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Talking Hearthstone and the New Rise of Shadows Expansion!
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Borderlands: Game of the Year Edition Review
Quake Champions
Quake Champions

Genre: First Person Shooter
Developer: id Software Official Site: http://www.quake.com
Publisher: Bethesda Softworks Classification: TBC
Release Date:
Thursday, 6 September 2018
Post by KostaAndreadis @ 12:47pm 06/09/18 | 0 Comments
After recently going free-to-play, Bethesda's Quake Champions has proved that the world needs a fast-paced arena shooter - especially in the competitive sense with both 2v2 and 1v1 Quake Champions matches being exciting to watch. And now local teams will get the chance to be crowned Australia’s Quake Champions on Sunday, 29 Oct. at the ESL Stage at PAX Australia.

With the winners earning a spot at Dreamhack Winter 2018 in Jönköping, Sweden to compete for their share of the $200,000 USD prize pool. The 2v2 online qualifiers begin this weekend, Sunday September 9, with matches leading up to the final at PAX where the winners will be flown-in to compete.

"The word ‘quake’ refers to an event so massive the earth itself trembles. Australia, a historically tectonically stable region, doesn't normally experience events on a scale the likes of which send tremors through the ground,” said Luke Lancaster, content manager, PAX Aus. “It is a true pleasure that we have the rare privilege of working with Bethesda to make the damn earth shudder with the Quake Championships at PAX Aus this October."

Players can register for the competition here.
Tuesday, 4 September 2018
Post by KostaAndreadis @ 12:50pm 04/09/18 | 4 Comments
As in that one in space with all the jump pads leading to, well, pure carnage. Reimagined and recreated for Quake Champions as The Longest Yard the new map not only pays homage to the excellent Quake 3 Arena but proves that when it comes to classic maps - Q3DM17 still holds up today.

And where all you need sometimes is a fresh coat of paint.

The new map arrives as part of the September update for Quake Champions which is now free-to-play for all. It arrives alongside a new Champion and Arcade Modes.
Jump pads … IN SPAAAAAAAAAACE! That was Q3DM17, one of Q3A’s most popular and brutal maps, that lent a mad, jumpy, and ridiculous showcase for rail and rocket skills to the game. Well, now The Longest Yard is back, completely reimagined for Quake Champions and designed to deliver all the crazy excitement and fun to the September update. Just try not to Bullrush off the edge, all you Scalebearers out there.

Quake Champions is all about speed and mobility, so let’s take that to its most outrageous extreme. Athena swings in on her grappling hook, allowing players to fly high above the fray, dropping rockets and plasma and rail shots on the poor suckers left walking below. A familiar face from Quake’s past, Athena will blast her way into PTS in mid-September, with plans to debut publicly shortly thereafter.

The latest specialty modes will bring all new ways to compete in Quake Champions in September. Featured in the ‘Play Now’ screen, Arcade Modes will rotate on a regular basis. Some examples of game modes you’ll see in Arcade Mode include:
Hot Rockets: All Champions spawn with just the Rocket Launcher. Oh, and those Launchers happen to have infinite ammo and QUAD DAMAGE. BOOM.

  • Mystery Champion: Start with a random Champion and spawn as a different character each time you’re fragged. The best part? You can spawn as Champions you haven’t unlocked yet, so you can try them all. And you will be forced to.
    Team Instagib: The one-hit-to-frag, splatterific classic, now with support for two teams of four!
  • Unholy Trinity: Weapon pickups no longer appear on the map. However, you spawn with Quake’s trifecta of iconic weapons – the Rocket Launcher, the Railgun and the Lightning Gun! Do your best with the best weapons in games.
  • Sacrifice: The Soul-seizing, Obelisk-capturing 4v4 fan favorite returns!
Saturday, 11 August 2018
Post by KostaAndreadis @ 03:46am 11/08/18 | 1 Comments
Still in Early Access and available to play via the Bethesda launcher or Steam, comes word direct from the QuakeCon keynote (which we're still shaking after seeing some truly epic DOOM Eternal gameplay) that Quake Champions is now Free to Play.

The announcement came alongside the very cool trailer that begins with classic Quake footage and then transitions to the latest build of Quake Champions.

With the latest updates including the addition of a new Champion, the Death Knight in addition to several improvements to both the game itself and bots.
Monday, 6 August 2018
Post by KostaAndreadis @ 01:34pm 06/08/18 | 0 Comments
Just in time for QuakeCon, which kicks off this week, a new update for Quake Champions has dropped bringing with it a new champion 'Death Knight' plus the addition of bots to Custom Games - a new TDM vs Bots playlist, and several other updates.

Here's the full summary of Death Knight's abilities and a video breakdown of the new champion thanks to YouTuber Frothy.

A new Champion rises from the fire to slake his unending desire for carnage! Available to play today, Death Knight will be a familiar face to Quake fans, as this armor-clad enemy sought to stop Ranger from defeating Shub-Ngurath with his fireball-spewing sword. The massive energies released by the Outer God’s defeat launched them both into the Dreamlands, and now Death Knight stalks him—and anyone else who crosses his path!

Medium Champion
  • 100 hp, 50/100 ap

Active Ability - Flame Strike
  • Summon a spread-fire of 3 fireballs from the swing of your sword that leave a trail of fire in their wake and engulf your enemies in flames

Passives: Charring & Forged Skin
  • Death Knight can catch opponents on fire with his flaming gauntlet and is resistant to fire & lava

For full patch notes, head here.
Monday, 7 May 2018
Post by KostaAndreadis @ 02:28pm 07/05/18 | 0 Comments
The latter of which will basically have each character fall apart into several squishy cybernetic bits based on their specific models - no generic one-gib-fits-all here. But the great news is that id Software are adding bots to Quake Champions, which will help new players ease into - or get back into - the fast-paced shooter styling of Quake.

In a new video to discuss the addition of bots, Technical Director John Dean advises that their integration will be a continual process from here on out. He also notes that the higher the bot level behaviour will begin to mimic those of skilled players with all manner of jumping, strafing, and power-up maneuvers. At the lower levels bots will actively avoid power-ups, stay mostly on the ground and offer new players an opportunity to play Quake Champions without getting fragged every few seconds.

And that's me speculating of course, my Quake Champions skills are totally legit.

In terms of the new gore model, although that may not sound impressive, the following video highlighting the changes (posted to Twitter) shows the detail gone into turning a Quake Champion into a fleshy house of cards that will "realistically" break apart.

Wednesday, 13 September 2017
Post by KostaAndreadis @ 05:30pm 13/09/17 | 0 Comments
Quake Champions brings back the classic Quake formula that began over 20 years ago, but with the added 2017-ness of characters with abilities and cosmetic unlocks in the form of loot boxes. While it may not all gel together perfectly it's still great to that even after all these years, some things stay the same.

But by that same token some of the additions don’t really gel. Make no mistake about it, Quake Champions is a fast-paced shooter first and foremost. So, if the idea of Champion abilities makes you think of an experience along the lines of Overwatch – it’s not that at all. In fact, when playing regular Deathmatch where it’s a free-for-all frag fest ripped from a late ‘90s LAN party - your shooty skills and manoeuvrability will be more important than knowing exactly when to trigger an ability. With certain characters like Wolfenstein’s BJ Blazkowicz, whose ability allows him to dual-wield for a few seconds - effectively doubling his damage output - it’s hard to see how it all balances out against other abilities like healing auras.

Which, happens in a small circle that you can’t afford to waste one second standing still in. After all, this is Quake.

Click Here for Our Full Quake Champions Preview
Friday, 18 August 2017
Post by KostaAndreadis @ 11:35am 18/08/17 | 0 Comments
Which means that Quake Champions is about to exit its Closed Beta phase and make the move to into Early Access on Steam and the Bethesda.net launcher on Wednesday August 23. The update will also bring new maps, features and a new Champion. The mighty DOOM Slayer from the DOOM series. Cool.

Also, the full release is only months away.

"With a fast, skill-based game like Quake Champions, nothing is more important than continual testing and refining based on player feedback to ensure the game is balanced, optimized, and fun for all levels of players, from pro to new," says Tim Willits, Studio Director, id Software. "The Early Access version of Quake Champions is, obviously, a work-in-progress, but represents a solid and robust version of the game, with four modes, 11 Champions, a variety of maps, and a thriving community of fans. Early Access will allow us to work closely with players to improve the game and add additional features before the official launch of Quake Champions in the coming months."

The shift also marks the introduction of the Champions Pack, which will unlock all current and future Champions for $44.95 AUD. Which is $10 off the final retail price of $54.95 AUD. The Quake Champions’ free-to-play version will launch at a later date. But thankfully, those with access to the Closed Beta will be able to continue to play Quake Champions in free-to-play mode via Bethesda.net.

For more info, head here.

Monday, 26 June 2017
Post by KostaAndreadis @ 02:12pm 26/06/17 | 1 Comments
With the beta in full swing, a lot of players have assumed that when the full release happens Quake Champions will also launch exclusively via the Bethesda.net launcher. In a new Q&A posted over at the online Bethesda community, id Software has confirmed that "Quake Champions will indeed be released on Steam."

You'll still need a Bethesda.net account to play, but not the launcher. Now, normally this wouldn't be all that newsworthy but with all the big publishers releasing their own digital PC platforms -- having to juggle Battle.net, Origin, Uplay, and now the Bethesda.net launcher, in addition to Steam, can become a bit of a hassle. Of the too many icons in your system tray variety. Of course this revelation also helps shed some of negativity surrounding the Bethesda.net launcher, which feels a little slow and buggy in its current state.

In the discussion id Software also confirms that it is currently hard at work optimising all aspects of the game including working on stuff like tutorials and training maps for those that might be new to the whole Quake thing.

In other recent Quake Champions news, to go along the announcement of Wolfenstein II at E3 earlier this month, BJ Blazkowicz has been added to the roster of champions.

Wednesday, 10 May 2017
Post by KostaAndreadis @ 02:23pm 10/05/17 | 0 Comments
Quake Champions is holding a Large Scale Tech Test from May 12 to May 21, where anyone and everyone can jump in for some sweet frag action. Basically an Open Beta, all you'll need to do is sign-up, fire the ol' Bethesda Launcher, and start playing. May 12 also marks the end of the NDA currently in place, so expect to see a lot of Quake Champions stuff popping up all over the place this weekend.

The Large Scale Tech Test will also introduce a new competitive team mode called Sacrifice. And for that extra dose of old-school action the latest Champion to join the ranks is a face that should be familiar to anyone who grew up with Quake -- the Ranger.

Although now he's kinda unrecognisable with all that, you know, detail. #blurrypixelranger
Tuesday, 4 April 2017
Post by KostaAndreadis @ 06:07pm 04/04/17 | 21 Comments
In an interview with IGN, id Software's Tim Willits advised that the Quake Champions team is all prepped to setup Australian servers for the upcoming Closed Beta. That is, once the North American and European markets are taken care of. Proclaiming, "I love my Australian fans, but y’all live on the other side of the world!" he went on to advise that they're teaming up with a "major server cloud company" in Australia, and that invites to the Quake Champions beta will only go out once servers go online.

The Closed Beta for Quake Champions starts later this week for those north of the equatorial divide, which means we'll be getting in on the action a few weeks after that. id Software has advised that the Closed Beta roll-out will be a gradual one and that it will start off small. In the words of Tim Willits, "No-one panic in Australia, we got you guys covered. We will get you into the Closed Beta after we get our servers spun up in North America and Europe, but you guys are not far behind."


And on that note, here's a look at the most recent Quake Champions reveal, Anarki, the, err, cybernetic transhuman punk that rides a hover-board. Bodacious.

Tuesday, 14 March 2017
Post by KostaAndreadis @ 11:32am 14/03/17 | 11 Comments
But with a whatchamacallit, the option to pay money to get more stuff. In the name of all the champions for you to play with from day one in a conveniently titled 'Champions Pack'. In speaking with Polygon, id Software's Creative Director Tim Willits stated that Quake Champions is “at its core, a free-to-play game." Which, isn't all that surprising.

Currently a PC exclusive, Quake Champions looks to bring the classic multiplayer FPS franchise into the modern era. And free-to-play is certainly one way to go. As is the introduction of different Champions with unique moves and abilities for people play with.

The decision to go this route is to ensure that a wider audience gets access to the game, whilst giving fans of the series the option to get the full experience from day one. For those that go the free-to-play route, apparently the easy to acquire currency called Favor can be used to unlock additional Champions for a limited time in addition to other stuff like cosmetics.

Quake Champions is currently accepting sign-ups for its upcoming Closed Beta.
Wednesday, 8 March 2017
Post by KostaAndreadis @ 11:59am 08/03/17 | 0 Comments
There are still a few uncertainties about the upcoming Quake Champions in relation to the pricing model, hero units and how they impact the flow of each mach, and whether or not it will remain a PC exclusive. But, we do know that id Software/Saber Interactive's Quake Champions is a return to the fast, frenetic action of the Quake series. And that the Closed Beta will play an important role in shaping how the final game turns out.

Which we get a glimpse of in the following trailer.

Oh, and you can sign-up for the Closed Beta here, which is expected to begin in the coming weeks.
Thursday, 11 August 2016
Post by Steve Farrelly @ 09:16pm 11/08/16 | 8 Comments
Our good mate Chris Stead who recently attended QuakeCon got an interesting bit of information out of id's Tim Willits who revealed that Quake Champions wasn't running on their id Tech 6 game engine.

Revealing the info over at Finder, Stead asked Willits about Quake Champions being "compatible with Vulkan API", which eventually lead to the revelation that Quake Champions is actually running on a hybrid id Tech-Saber Interactive engine, and that it's all about speed. So, is there a problem with speed on id Tech 6? Because Doom is very fast. Is there something more to this? Should we be worried that Saber Interactive is involved at all?
We had such success with Vulkan and Doom that Robert Duffy, our chief technology officer, was like, “alright guys, this worked out well for us. So we need to do it [with Quake].” But we still have to look at it, because Quake Champions’ technology is part id tech, but also part Saber tech. It is not on Id Tech 6 [game engine]. If it was, it would be all good with Vulkan and we would be happy.
All I can say is "hrm..."

What are your thoughts?
Friday, 5 August 2016
Post by Steve Farrelly @ 10:35am 05/08/16 | 20 Comments
I was never amazing at Quake, not like most of the original Mammoth/AusGamers/QGLers. Or Joab. But I damn appreciated the depth the game was played to by the punters, and with the debut gameplay trailer just emerging from QuakeCon, I'm going to go out on a limb and say that it looks like it's definitely capturing the spirit of Quake 3 Arena.

id Software Studio Director Tim Willits took to the stage at QuakeCon 2016 to debut the first Quake Champions gameplay trailer. Packed with blazing-fast action and explosive rocket jumps you know and love, get first look at the game’s Champions – including new characters and franchise favorites.

In true Quake fashion, you’ll have an arsenal of powerful and unique weapons, each of which will feel familiar to long-time Quake players. There’s no loadouts, and no limit to the amount of guns you can carry. Quake Champions will be going into closed beta in 2017, so it won’t be too much longer before you’ll be able to get your hands on the heart-thumping arena-style FPS and see for yourself just how fast it is, running at 120hz with unlocked frame-rates.
We'll have much more on this badboy when our on-the-ground reporter files his content shortly, so stay tuned.