Outriders consists of two game modes, the Campaign and the Endgame, and unfortunately they're virtually indistinguishable from one another. The campaign offers a flimsy story mode involving finding a beacon or signal to accompany your slaughtering of hordes of enemies whilst traversing an assortment of rooms. Environments are varied in that we get to see different biomes and weather conditions, though it’s all set dressing for what ends up being a rather repetitive string of missions that are all basically the same aforementioned horde mode. With the same exploration - a to b with a side quest or two.
Side quests that introduce no new mechanics outside of the game’s m.o. -- “shoot three waves of enemies and press a button on a marker”.
Aside from some cool looking ruins and architecture this repetitiveness ends up making the maps feel boring and generic. Snow level? Bland. Desert? Boring. Jungle? Cool at first, but ultimately boring.
As the last remnants of humanity destroy themselves, journey from the ruins of the old world into the unknown that lies beyond. The signal is still out there, and with it - the key to mankind’s salvation.Watch the new trailer embedded below.
Outriders is a 1-3 player co-op RPG shooter set in an original, dark and desperate sci-fi universe. As mankind bleeds out in the trenches of Enoch, you’ll create your own Outrider and embark on a journey across the hostile planet.
OUTRIDERS is a massive experience, not just in terms of the hours of gameplay it will offer, but in how far you travel in the course of the game’s dark sci-fi story. The campaign will take you on an epic journey across Enoch, a savage world where everything has mysteriously hyper-evolved to wipe Humanity from the face of the planet. From the lives and secrets within the Human colony, to the mysterious jungles and unforgiving deserts, you will explore the far reaches of the frontiers, gain incredible powers, and make discoveries that will change everything.
Seen through the lens of drop-in co-op, the First City gameplay reveals never-before-seen Pyromancer powers, brand-new, hyper-evolved creatures, information on the OUTRIDERS World Tier system, a look at an immersive new environment and more.Slated for "Holiday 2020", Outriders is PC and console-bound (san Switch). Watch the new gameplay features video embedded below.
Set in an all-new, dark sci-fi world, OUTRIDERS is a true genre hybrid that combines the depth and story of an RPG and the intensity of third-person shooter combat with awe-inspiring powers. Deep character progression and itemization allow for a wide variety of creative class builds, and evolve People Can Fly’s trademark over-the-top, skill-based gameplay to create a brutal RPG-shooter experience.
When we land on Enoch the place is bliss; green pastures, seemingly bountiful food and everything we could need to start over again. Unironically, the landing party is driving space trucks (that’s what we’ll call them from now on), through trees and native faunae with little regard for the damage being done to our new home. We are now interplanetary squatters, and it’s already showing why we had to leave our last squat. But I digress.Click here for our in-depth Outriders hands-on preview.
While you can name your character, from here on out you’re only known as “Boss”, though you’re hardly the boss. We won’t spoil how it all plays out here suffice to say you’ll be running in a straight line here, back to there, and then back again until the ‘event’ happens. Your only option is to get back to your giant landing pod and pop yourself back into cryo-sleep so that everything can settle and when more eggheads come down and work out what went wrong, we can start to set things right, right?