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PlanetSide 2
PlanetSide 2

Genre: First Person Shooter
Developer: Sony Online Entertainment Official Site:
Publisher: Sony Online Entertainment
Release Date:
20th November 2012
Tuesday, 27 January 2015
Post by Eorl @ 02:06pm 27/01/15 | 1 Comments
The PlanetSide 2 community has successfully broken the Guinness World Record for the largest online battle involving more than 1,000 players.

The record-breaking event, which took place last week, was organized by PlanetSide community group PlanetSide Battles. Over 1,158 players participated in the event in Sony Online Entertainment's MMO shooter, securing the "Most Players Online in an FPS Battle."

The previous record, 999 players in one online battle, was held by a browser-based game called Man vs. Machine.

PlanetSide 2 producer David Carey accepted the certificate from Guinness World Records on behalf of the PlanetSide 2 community - you can see him holding it proudly here.

PlanetSide 2 is currently in closed beta for an eventual release on PlayStation 4.
Thursday, 8 January 2015
Post by Eorl @ 12:25pm 08/01/15 | 0 Comments
Sony Online Entertainment's free-to-play shooter PlanetSide 2 is coming to PlayStation 4 on January 20th in closed beta form, the developer confirmed today.

PlanetSide 2's PS4 closed beta will roll out to a "few thousand" players who have opted in to play the beta test of the massively multiplayer online first-person shooter. SOE is currently accepting beta applicants through the PlanetSide 2 website. All you need to do is submit your email to be considered for an invite.

"We'll be using this beta period to test our servers, performance, and various other aspects of the game, and we also want you to share constructive feedback on PlanetSide 2," executive producer Clint Worley wrote on the PlayStation Blog. "How does the game look and feel? Is navigating through the menus intuitive and utilizing DualShock 4 in the best way? All players in the Closed Beta will have access to our special Beta forums, which will be the primary location for development interaction and feedback."

Like other free-to-play games on PS4, PlanetSide 2 will not require a PlayStation Plus subscription to play online. Sadly SOE will be keeping both the PC version and PlayStation 4 separately at this time.
Tuesday, 13 May 2014
Post by Eorl @ 01:39pm 13/05/14 | 0 Comments
PlanetSide 2 creative director Matt Higby has confirmed that the MMO shooter will run at 1080p on Sony's PlayStation 4 console, IGN reports. Higby made the announcement during a stream of the game, noting that optimization for the console version is ongoing.

Previously expected to launch on Sony's latest next-gen console in early 2014, the MMO shooter has been rather quiet on when we can expect to load up and roll out with thousands of other soldiers in Sony's sci-fi universe. IGN's report also mentioned that hands-on time will be available at E3 this year, so hopefully that means public availability is close by.

PlanetSide 2 is currently available for PC. AusGamers will be on the ground at E3 this year so hopefully we'll be able to hear more on when to expect Sony's sci-fi shooter for the PlayStation 4.
Friday, 10 January 2014
Post by Eorl @ 03:18pm 10/01/14 | 0 Comments
Publisher and developer Sony Online Entertainment has revealed that their free-to-play MMOFPS PlanetSide 2 will be shifting to a more focused content development cycle for the new year, releasing smaller weekly updates.

“We'll be [able to] more rapidly respond to bugs and balance issues in the game without having to rely on hotfixes as much,” Planetside 2 Creative Director Matt Higby wrote on the game’s official forums (via PCGamer). “We'll also be able to release new content more frequently and consistently. Each individual update will be smaller and more focused, with fewer moving parts that can break, which we hope will greatly decrease the number of bugs being introduced when we update.” As part of this new policy, SOE will also update and playtest on Planetside 2's Test servers a lot more often.

This new process is starting to become a trend among the MMO genre, with other big name title Guild Wars 2 adopting its bi-weekly update schedule to help keep players entertained and not waiting for "that big update." Higsby also assured players that larger content updates will still happen, and will be slotted in alongside the smaller updates.
Friday, 1 November 2013
Post by Eorl @ 11:48am 01/11/13 | 1 Comments
Sony Online Entertainment has revealed that its free-to-play shooter PlanetSide 2, which is currently available on PC, will be launching later than expected for the PlayStation 4.

Originally announced to launch alongside the next-gen console, Sony Online Entertainment boss John Smedley revealed the news in an interview with Bloomberg West that PlanetSide 2 won't be coming to the PlayStation 4 until early 2014.

Smedley also revealed that their free-to-play MMO DC Universe Online will be available on the PlayStation 4's launch. As with free-to-play games on the next-gen console, a PlayStation Plus subscription is not needed to actually play the game, so there is no excuse to try and be the Batman.

The PlayStation 4 is set to launch in just 28 days, on November 29th.
Tuesday, 30 July 2013
Post by Eorl @ 10:16am 30/07/13 | 0 Comments
Sony Online Entertainment's Player Studio, a system that was previously launched for the EverQuest MMO line and allows players to create their own items, is now available for PlanetSide 2 according to Sony Online Entertainment.

Similar to the ever-growing Team Fortress 2 hat system, the program offers players a "sample geometry" of actual in-game items, for which they can then turn into custom made items to be sold using third party art tools. The catch is that your item won't immediately be available for purchase, but will instead be submitted to a review panel for possible inclusion on the SOE Marketplace.
PlanetSide 2 players are some of the most dedicated, emotionally invested players in any virtual world. For the first time, PlanetSide 2 players have the opportunity to create parts of our world by designing new in-game items.

Selected items will be offered for sale in the SOE Marketplace alongside items created by staff artists, priced in SOE's Station Cash virtual currency. Revenue from the sale of these items will be shared back with the creative player.
Currently the new system for PlanetSide 2 is only available for US-based players, but other regions are planned for the future. Those who do create an item using the Player Studio will find they are granted a free copy for their characters in-game to use.

For more on the new system, check out the Frequently Asked Questions.
Thursday, 13 December 2012
Post by Eorl @ 03:17pm 13/12/12 | 0 Comments
Sony Online Entertainment has revealed three new trailers for their free-to-play MMOFPS PlanetSide 2, with each one giving a quite biased overview of each of the three factions available for players to join forces with.
Players must enlist in one of three Empires – Terran Republic, New Conglomerate or Vanu Sovereignty – to fight in an epic war for control of the planet of Auraxis. An unparalleled gaming experience, players engage in extreme aerial, ground, vehicular and hand-to-hand battles alongside and against thousands of players in massive environments.
Offering various differences between each faction, your choice matters greatly in PlanetSide 2 as everything from weapons to vehicles varies among the three. Check out the trailers below and if you are in need of some new soldiers you can check out the AusGamers thread for a list of members playing.

Planetside 2 "Choose Vanu Sovereignty" Trailer

Planetside 2 "Choose Terran Republic" Trailer

Planetside 2 "Choose New Conglomerate" Trailer
Tuesday, 27 November 2012
Post by Eorl @ 10:47am 27/11/12 | 0 Comments
Sony Online Entertainment has revealed a new trailer for PlanetSide 2 that asks the most simplest question, "can your FPS do this?" With a reel of gameplay that shows off the persistent world, thousands of players battling it out in air and ground warfare, its quite a chaotic scene.
Battles take place not between dozens of troops, but thousands; with air and ground vehicles slugging it out alongside squads of troops. Whether in open fields, tightly packed urban centers or enormous structures, planning, teamwork and communication are essential.

PlanetSide 2 features incredible continent maps with dozens of square kilometers of seamless gameplay space; every inch of which is hand-crafted, contestable space. With the territorial control meta-game, landmass has intrinsic value.
You can check out the dubstep riddled trailer below for a glimpse at what you can expect in the free-to-play MMOFPS, and if you are looking for some friendly faces on the battlefield check out the PlanetSide 2 Roll Call thread over here.

Saturday, 24 November 2012
Post by Eorl @ 01:56pm 24/11/12 | 3 Comments
Originally released in 2003, PlanetSide was a game that Sony Online Entertainment truly struck gold with, showcasing that huge battles in open-world environments were chaotic and fun. Fast-forward to 2012 and Sony has just recently launched the sequel to the MMOFPS, PlanetSide 2, and continues to cram thousands of people on to servers for hectic on-foot and in-the-air battles.

With Australian servers being available on release, the promise of true chaotic warfare and great teamplay gameplay, is PlanetSide 2 ready for your help? We got our man-at-arms Bennett Ring to check it out and give us his view on just how well SOE has executed the launch of their new MMOFPS, and just where it will go in the long run.
There really is no excuse not to try Planetside 2, especially as the only cost is your gaming time. Be warned though, this is a very addictive game, and it could spoil your previous favourite shooter with its incredible sense of scale. It’s astonishing to see a free to play game deliver such a polished package, that also breaks new technological boundaries.
Check it out here solider for the full review.
Post by Eorl @ 12:11pm 24/11/12 | 0 Comments
Bringing good news to those Australian that were having trouble connecting to the Briggs server for recently launched PlanetSide 2, a new forum post by Veratu of SOE (thanks Reality) has detailed just what exactly went wrong on release, and ensuring that things are now fixed.

Initially beginning with what was called a "2 fold problem", a server/client bug was preventing players from connecting back after crashing out of the game or being disconnected. This issue was soon fixed up, but sadly more bad news came as Australians were affected by severe lag issues and disconnects - or in the unfortunate event of the Briggs server - being completely unavailable. Luckily though SOE's tech team was able to get onto the case, and things look to be working how they should according to the forum post.
I want to iterate what transpired in one spot so it's clear what occurred here. Before I do, let me re-state that every region that PlanetSide 2 runs in is configured, designed, and built the same from a hardware and infrastructure perspective. There is no one region that has a "better" setup than another. The only thing that differentiates them is physical locations in the world.

That being said, this deployment into Australia was definitely a unique experience. You guys have some very unusual laws and limitations that we simply don't see anywhere else in the world. (ISPs cap your bandwidth and download amounts? That's crazy! I personally will be investigating ways to make that better, if it's possible, with regard to our games.)
If you didn't happen to catch it, you can check out the latest trailer below for a great glimpse into what PlanetSide 2 is all about, including various explosions. You can also check out our community forum post for a list of regular members playing the game if you are ever in need of a friendly face on the battlefield.