|Genre:||First Person Shooter|
|Developer:||Arkane Studios||Official Site:||https://prey.bethesda.net/|
Talos 1, on the other hand, is a place I'd love to live. Well, before the… unpleasantness anyway. That's how you know Prey is a 'Shock' game — because key to those games is a feeling of a paradise turned bad. System Shock — which is clearly the primary source of inspiration for Prey — and BioShock both show you a wonderful, captivating environment and then fill it with nastiness.
The GLOO cannon had a programmer pretty much full-time on it. It used to be even more versatile, you could literally build bridges. But it was not good for performance, not necessarily good for gameplay.
It's a tool that I personally tried to kill many times and Ricardo Bare, the lead designer, was really insisting on keeping it. So he was right.
You might be mankind’s last hope aboard Talos I, but you’ve got a mighty arsenal to face down the Typhon threat. Armed with your wits, weapons and a host of incredible powers, it’s up to you to stop the alien invasion and save all of humanity. Piece of cake!
With 24 human upgrades and 20 unique alien powers to choose from (plus all of their upgrades), no two Morgans will be the same, and no two players will have the same experiences in Prey.
Along with the human abilities like Hacking, Leverage, Repair, and Gunsmith – all of which enhance Morgan’s innate strengths – you will have access to three distinct trees of Typhon-based abilities. Of course, there’s some risk when rewarding yourself with these amazing alien abilities. As you install alien powers, the turrets on the station will view you as a hostile entity, and you will increasingly run the risk of being targeted and hunted by the massive Nightmare Typhon. But with (sometimes literally) mind-bending abilities like these, we’ve got to say the risk is definitely worth it.
Check out the full list of alien powers at Bethesda.net and start thinking about who your Morgan will be, and how you plan to fight the invasion and save the world.
For fear of spoilers, because the game’s intro is very, very cool, I’ll leave out just how you begin your adventure, but I’d be remiss not to at least explain that Prey as a reimagined IP wears its heart(s) on its sleeve. This is very much a love letter to System Shock and BioShock, to Portal and even to Dead Space. It’s even a bit of a love letter to Arkane Studios itself, and the game’s intro heavily reflects the influence of the games mentioned above to a point where the BioShock influence is almost a bit *too* heavy. However, as with all Arkane products, the game very quickly comes into its own and the systems you realise you have at your disposal become the real launching point for your experience, and that experience is very much decided upon by you, the player, and just how you want to play Prey.Click here for our in-depth Prey hands-on preview.