Genre: | First Person Shooter |
Release Date: | October 2018 |
The game tells the tale of the Warlock, a mysterious preacher tasked with a quest to rid the world of the invading forces of evil. Diving head-first into an inferno of bullets, claws, and fangs he has to slash and shoot his way through hordes of blood-thirsty demons, un-holy monsters, and deadly machines. Traversing through 60 levels set in 5 distinct domains the player will come across secret areas, ammo caches, hidden buttons, and elevators leading to more danger. It’s crucial to make good use of the 38 guns and 8 spells in the arsenal, choosing the right upgrades to get the most out of each playstyle and developing the character with every fight to bring out his full potential.
Like young musicians employing 1980s production techniques, or filmmakers creating period pieces in settings and timeframes that they recall from a picture or film, Project Warlock is a wild ride of inspiration and the execution of solid first-person combat.
Like young musicians employing 1980s production techniques, or filmmakers creating period pieces in settings and timeframes that they recall from a picture or film, Project Warlock is a wild ride of inspiration and the execution of solid first-person combat. First up, there’s the look which offers a surprising level of customisation to mimic old-school colour palettes across a wide variety of classic hardware – including C64, VHS scanline, and distortion.
The pixel-art might be in line with the era that brought us Doom, but Project Warlock employs robust lighting, reflections, and art direction for enemies and objects that feel more like a blend of classic 8-bit NES-era action games like Contra with Nintendo-like animated sprites. The levels also feel more like a nod to classic first-person dungeon crawlers and the low ceiling maze-like design of Wolfenstein than something like Doom or Quake. Verticality is all but absent outside of the odd elevator ride, but even this older-school design choice doesn’t affect the enjoyment in any meaningful way.
In terms of look and feel, Project Warlock indeed draws inspiration from classic shooters from the ‘90s – with nods to everything mentioned in the introduction like Doom, Hexen, Quake, and even the original Wolfenstein. But there’s a freshness to the experience that comes from an obvious infatuation with the 1990s and even 1980s, with everything from games to movies and even music covered. This makes Project Warlock a reinterpretation of classic ideas and design in mixtape form, that often feels modern or retro in ways you wouldn’t expect.
Like young musicians employing 1980s production techniques, or filmmakers creating period pieces in settings and timeframes that they recall from a picture or film, Project Warlock is a wild ride of inspiration and the execution of solid first-person combat.