Mechanically Retribution is the evolution of PvE content within Overwatch. A team-based shooter designed for PvP, where it has gone on to become a household name across the globe. Thanks to its now with over 35 million players, an annual World Cup that attracts talent from across the globe, and a high profile esports league – fittingly called Overwatch League. The road to creating a co-op mode though, that could stand alongside the core competitive side of Overwatch was a long process. And one that began well before the arrival of Retribution and last year’s Uprising event.
“Halloween Terror 2016 was the first time. That's when we did the whole PvE experiment with Junkenstein’s Revenge,” Jeff tells me. “Before that, we had done some work on playing against AI, which we thought was cool. We knew it wasn't great. We knew it wasn't a compelling experience. Sure, we can teach bots to play the game, but it was never going to be as fun as playing against real people. It really was Halloween Terror, that first year, where we said, ‘Why don't we try something a little bit different. Let's see if we can create this fun new mode’.”
“There's just a lot of what we would probably call heavy handedness in Uprising,” Matthew Hawley, Lead Game Producer on Overwatch tells me. “We've tried to be a little bit subtler with Retribution. I think by its nature, Retribution's a little bit more run and gun so you have player interaction as the action. Which has helped us to better tell the story rather than maybe some of the more heavy-handed moments in Uprising.”
Not that it was designed to be the Overwatch equivalent of a campaign mode. The nature of it being a limited-time event meant that it was fine to play through a few times but wasn’t something that you immediately missed.
Little did we know though that whilst we were all experiencing Uprising for the first time, Blizzard were hard at work on a new bit of story content – Retribution. A new co-op mission that would take all the lessons learnt from Uprising, and offer a faster, leaner, and more exciting co-op experience. After the initial tests with the horde-like Junkenstein’s Revenge from the first Overwatch Halloween Terror event, to the experiment in objective-based co-op mission design that was Uprising, it seems like that old saying is true. In that third time’s the charm.
Rocket Flail – Brigitte’s melee weapon has an extended range, enabling her to strike multiple enemies with a single swing.
Repair Pack – Brigitte throws a Repair Pack that can heal an ally. Any healing over that ally’s maximum health provides them with armour instead.
Whip Shot – Brigitte throws her flail a long distance, dealing damage and knocking an enemy away from her.
Barrier Shield – Brigitte deploys a frontal energy barrier to absorb a limited amount of damage.
Shield Bash – Once her Barrier Shield is deployed, Brigitte can dash forward to stun an enemy.
Inspire – When Brigitte hits enemies with her flail, she also heals nearby allies over time.
Rally – Brigitte moves faster and provides all nearby allies with armour that lasts until it’s removed by damage.
Attention, recruits! If you haven't already had the opportunity to suit up and save the world as one of the heroes of Overwatch, now's your chance!Interestingly, outside of a few BlizzCon's ago, when the game was first revealed, this editor hasn't since jumped into the full release proper. I guess this weekend gives me no excuse now.
During this free weekend, we're making Overwatch's full roster of 26 heroes and 17 maps available for play in a variety of modes, including Quick Play, Custom Games, and the Arcade. Players will also have the ability to level up, earn loot boxes, and unlock a variety of different customisation options.
If players decide to purchase Overwatch after test driving the game, they’ll get to keep any progress made during the weekend—as long as they use the same Blizzard, Xbox Live, or Sony Entertainment account that they played on.
To learn more, please visit: https://playoverwatch.com/en-us/blog/21508380
Stage Finals take the form of a seeded playoff where the second- and third-place teams face each other first, the winner of which will take on the top-seeded team in the title match. All matches will be best-of-five, and the higher seed will be the home team for each match. Per the Overwatch League Official Rules, title match results will not count toward overall season playoff seeding or tiebreaker scenarios.
At a minimum, the top six teams from existing tournaments will be invited to join their region’s Contenders for 2018. The new Contenders regions, Australia and South America, will hold open qualifier tournaments to determine entry. Contenders will not be region-locked, although online matches will be played on each region’s server. As with the Overwatch League, it’s important for us to have the best players in the world competing at every level of competition.
AusGamers: Were people eager to work on the map as fans of Blizzard?
Renaud Galand: Absolutely. I think that, that actually shows in and of itself because we have a lot of artists who actually worked on the map who worked on StarCraft, worked on World of Warcraft, worked on Diablo and they were super-excited to be able to work on that map.
Geoff: It's also cool, like, Blizz... Blizz is a big company but everyone knows each other so we're all "let's get art the director from Hearthstone over here and he can come over and check it out", everyone was sort of helping us out, "This isn't quite right," or "what do you think about this?" So it's kind of just this whole fun process the whole time, like there's little Easter Eggs everywhere.
Renaud: Oh my god, so many! So many. I don't think we have a map that's had that many Easter eggs.
Using her left hand, Moira expends biotic energy to heal allies in front of her. Her right hand fires a long-range beam weapon that saps enemies’ health, healing Moira and replenishing her biotic energy.
Moira launches a rebounding biotic sphere; she can choose between a regeneration effect that heals the allies it passes through, or a decay effect that deals damage to enemies.
Moira quickly teleports a short distance.
Moira channels a long-range beam that both heals allies and bypasses barriers to damage her enemies.