Observation resonates primarily because of how it uses its interactivity and presentation. Playing a role and being there as a part of it all even elevates even some of the weaker narrative moments. From the visual effects to the detailed space station to the ambient music and even the animation of Emma herself, Observation is a triumph in both design and calculated execution.
With often exceptional writing and pacing, Observation excels due to the presentation built around this setting; as you take direct control over various space station cameras, moving around modules and interacting with systems. This then evolves to taking direct control of a spherical robot where at times you can leave the confines of the game’s International Space Station setting to move about its exterior. With video artefacts, vertical hold effects, analog and digital noise, varying FOV levels, and more, each visual flourish adds to the feeling of being there at a real space station floating in orbit – as an AI no less.