New to Overwatch League’s 2019 season is the introduction of Homestand Weekend events. Three teams – the Dallas Fuel, Atlanta Reign and Los Angeles Valiant – will host regular season matches in their respective territories, giving more fans their first taste of live professional Overwatch before all teams move into their home venues in the future. Tickets for Homestand Weekend events will be put on sale by the individual teams at a later date.Check out the full schedule and ticket purchase options here, or click here to download it.
The 2019 season will also have a revamped playoff structure and end-of-season format. For the 2019 season, the league’s top six teams will automatically qualify for the postseason, with the Atlantic and Pacific Division winners receiving top seeds. Two final playoff spots will be decided via a play-in tournament in August. The tournament will feature teams that finished seventh through twelfth in the overall standings, with the top two teams from this tournament advancing to the postseason. This play-in tournament will replace the Stage Finals at the end of the league’s fourth and final stage.
The prize pool will be increasing from $3.5 million USD to $5 million USD in 2019. Details on prizing, and the map pool for Stage 1, are available now on OverwatchLeague.com. Specific dates, formats and other information for the All-Star event, playoffs and Grand Finals will be unveiled next year.
All matches will be broadcast on OverwatchLeague.com, Twitch, and MLG. Select matches will be broadcast in North America on the ESPN / ABC / Disney XD family of networks. The complete regular-season linear broadcast schedule will be announced shortly.
"The team are some of the most brilliant and creative people I’ve ever gotten to work with,” Jeff concludes. “It’s very humbling for me to be around them. I often have that moment of Imposter Syndrome, where I’m thinking ‘these people are so much smarter than I am.’ They’re very creative and they’re very ambitious in what they want to do. And their plans for what Overwatch are, well, they have a very big dream of where they want the game to go.The full interview feature also covers the larger improvements over the game's surprisingly short period out in the wild, given its popularity, and wholly looks at where it sits now, versus where it once was.
“Unfortunately, our players can’t quite see the steps that it takes to get there, but they’re driving towards some very big ideas. On the immediate front they’re going to get more content [such as] new maps and new heroes. But there are some very big dreams in front of us that the team is working toward. I have faith that when we’re finally in the position to announce some of the bigger things that we’re working on – the community will kind of respond with ‘Oh yeah, it had to have been that. That makes sense’. The team has ambitious plans for Overwatch and the community will be pleased when we can finally talk more about them.”
Ashe quickly fires her rifle from the hip or uses her weapon’s aim-down sights to line up a high damage shot. She blasts enemies by throwing dynamite, and her coach gun packs enough punch to put some distance between her and her foes. And Ashe is not alone, as she can call on her omnic ally B.O.B., to join the fray when the need arises.Watch her origin story embedded below and a gameplay reveal video below that, followed by a couple of screens.
- Ashe's semi-automatic rifle fires quick shots, or she can use her aim-down sights for a more damaging, precise shot.
- The Viper
Dynamite - Ashe throws an explosive that detonates after a short delay or immediately when shot. The explosion from Dynamite also lights enemies on fire, dealing damage over time.
Coach Gun - Ashe blasts enemies in front of her, knocking them away and propelling herself backward for added mobility.
B.O.B. - Ashe summons her trusted omnic sidekick, B.O.B., who charges forward and knocks enemies into the air, then lays down suppressing fire with his arm cannons.
Explore the serene setting of the Sanctuary, featuring an ancient temple, beautiful gardens, and historic architecture Clash in the bustling metropolis of Downtown, where players will fight across a busy PC bang, flashy karaoke bar, and central light rail station… but watch out for the train! Contest your position in the MEKA Base—home of South Korea’s frontline defense against the gwishin omnic attacks
The 18 players on each roster will compete in at least one game mode, and there will be no substitutions within each game. The All-Star game itself will take place on Monday, 27 August over a total of five maps. The six starters for each division, including Australia’s Scott “Custa” Kennedy, will play the first map, but each team’s 12 reserves will play at least one map in the series.Check out the full roster by clicking here.
All-Star Weekend will be streamed live on Twitch, OverwatchLeague.com, the Overwatch League app, MLG.com, and the MLG app. To celebrate the event in-game, two new legendary skins will be available. Atlantic All-Star Tracer and Pacific All-Star Genji are redeemable for 300 Overwatch League Tokens from 18 – 28 August.
50+ brand new 2018 Summer Games items as well as the whole suite of past exclusives, available in Summer Games Loot Boxes
Return of the Summer Games exclusive Brawl, Lúcioball!
- Six new Legendary Skins – Cabana Ana, Fastball Zenyatta, Gridironhardt Reinhardt, Lacrosse Roadhog, Waveracer D.Va, and Catcher Winston
- Three new Epic Skins – Mexicana Sombra, Éireannach Moira, and Tre Kronor Brigitte
- Over 200 total Summer Games themed cosmetics from throughout the years to collect!
You can learn even more by clicking here, and you can watch a video highlighting the above, embedded below.
- An Overwatch twist on traditional football/soccer, each team pilots three Lúcios scoring goals on a playing field modified for use of his Wall Ride
- Control the ball with melee attacks or sound waves, make use of the Crossfade and Amp It Up abilities for mobility, as well as boost movement speed and jump height with the new Turbo Boost Ultimate
- Three unique arenas to play on, including the brand new Busan Stadium, as well as the previous maps Sydney Harbour and Estádio das Rãs (Rio)
- Last year’s Copa Lúcioball returns, with the Competitive Play ladder structure and placement matches for players to show off their skills
This fundamental shift to incorporating a system that has the required effect of reducing negative behaviour but also one that encourages teamwork, is something the team at Blizzard has been slowly building toward over the past two years. “Trying to encourage better player behaviour is something we've been actively working on for quite some time,” notes Scott Mercer, Principal Designer of Overwatch. “There's a lot of things we've been doing in terms of feedback when players do report someone. They received an email and they knew that the report actually did something.”
“But I think Endorsements was really an opportunity for us to provide a much more positive reinforcement for members of the community,” Scott adds. “To be able to say, ‘Hey, you're awesome, and I really enjoyed playing with you. Here's this endorsement.’" Built around the idea of a player being able to assume positively instead of assuming negatively – instant access to someone’s endorsement level promotes a clear tangible record of past behaviour.
Quad Cannons: Wrecking Ball fires machine guns
Adaptive Shield: Grants Wrecking Ball a number of temporary shields based on the number of enemies nearby
Roll: Wrecking Ball transforms into a sphere with increased speed
Grappling Claw: While in Roll mode, Wrecking Ball can launch a short grappling hook to attach to surfaces, swing around, clear gaps, and move upwards. Using this ability allows Wrecking Ball to gain momentum , dealing damage and knocking back enemies upon impact
Piledriver: Wrecking Ball slams down from the air, pulling enemies towards the center of impact and dealing damage
Minefield (Ultimate): Wrecking Ball litters the ground around him with damage-dealing proximity mines
You’ll have a brawl!— Overwatch (@PlayOverwatch) May 14, 2018
Past brawls and cosmetics are back for Overwatch Anniversary 2018.
The celebration begins May 22! 🎉🎂 pic.twitter.com/C58AFSvfOs
Mechanically Retribution is the evolution of PvE content within Overwatch. A team-based shooter designed for PvP, where it has gone on to become a household name across the globe. Thanks to its now with over 35 million players, an annual World Cup that attracts talent from across the globe, and a high profile esports league – fittingly called Overwatch League. The road to creating a co-op mode though, that could stand alongside the core competitive side of Overwatch was a long process. And one that began well before the arrival of Retribution and last year’s Uprising event.
“Halloween Terror 2016 was the first time. That's when we did the whole PvE experiment with Junkenstein’s Revenge,” Jeff tells me. “Before that, we had done some work on playing against AI, which we thought was cool. We knew it wasn't great. We knew it wasn't a compelling experience. Sure, we can teach bots to play the game, but it was never going to be as fun as playing against real people. It really was Halloween Terror, that first year, where we said, ‘Why don't we try something a little bit different. Let's see if we can create this fun new mode’.”
“There's just a lot of what we would probably call heavy handedness in Uprising,” Matthew Hawley, Lead Game Producer on Overwatch tells me. “We've tried to be a little bit subtler with Retribution. I think by its nature, Retribution's a little bit more run and gun so you have player interaction as the action. Which has helped us to better tell the story rather than maybe some of the more heavy-handed moments in Uprising.”
Not that it was designed to be the Overwatch equivalent of a campaign mode. The nature of it being a limited-time event meant that it was fine to play through a few times but wasn’t something that you immediately missed.
Little did we know though that whilst we were all experiencing Uprising for the first time, Blizzard were hard at work on a new bit of story content – Retribution. A new co-op mission that would take all the lessons learnt from Uprising, and offer a faster, leaner, and more exciting co-op experience. After the initial tests with the horde-like Junkenstein’s Revenge from the first Overwatch Halloween Terror event, to the experiment in objective-based co-op mission design that was Uprising, it seems like that old saying is true. In that third time’s the charm.