."
We had such success with Vulkan and Doom that Robert Duffy, our chief technology officer, was like, “alright guys, this worked out well for us. So we need to do it [with Quake].” But we still have to look at it, because Quake Champions’ technology is part id tech, but also part Saber tech. It is not on Id Tech 6 [game engine]. If it was, it would be all good with Vulkan and we would be happy.All I can say is "hrm..."
id Software Studio Director Tim Willits took to the stage at QuakeCon 2016 to debut the first Quake Champions gameplay trailer. Packed with blazing-fast action and explosive rocket jumps you know and love, get first look at the game’s Champions – including new characters and franchise favorites.We'll have much more on this badboy when our on-the-ground reporter files his content shortly, so stay tuned.
In true Quake fashion, you’ll have an arsenal of powerful and unique weapons, each of which will feel familiar to long-time Quake players. There’s no loadouts, and no limit to the amount of guns you can carry. Quake Champions will be going into closed beta in 2017, so it won’t be too much longer before you’ll be able to get your hands on the heart-thumping arena-style FPS and see for yourself just how fast it is, running at 120hz with unlocked frame-rates.