This fundamental shift to incorporating a system that has the required effect of reducing negative behaviour but also one that encourages teamwork, is something the team at Blizzard has been slowly building toward over the past two years. “Trying to encourage better player behaviour is something we've been actively working on for quite some time,” notes Scott Mercer, Principal Designer of Overwatch. “There's a lot of things we've been doing in terms of feedback when players do report someone. They received an email and they knew that the report actually did something.”
“But I think Endorsements was really an opportunity for us to provide a much more positive reinforcement for members of the community,” Scott adds. “To be able to say, ‘Hey, you're awesome, and I really enjoyed playing with you. Here's this endorsement.’" Built around the idea of a player being able to assume positively instead of assuming negatively – instant access to someone’s endorsement level promotes a clear tangible record of past behaviour.
Quad Cannons: Wrecking Ball fires machine guns
Adaptive Shield: Grants Wrecking Ball a number of temporary shields based on the number of enemies nearby
Roll: Wrecking Ball transforms into a sphere with increased speed
Grappling Claw: While in Roll mode, Wrecking Ball can launch a short grappling hook to attach to surfaces, swing around, clear gaps, and move upwards. Using this ability allows Wrecking Ball to gain momentum , dealing damage and knocking back enemies upon impact
Piledriver: Wrecking Ball slams down from the air, pulling enemies towards the center of impact and dealing damage
Minefield (Ultimate): Wrecking Ball litters the ground around him with damage-dealing proximity mines
You’ll have a brawl!— Overwatch (@PlayOverwatch) May 14, 2018
Past brawls and cosmetics are back for Overwatch Anniversary 2018.
The celebration begins May 22! 🎉🎂 pic.twitter.com/C58AFSvfOs
Mechanically Retribution is the evolution of PvE content within Overwatch. A team-based shooter designed for PvP, where it has gone on to become a household name across the globe. Thanks to its now with over 35 million players, an annual World Cup that attracts talent from across the globe, and a high profile esports league – fittingly called Overwatch League. The road to creating a co-op mode though, that could stand alongside the core competitive side of Overwatch was a long process. And one that began well before the arrival of Retribution and last year’s Uprising event.
“Halloween Terror 2016 was the first time. That's when we did the whole PvE experiment with Junkenstein’s Revenge,” Jeff tells me. “Before that, we had done some work on playing against AI, which we thought was cool. We knew it wasn't great. We knew it wasn't a compelling experience. Sure, we can teach bots to play the game, but it was never going to be as fun as playing against real people. It really was Halloween Terror, that first year, where we said, ‘Why don't we try something a little bit different. Let's see if we can create this fun new mode’.”
“There's just a lot of what we would probably call heavy handedness in Uprising,” Matthew Hawley, Lead Game Producer on Overwatch tells me. “We've tried to be a little bit subtler with Retribution. I think by its nature, Retribution's a little bit more run and gun so you have player interaction as the action. Which has helped us to better tell the story rather than maybe some of the more heavy-handed moments in Uprising.”
Not that it was designed to be the Overwatch equivalent of a campaign mode. The nature of it being a limited-time event meant that it was fine to play through a few times but wasn’t something that you immediately missed.
Little did we know though that whilst we were all experiencing Uprising for the first time, Blizzard were hard at work on a new bit of story content – Retribution. A new co-op mission that would take all the lessons learnt from Uprising, and offer a faster, leaner, and more exciting co-op experience. After the initial tests with the horde-like Junkenstein’s Revenge from the first Overwatch Halloween Terror event, to the experiment in objective-based co-op mission design that was Uprising, it seems like that old saying is true. In that third time’s the charm.
Rocket Flail – Brigitte’s melee weapon has an extended range, enabling her to strike multiple enemies with a single swing.
Repair Pack – Brigitte throws a Repair Pack that can heal an ally. Any healing over that ally’s maximum health provides them with armour instead.
Whip Shot – Brigitte throws her flail a long distance, dealing damage and knocking an enemy away from her.
Barrier Shield – Brigitte deploys a frontal energy barrier to absorb a limited amount of damage.
Shield Bash – Once her Barrier Shield is deployed, Brigitte can dash forward to stun an enemy.
Inspire – When Brigitte hits enemies with her flail, she also heals nearby allies over time.
Rally – Brigitte moves faster and provides all nearby allies with armour that lasts until it’s removed by damage.
Attention, recruits! If you haven't already had the opportunity to suit up and save the world as one of the heroes of Overwatch, now's your chance!Interestingly, outside of a few BlizzCon's ago, when the game was first revealed, this editor hasn't since jumped into the full release proper. I guess this weekend gives me no excuse now.
During this free weekend, we're making Overwatch's full roster of 26 heroes and 17 maps available for play in a variety of modes, including Quick Play, Custom Games, and the Arcade. Players will also have the ability to level up, earn loot boxes, and unlock a variety of different customisation options.
If players decide to purchase Overwatch after test driving the game, they’ll get to keep any progress made during the weekend—as long as they use the same Blizzard, Xbox Live, or Sony Entertainment account that they played on.
To learn more, please visit: https://playoverwatch.com/en-us/blog/21508380
Stage Finals take the form of a seeded playoff where the second- and third-place teams face each other first, the winner of which will take on the top-seeded team in the title match. All matches will be best-of-five, and the higher seed will be the home team for each match. Per the Overwatch League Official Rules, title match results will not count toward overall season playoff seeding or tiebreaker scenarios.