Genre: | Role Playing | Players: | 1 to 0 |
Developer: | Obsidian Entertainment | Official Site: | http://eternity.obsidian.net |
Publisher: | Paradox Interactive | Classification: | M15+ |
Release Date: | March 2015 |
And by that token Pillars of Eternity is a success, but more importantly, it feels very much like an Infinity Engine game. And hey, that was the aim all along. And with the market today being as diverse and fractured as it is, a game like Pillars of Eternity doesn’t need to appeal to as wide an audience as possible. It provides a thoughtful and detailed world in which to build a character and embark on a sprawling high-fantasy quest to uncover an ancient truth that could alter the fate of numerous nations and the entire world. Albeit, an ancient truth running at a much higher resolution than ever before. And one with the foresight to include the option to alter the game speed, giving people the ability to basically fast-forward through boring stuff. Like long walks from one side of the map to the other.Click here for our full Pillars of Eternity review.
“Moments like these feel surreal when they finally arrive,” said Feargus Urquhart, CEO of Obsidian Entertainment. “Today is the culmination of two years’ hard work, but there’s even more to it than the usual game release day. Given where we were when we started on Pillars of Eternity, this is the start of a new chapter in the story of Obsidian. We’ll be forever grateful to all of our fans and backers for making this moment possible, and truly hope that we have lived up to the faith you placed in us.”
“Everybody at Obsidian has been dedicated to ensuring that Pillars of Eternity is the game we said it would be ever since we launched the Kickstarter campaign,” said Feargus Urquhart, CEO of Obsidian Entertainment. “The community has been incredibly forthcoming with their feedback, and we want to thank all of our fans for being so engaged with the game’s development – and for giving us the time to implement their suggestions and ensure Pillars of Eternity is a game we can be proud of. We’ve used that time well, and the results will be worth the wait. The end is finally in sight, and our journey is nearly complete – at which point yours can begin.”In anticipation of the game nearing completion, a selection of never-before-seen content from Pillars of Eternity will be revealed via a live stream, hosted by Josh Sawyer, the game’s Project Director. Sawyer will take viewers on a journey through the world of Pillars of Eternity to show what has been accomplished since the release of the backer beta.
AusGamers: I believe the latest hints at a release target for Pillars of Eternity were pointing to late this year. Is the current plan to launch then as a feature-complete game or will there be public alphas for the backers or any other type of early access things preceding that?Read the full Pillars of Eternity interview for the full Q&A session.
Josh: Yeah I think we’ll have beta access at some point before release, and that’s good, because it will get a lot of eyes on the game and people can give feedback. People do have a tendency to be extremely negative during betas, but that’s ok [laughs]. I’d much rather get their feedback at that point, so we can just fix it, or see how they respond, rather than come out with the game and suddenly have them all going “Oh, I hate this UI; I can’t do any of this stuff”; Oh whoops, I wish we’d have seen that earlier. So we are planning on having a beta beforehand.