THE LONGEST YARD
Jump pads … IN SPAAAAAAAAAACE! That was Q3DM17, one of Q3A’s most popular and brutal maps, that lent a mad, jumpy, and ridiculous showcase for rail and rocket skills to the game. Well, now The Longest Yard is back, completely reimagined for Quake Champions and designed to deliver all the crazy excitement and fun to the September update. Just try not to Bullrush off the edge, all you Scalebearers out there.
NEW CHAMPION - ATHENA
Quake Champions is all about speed and mobility, so let’s take that to its most outrageous extreme. Athena swings in on her grappling hook, allowing players to fly high above the fray, dropping rockets and plasma and rail shots on the poor suckers left walking below. A familiar face from Quake’s past, Athena will blast her way into PTS in mid-September, with plans to debut publicly shortly thereafter.
The latest specialty modes will bring all new ways to compete in Quake Champions in September. Featured in the ‘Play Now’ screen, Arcade Modes will rotate on a regular basis. Some examples of game modes you’ll see in Arcade Mode include:
Hot Rockets: All Champions spawn with just the Rocket Launcher. Oh, and those Launchers happen to have infinite ammo and QUAD DAMAGE. BOOM.
- Mystery Champion: Start with a random Champion and spawn as a different character each time you’re fragged. The best part? You can spawn as Champions you haven’t unlocked yet, so you can try them all. And you will be forced to.
Team Instagib: The one-hit-to-frag, splatterific classic, now with support for two teams of four!
- Unholy Trinity: Weapon pickups no longer appear on the map. However, you spawn with Quake’s trifecta of iconic weapons – the Rocket Launcher, the Railgun and the Lightning Gun! Do your best with the best weapons in games.
- Sacrifice: The Soul-seizing, Obelisk-capturing 4v4 fan favorite returns!
A new Champion rises from the fire to slake his unending desire for carnage! Available to play today, Death Knight will be a familiar face to Quake fans, as this armor-clad enemy sought to stop Ranger from defeating Shub-Ngurath with his fireball-spewing sword. The massive energies released by the Outer God’s defeat launched them both into the Dreamlands, and now Death Knight stalks him—and anyone else who crosses his path!
- 100 hp, 50/100 ap
Active Ability - Flame Strike
- Summon a spread-fire of 3 fireballs from the swing of your sword that leave a trail of fire in their wake and engulf your enemies in flames
Passives: Charring & Forged Skin
- Death Knight can catch opponents on fire with his flaming gauntlet and is resistant to fire & lava
But by that same token some of the additions don’t really gel. Make no mistake about it, Quake Champions is a fast-paced shooter first and foremost. So, if the idea of Champion abilities makes you think of an experience along the lines of Overwatch – it’s not that at all. In fact, when playing regular Deathmatch where it’s a free-for-all frag fest ripped from a late ‘90s LAN party - your shooty skills and manoeuvrability will be more important than knowing exactly when to trigger an ability. With certain characters like Wolfenstein’s BJ Blazkowicz, whose ability allows him to dual-wield for a few seconds - effectively doubling his damage output - it’s hard to see how it all balances out against other abilities like healing auras.
Which, happens in a small circle that you can’t afford to waste one second standing still in. After all, this is Quake.
"With a fast, skill-based game like Quake Champions, nothing is more important than continual testing and refining based on player feedback to ensure the game is balanced, optimized, and fun for all levels of players, from pro to new," says Tim Willits, Studio Director, id Software. "The Early Access version of Quake Champions is, obviously, a work-in-progress, but represents a solid and robust version of the game, with four modes, 11 Champions, a variety of maps, and a thriving community of fans. Early Access will allow us to work closely with players to improve the game and add additional features before the official launch of Quake Champions in the coming months."
We had such success with Vulkan and Doom that Robert Duffy, our chief technology officer, was like, “alright guys, this worked out well for us. So we need to do it [with Quake].” But we still have to look at it, because Quake Champions’ technology is part id tech, but also part Saber tech. It is not on Id Tech 6 [game engine]. If it was, it would be all good with Vulkan and we would be happy.All I can say is "hrm..."
id Software Studio Director Tim Willits took to the stage at QuakeCon 2016 to debut the first Quake Champions gameplay trailer. Packed with blazing-fast action and explosive rocket jumps you know and love, get first look at the game’s Champions – including new characters and franchise favorites.We'll have much more on this badboy when our on-the-ground reporter files his content shortly, so stay tuned.
In true Quake fashion, you’ll have an arsenal of powerful and unique weapons, each of which will feel familiar to long-time Quake players. There’s no loadouts, and no limit to the amount of guns you can carry. Quake Champions will be going into closed beta in 2017, so it won’t be too much longer before you’ll be able to get your hands on the heart-thumping arena-style FPS and see for yourself just how fast it is, running at 120hz with unlocked frame-rates.