As a launch title for the PlayStation 5 it doesn't get much better than a follow-up to one of the best superhero games of all time.
Marvel's Spider-Man Miles Morales Review
Is it game enough to fill the Gerudo Valley-sized gap in our collective souls? Can it quench the unquenchable heart that lies still, awaiting the return of Link in Breath of the Wild 2?
Hyrule Warriors: Age of Calamity Review - A Link to the Past
Perhaps the best in the franchise yet, and it wasn't even lead by either of the A or B teams...
Call of Duty: Black Ops Cold War - Our Full Review
PlayStation 5
PlayStation 5

Genre: Other
Developer: Sony
Publisher: Sony
Release Date:
2020
Saturday, 7 November 2020
Post by KostaAndreadis @ 12:31pm 07/11/20 | 0 Comments
As a launch title for Sony's next-gen PlayStation 5 - our full in-depth review of the console here - Marvel's Spider-Man: Miles Morales presents a continuation of 2018's stellar comic book adaption with an eye towards next-gen visuals. From improved detail, better lighting, and even some impressive ray-tracing its a visual feast. And it plays great too.

Developer Insomniac has also included a 60fps performance mode for those looking to add a layer of unmatched smoothness to their web-slinging but the following gameplay - sans commentary - was captured using the 4K visuals mode.



And as per above is a great showcase for the PS5 and a taste of first-party goodies to come. Oh, and stay tuned for our full review!
Post by Steve Farrelly @ 12:08am 07/11/20 | 1 Comments
Yesterday we gave you an in-depth review of the Xbox Series X, and today it’s Sony’s turn with the PlayStation 5. We’ve had both consoles for awhile now and are confident we’ve gotten as much out of them ahead of “out in the wild updates” yet to be applied, but if you’re looking for definitive information on both, hit the link above, or continue on with this after the jump.

We look at everything from the PlayStation as a console brand and each iteration’s beginnings, to how the PS5 shapes against its heritage as well as what’s under the hood, what that horsepower really means, its size and shape, as well as what the future holds in store. And yes, we get deep on the DualSense controller as well.

Here’s a snippet:
Additionally, a new “cards” system tops the access bar which includes an Official News Feed not too unlike the Nintendo Switch News Feed. You can see Recent Captures, Trophies earned within the game you’re playing as well as Activity and Challenge cards that track progress in certain games, while also giving you a percentage of what’s left to do.

In some games, clicking on a specific challenge will jump you straight into that section and can even offer an estimated time of completion if it’s a contained challenge. This all happens very quickly, and you can jump in and out of up to three games through the Switcher tab -- though there’s no equivalent to the Xbox Series X “Quick Resume”, as each game loads from its title screen.
Click here for our in-depth PlayStation 5 review.
Post by KostaAndreadis @ 12:07am 07/11/20 | 0 Comments
Ray-tracing has been slowly evolving and turning heads in the PC space for a while now -- since NVIDIA introduced the first range of GeForce RTX cards back in 2018. But even back then there was the assumption that whatever Sony or Microsoft had planned for PlayStation and Xbox, that it might just adopt the cutting edge visual effect.

Ray-tracing, at its core is the process of using light (measured in rays) bounding around to accurately render or calculate things like shadows, lighting, and even reflections. It's a costly measure -- hence its absence from the PS4 and Xbox One -- but when implemented it brings a sense of realism to scenes that developers would otherwise have to fake.

One of the most immediately noticeable forms of ray-tracing, the use of real-time reflections is present in PlayStation 5 launch-title Spider-Man: Miles Morales. Which adds realistic reflections on quite a few surfaces, including all the windows Miles swings by or walks past -- with ray-tracing you can even see a Spidey reflection as you get close.

To demonstrate the effect -- which is presented as part of the game's visual mode the runs in 4K at 30fps with advanced lighting and other effects far superior to the PS4 original -- this short sequence shows a highly reflective cinematic exterior followed by an interior shot with a reflective floor.



For comparison you can see the same room in Spider-Man: Miles Morales' performance mode -- which targets a smooth 60fps but turns off high-end effects like ray-tracing -- and see the difference beteen screens-space reflections, cube maps, and other techniques developers have been using for years to present reflections in games.

Ray-tracing isn't the only next-gen bit of visual detail to be found in Miles Morales as the more powerful PS5 hardware also leads to greater draw-distances, crisper textures, improved lighting, and even better depth of field effects to make it all look even more cinematic.

Spider-Man: Miles Morales is a PlayStation 5 launch title -- stay tuned for our full review.
Friday, 6 November 2020
Post by KostaAndreadis @ 12:29pm 06/11/20 | 1 Comments
With Sony confirming this bit of news over at The Verge, noting that the SSD expansion slot in the PlayStation 5 (located when you take off the lid) will be inactive at launch.

The PS5's 825GB M.2 SSD is currently one of the fastest - if not fastest - storage solutions seen in an enthusiast product so the big question as to what drive to buy and put in remains a mystery.


One that will no doubt become something of a juggling act for PS5 owners until Sony releases the required firmware update. With Spider-Man: Miles Morales sitting at 50GB, Demon’s Souls at 66GB, and Call of Duty: Black Ops Cold War at 133GB it wont take long for the usable space to fill up.

In terms of spec the potential M.2 SSD would need to maintain at least 5.5GB/sec of bandwidth via a PCIe Gen4 connection - something that companies like Seagate, Western Digital, and Samsung are starting to bring to the PC market. On that note when Sony makes expansion possible it will probably be limited to certain brands and models that have been tested and white-listed.

Until then though players will need to shuffle games to and from an external USB back-up drive when storage capacity becomes an issue. On the other hand Microsoft's solution for the Xbox Series X - as seen in our review - is proprietary, memory-card in nature, and completely user friendly and will be available on day one.
Thursday, 5 November 2020
Post by KostaAndreadis @ 01:18pm 05/11/20 | 2 Comments
With Sony confirming the above via IGN Italy, noting that just like the PS4 and PS4 Pro the PlayStation 5 will not support 1440p as a native resolution.

For those with 1440p displays designed for PC gaming this means that unlike the Xbox Series X and S (which fully support 1440p) the next-gen console can only output at either 1080p or 4K. Also, unlike the Xbox Series X and S it's being reported that the PlayStation 5 does not support the FreeSync standard for its VRS (variable refresh rate) solution.

In terms of PS5 players connected to a TV, aka the overwhelming majority, it's an omission that would go unnoticed much like VRS - but it does hamper the versatility of the console, especially when you factor in streaming, capture, or putting the console within a PC environment.

An environment where 1440p is considered the sweet spot. This also means that games on the PS5 wont be able to include a 1440p mode, one that favours both performance and image quality. Here's hoping that the support is a simple firmware update.
Tuesday, 27 October 2020
Post by KostaAndreadis @ 11:45pm 27/10/20 | 0 Comments
After getting our first, mind-blowing hands on with the PS5's controller and Astro's Playroom, we sat down with Nicholas Doucet, Studio Director at SIE Worldwide Studios, Japan Studio. The topics of discussion: Grade-A geek level nostalgia, the pressures of making a “built-in” game and becoming a bold explorer of a whole new way to play.

With our own Adam 'GrizGaming' Mathew likening the experience to putting on a VR helmet for the first-time.
AG: While I have you, I'm wondering if you might be able to provide some insight in terms of design document language about haptics. Because the critic in me realised early on that the phrase, “you do action X in the game and the controller will RUMBLE” doesn't even come close to encapsulating the experience to somebody else. You mentioned “haptics expression” back there – do you and your team have more nuanced terms or phrases to better explain what's being felt through the DualSense?

ND: Expression is definitely a term we use a lot. You're trying to get either a texture across to the player or a situation. For example: we have a sandstorm section in our game and a moment elsewhere where rain starts. In the first you feel buffeted by the wind and in the other you feel the pitter patter of droplets “on” the DualSense. You can close your eyes – and this is a good test that we do – to feel that haptic expression of rain.

Obviously “feeling” is a very strong word we use here as well. You would have experienced it in the demo when you're running on the various different surfaces, transitioning across them. That's something we want you to feel a lot in Astro's Playroom.

Head Here For Our Full Interview with Sony
Post by KostaAndreadis @ 01:21pm 27/10/20 | 0 Comments
With Sony noting that Destruction AllStars has seen its original November 2020 launch pushed back to February 2021. The multiplayer vehicle arena title will also debut as a part of PlayStation Plus where it will be included as a free download for two months.

Here's the Destruction AllStars trailer from the big PlayStation 5 reveal event from earlier this year.



Sony is expected to announce more details on the game in the coming weeks.
Friday, 16 October 2020
Post by KostaAndreadis @ 11:10am 16/10/20 | 0 Comments
Overnight Sony lifted the lid (well, it did exactly that with the recent PS5 console teardown) on the PlayStation 5 User Experience - i.e. the UI, OS, thing you see when you power-up the console. In terms of look the Home Screen expands on what arrived with the PS4 but thanks to new integration that leverages the PS5's horsepower the new Control Center offers intuitive access to social features and more.

Like being able to jump into specific levels and points of interest with added Trophy/completionist integration along the lines of "Yo my dude, you've only completed 68% of this bit". Thanks to the new super-fast SSD storage and data wizardry one press of a button and you'll jump to that in-game section in seconds.

Here's the full User Experience presentation.



"Activities are displayed via on-screen cards in the Control Center, which enables you to discover new gameplay opportunities, go back to things you missed, jump directly into levels or challenges you want to play, and much more," writes Hideaki Nishino, Senior Vice President, Platform Planning & Management for PlayStation. "Some Activity cards can be put in picture-in-picture mode, so you can view them without having to leave the game."

That picture-in-picture mode extends to parties where you can now share your screen ala Discord. The key thing here is that the Control Center serves as a fast and seamless overlay for all the big features without ever having to head back to the Home Screen. In terms of the Home Screen the presentation buries the lead a bit, with the new 4K UI for that showcased deep into the PS5 UI deep-dive.

For those that collect trophies like some sort of track and field star the Control Center can also display hints and video-guides too - an interesting feature that developers can tap into.

Finally, the PlayStation Store is no longer a dedicated app so you can jump into and browse all the new stuff and PS Plus goodies without waiting on log-ins and loading. No doubt it's a slick and quick UI and OS with a design that feels quintessentially PlayStation.
Wednesday, 14 October 2020
Post by KostaAndreadis @ 04:04pm 14/10/20 | 0 Comments
Spider-Man: Miles Morales is a stand-alone title set to debut on PlayStation 5 (with a PS5 version also coming) as a launch title. As a follow-up or off-shoot to the excellent original no doubt this will be many a PS5 owner's first foray into next-gen gaming. Thanks to Game Informer we've now got a crisp (albeit brief) look at the first boss in stunning 4K.

Check it out. And as a cool bonus we get to see multiple Spideys (care of the multi-verse) with both Peter Parker and Miles Morales present.



What's very cool is that you can see the difference in each Spidey based purely on how they move. Spider-Man: Miles Morales is out November 12 alongside the PlayStation 5.
Thursday, 17 September 2020
Post by KostaAndreadis @ 11:22am 17/09/20 | 0 Comments
And by PlayStation 5 launch title we mean that a PC version for Demon's Souls is not currently on the cards -- though it may be a timed exclusive. As a built from the ground up remake of the original Souls game, running at a crisp 4K 60 no doubt this ticks off the Dark Souls sized box for the PS5 launch. And there's a new gameplay trailer that showcases it look.

Which is dark, demon-y, and very souls-like. Check it out.



Here's the latest info from Gavin Moore, Creative Director at SIE Worldwide Studios, confirming that this remake has been in the works for three years. With all art and assets recreated to capture the spirit of the original, Demon's Souls also leverages some of the cooler PS5 tech associated with the new Dual Sense controller. Which means haptic feedback will be there to add an extra layer of intensity to the Souls experience.
We have been working diligently for almost three years on the legend that is Demon’s Souls. Together with the masters of the remaster Bluepoint Games, we have lovingly crafted this thrilling experience to bring it to stunning new life on PlayStation 5.

In Demon’s Souls, we send you back to the fog-ridden kingdom of Boletaria like you’ve never seen it before. Here, death is not the end, and again the challenge seems insurmountable. But this dark world draws you in nonetheless, with its sumptuous sights and chilling sounds. Through the power of haptics, you feel every visceral blow, making even small victories all the sweeter.

It was essential to us that we recreated Demon’s Souls in such a way that longtime fans are transported back to the Boletaria they love. It’s the Boletaria that has been growing and maturing in their imaginations for over a decade. A place where every room, corner, and corridor has a story to tell. Here, the original characters, encounters and battles are brought to life in greater fidelity, making the story even richer and darker.

Even as we went back to the drawing board to build upon the original art, sound, music, and feel, our goal was always to remain true to the vision of the original classic – its story, gameplay and level design. With this in mind, we fine-tuned the title to ensure the game remains fresh and appeals to new users accustomed to modern controls and experiences.

Above all, this is to ensure the lands of Boletaria are living and breathing worlds, home to all manner of terrors, brimming with tension and challenge. In this way, we hope that Demon’s Souls is both parts new and familiar, welcoming to veterans and newcomers alike.
Post by KostaAndreadis @ 11:01am 17/09/20 | 1 Comments
The latest PlayStation 5 showcase streamed in the early hours of this morning, and alongside confirmation that God of War Ragnarok is due for release in 2021 we got dates and prices. With the PlayStation 5 Digital Edition arriving at $599.95 AUD and the PlayStation 5 (with Ultra HD Blu-ray) coming in at $749.95 AUD. Both launching November 12.



“Since we first announced our next generation console last year, we have received astounding support from developers and gaming fans all around the world, and it’s truly humbling,” said Jim Ryan, president and CEO of Sony Interactive Entertainment. “Now we are just a couple of months away from launching PS5, which will offer a new generation of experiences that go beyond players’ expectations of how games can look, feel, sound, and play. We can’t wait for our fans to experience for themselves the incredible speed, the heightened immersion and the breathtaking games on PS5 when we launch this November.”

The first-party launch titles are headlined by Insomniac's Marvel’s Spider-Man: Miles Morales which got the following extended and impressive ray-traced demo.



Here's the SIE Worldwide Studios launch titles (with local pricing):
  • Astro’s Playroom (Japan Studio) – pre-installed on PS5
  • Demon’s Souls (Bluepoint Games / Japan Studio) – $124.95 AUD (RRP)
  • Destruction AllStars (Lucid Games / XDEV) – $124.95 AUD (RRP)
  • Marvel’s Spider-Man: Miles Morales (Insomniac Games) – $94.95 AUD (RRP)
  • Marvel’s Spider-Man: Miles Morales Ultimate Edition (Insomniac Games) – $124.95 AUD (RRP)
  • Sackboy A Big Adventure (Sumo Digital / XDEV) – $109.95 AUD (RRP)

  • Which confirms a price increase for next-gen games in the form of a new $124.95 AUD (RRP). Third-party titles like Assassin's Creed Odyssey and the latest Call of Duty will also arrive day and date.

    Sony also announced pricing and details of peripherals coming too -- for those looking to grab an extra controller and fancy 3D audio headset.
  • DualSense Wireless Controller (standalone) – $109.95 AUD (RRP)
  • PULSE 3D wireless headset – with 3D audio support and dual noise-cancelling microphones $159.95 AUD (RRP)
  • HD Camera – with dual 1080p lenses for gamers to broadcast themselves along with their epic gameplay moments $99.95 AUD (RRP)
  • Media Remote – to navigate movies and streaming services with ease $49.95 AUD (RRP)
  • DualSense Charging Station – to conveniently charge two DualSense Wireless Controllers $49.95 AUD (RRP)

  • Pre-orders for both the PS5 Digital Edition and the PS5 (with Ultra HD Blu-ray) went live this morning at JB Hi-Fi, EB Games, direct via Sony, Amazon, and other retailers -- with many noting that launch stock has already sold out.

    Press Start Australia has a great round-up of all the pre-order spots.

    With the full console pricing in line with the Xbox Series X, no doubt the decision of which platform to choose (or both) will come down to games and services and to compete with Xbox Game Pass Sony has announced a new PlayStation Plus Collection that will feature PS4 games like Batman Arkham Knight, Bloodborne, Fallout 4, God of War, Monster Hunter: World, and more as a bonus to all PS Plus members. To play on their PS5 consoles.
    Tuesday, 1 September 2020
    Post by KostaAndreadis @ 12:59pm 01/09/20 | 0 Comments
    That is, according to some removed text that Ubisoft put up relating to backwards compatibility and its library of titles for the PlayStation 5. As it stands now, what we know to be true is there -- that PlayStation 4 games will be playable on the PS5 with support for cross-gen upgrades and multiplayer.

    The interesting stuff though, was redacted. As per GamesRadar the text that that has since been removed stated, "Backwards compatibility will be available for supported PlayStation 4 titles, but will not be possible for PlayStation 3, PlayStation 2, or PlayStation games".

    This is in line with official word from Sony which so far has been that the PlayStation 5 at launch will support and be fully backwards compatible with the most popular PlayStation 4 games. A statement it revised to include the entire library, but sources close to the PS5 report that the console will essentially emulate PS4 speed in terms of GPU to offer that functionality -- with upgrades or enhancements ala what the Xbox Series X can do on a per title basis.

    On that front the Xbox Series X builds on the Xbox One and its support for each and every Xbox console dating back to the original Xbox. In terms of legacy titles it's expected that Sony's streaming PlayStation Now service will offer classic games as it does now for the PlayStation 2, PlayStation 3, and original PlayStation on the PS5. Though the method there is streaming, and it's a service (ala Stadia and GeForce NOW) that has yet to reach our shores in the same way that Xbox Game Pass has with its option to download and play games natively.

    So, even though the statement has since been removed the TL:DR is that native backwards compatibility for the PS One, PS2, and PS3 will not be there -- at least on day one -- on the PlayStation 5.
    Tuesday, 21 July 2020
    Post by KostaAndreadis @ 12:07pm 21/07/20 | 0 Comments
    With the developer behind the presumed PlayStation 5 launch title Spider-Man: Miles Morales, Insomniac Games, taking to Twitter overnight to confirm that the game will feature an optional Performance Mode allowing the game to run at 4K 60 frames-per-second. And interesting reveal because it all-but confirms that the Quality Mode will be 4K 30fps.



    It's worth noting that having the PlayStation 5 render a game in native 4K is a step up from the PlayStation 4 and PS4 Pro - there the original Spider-Man ran at a dynamic sub-4K resolution sitting roughly in-between 1440p and 4K at 30-fps on the PS4 Pro. 1080p on the base console.

    Of course frame-rate is only a small part of the picture, with Mile Morales set to feature a number of visual updates over the PS4 original - from better textures to effects, lighting, and shadows. Plus, take advantage of the high-speed storage to allow the entire city to load in an instant.

    In fact, we wouldn't be surprised to learn that this 'Performance Mode' arrives with some form of ray-tracing disabled. Giving players the option here makes a lot of sense because as great as ray-tracing is, hitting 4K 60-fps without something like NVIDIA's DLSS 2.0 rendering can be a challenge on even the most powerful rig. Also it's great to see that native 4K will become a PS5 norm (we assume), because 1440p and checkerboard rendering ala the PS4 Pro did lead to noticeable visual artifacts compared to the real-deal.

    In the end though, it's 60 frames-per-second Spider-Man. Very cool.
    Friday, 12 June 2020
    Post by KostaAndreadis @ 12:17pm 12/06/20 | 1 Comments
    Early on June 12 (for us in Australia that is) Sony streamed its first official PlayStation 5 showcase dubbed ‘The Future of Games’. From a new Spider-Man coming this year to Horizon Forbidden West 25 games made their next-gen debut - and we've got all the info and trailers in high-def 4K.

    Marvel’s Spider-Man Miles Morales





    From Insomniac Games, this follow-up to 2018’s stellar Marvel’s Spider-Man lives up to its title by putting players in the web-slinging shoes of one Miles Morales. As per the trailer we get to see the same wonderful city-scape of the first game, but with the detail cranked all the way up to take advantage of PlayStation 5 hardware. As to the extent of just how big this game will be, that remains to be seen, mainly because this is shaping up to be a launch title for the console with a tentative ‘Holiday 2020’ release window. And the first game is only two years old. Will it be the same layout and underlying tech -- but now in winter form? Who knows. Not a lot of gameplay footage here unfortunately. We would have loved to see how the super-fast SSD of the PS5 changes the simple act of swinging through a bustling city from up high, which was pure joy the first time around.

    Gran Turismo 7




    Gran Turismo 7 builds on 22 years of experience to bring you the best features from the history of the franchise. Whether you’re a competitive racer, collector, fine-tuning builder, livery designer, photographer or arcade fan – ignite your personal passion for cars with features inspired by the past, present and future of Gran Turismo.

    Microsoft has Forza, Sony has Gran Turismo. In the world of realistic racing sims these are the two biggest franchises, and the arrival of next-gen consoles means we get even more shiny car detail and impressive looking tracks. In this announcement trailer for Gran Turismo 7 (based on the series’ history who knows when it’ll actually get released) we do get to see the more open, online, and social side of the series that has emerged in recent years. But, we also get to see what can only be a hefty dose of ray-traced reflections. Very cool. It looks slick, and with developer Polyphony Digital’s perfectionist streak, this is shaping up to be the most impressive entry in the series to date in terms of pure high-def simulation.

    Click Here for Our Massive PlayStation 5 Games Showcase Wrap-Up
    Post by KostaAndreadis @ 08:21am 12/06/20 | 0 Comments
    After the stellar debut of Insomniac's Marvel's Spider-Man in 2018 (which we adored) it looks like we're getting an alternate universe sequel with Marvel's Spider-Man: Miles Morales coming Holiday 2020 for PlayStation 5. And with the console yet to get an exact release date we're assuming this is a day-one launch title.

    Check out the announcement trailer.



    In terms of gameplay the trailer is fairly light, but we do get a glimpse of the snowy winter setting - and some flashes of web-swinging. With the PlayStation 5's super-fast SSD storage it would have been cool to see all of the city detail in one continuous shot. The original on PlayStation 4 is still impressive to watch (and play), so we can't wait to see more of this one.

    Arriving two-years after the first game it'll be interesting to see if this is a full-sized release or something of a smaller spin-off - using the same setting but updated for PS5. Creating a AAA experience in that sort of timeframe, on new console hardware, is ambitious to say the least.
    Post by KostaAndreadis @ 08:03am 12/06/20 | 0 Comments
    The sequel to Horizon: Zero Dawn was the final game shown during the impressive PlayStation 5 reveal event and it didn't disappoint. Although cinematic in its approach the Horizon Forbidden West gameplay shots look and feel next-gen, showcasing a stunning level of detail and beauty across the world, characters, and lush futuristic setting.

    Check it out.


    Horizon Forbidden West continues Aloy’s story as she moves west to a far-future America to brave a majestic, but dangerous frontier where she’ll face awe-inspiring machines and mysterious new threats.

    As per the description, developer Guerilla is moving the action out-west to an unrecognisable America of the distant future - with footage depicting snow-capped peaks, swamps, open fields, deserts, and stunning oceanic settings. In fact the brief underwater section shown looks amazing. We also see a digital Lance Reddick reprising his role as Sylens, Aloy's companion.

    No release date or window has been set (meaning this probably isn't a launch title) but Horizon Forbidden West is headed to PlayStation 5.
    Tuesday, 9 June 2020
    Post by KostaAndreadis @ 09:55am 09/06/20 | 1 Comments
    After getting delayed last week Sony has announced (or re-announced) that the big PlayStation 5 is happening this Friday, June 12 at 6am AEST. With Sony acknowledging it needed to "step aside so key voices could be heard during this historic and important time".

    Interestingly the pre-recorded or pre-taped presentation will broadcast at 1080p and 30 frames per second - a move brought on by the team and developers currently working from home. Sony also recommends watching with headphones as it teases a section focusing on the console's 3D audio capabilities.

    Dubbed 'The Future of Gaming' this reveal promises a look "at the games you’ll be playing after PlayStation 5 launches this holiday" that will "will showcase the potential of the hardware" - as per the original announcement. It'll also run for around an hour.

    For access to the livestream head to: playstation.com/en-au/ps5/
    Tuesday, 2 June 2020
    Post by KostaAndreadis @ 01:02pm 02/06/20 | 0 Comments
    Citing the current unrest in the United States, Sony has decided to delay the PlayStation 5 reveal event that was scheduled to take place on Friday. “While we understand gamers worldwide are excited to see PS5 games," the statement reads. "We do not feel that right now is a time for celebration and for now, we want to stand back and allow more important voices to be heard."



    For those of us in the midst of a global pandemic, the current situation in the United States and the importance of the Black Lives Matter movement is at the forefront in the minds of many. This delay follows several statements from prominent companies in the tech sector voicing their solidarity, with Sony itself releasing the following very clear message.



    So, for now the PlayStation 5 reveal goes back to TBC.
    Saturday, 30 May 2020
    Post by KostaAndreadis @ 01:05pm 30/05/20 | 0 Comments
    Where Sony is scheduled to host a one-hour presentation across Twitch and YouTube on Friday, June 5th at 6am AEST (or June 4 at 1pm PDT). Dubbed 'The Future of Gaming' this reveal promises a look "at the games you’ll be playing after PlayStation 5 launches this holiday" that will "will showcase the potential of the hardware".

    From next-gen storage speeds to visual effect no doubt. As per the announcement the focus will be on games, and what will be shown won't be limited to first-parties. Sony is hinting that the games featured will include indie titles and games from newly established developers too.


    The games coming to PS5 represent the best in the industry from innovative studios that span the globe. Studios, both larger and smaller, those newer and those more established, all have been hard at work developing games that will showcase the potential of the hardware.

    This digital showcase will run for a bit more than an hour and, for the first time, we will all be together virtually experiencing the excitement together. A lack of physical events has given us an amazing opportunity to think differently and bring you on this journey with us, and hopefully, closer than ever before. This is part of our series of PS5 updates and, rest assured, after next week’s showcase, we will still have much to share with you.

    As per above this will be the first of many PlayStation 5 events in the lead-up to launch.

    For access to the livestream head to: playstation.com/en-au/ps5/
    Thursday, 14 May 2020
    Post by KostaAndreadis @ 01:19am 14/05/20 | 0 Comments
    Brace yourself for some truly impressive levels of detail, thanks to what Epic Games calls "nanite virtualized micropolygon geometry". Just when you thought graphics terms couldn't get sillier, Unreal Engine 5 asks you to hold its beverage. But, the end result is apparently billions of triangles on screen taken from super high-res scans to offer environment and object detail that looks totally next-gen.

    Of course this is a tech demo of sorts and not an actual game, but it is running in real-time on PlayStation 5 hardware. Making it one hell of a debut for the console - especially when you factor in that Sony hasn't shown or said all that much outside of a logo.


    Here's more tech talk.
    Nanite virtualized micropolygon geometry frees artists to create as much geometric detail as the eye can see. Nanite virtualized geometry means that film-quality source art comprising hundreds of millions or billions of polygons can be imported directly into Unreal Engine—anything from ZBrush sculpts to photogrammetry scans to CAD data—and it just works. Nanite geometry is streamed and scaled in real time so there are no more polygon count budgets, polygon memory budgets, or draw count budgets; there is no need to bake details to normal maps or manually author LODs; and there is no loss in quality.

    Lumen is a fully dynamic global illumination solution that immediately reacts to scene and light changes. The system renders diffuse interreflection with infinite bounces and indirect specular reflections in huge, detailed environments, at scales ranging from kilometers to millimeters. Artists and designers can create more dynamic scenes using Lumen, for example, changing the sun angle for time of day, turning on a flashlight, or blowing a hole in the ceiling, and indirect lighting will adapt accordingly. Lumen erases the need to wait for lightmap bakes to finish and to author light map UVs—a huge time savings when an artist can move a light inside the Unreal Editor and lighting looks the same as when the game is run on console.

    As per above the goal with the tech used in the above Unreal Engine 5 demo is to bridge the gap between movie CG, real life, and games - and that implementing what we see here is meant to be fairly easy. It definitely looks stunning, and again, is running in real-time on PlayStation 5 hardware with Epic Games directly in control of the Lara Croft meets Nathan Drake we see.