Nuclear Dawn is the first game to offer a full FPS and RTS experience, within a single gameplay model, without crippling or diluting either side of the game.
As a soldier, explore war-torn post-apocalyptic landscapes, modelled on modern cities, and take the fight to your enemies as armoured, assault or stealth infantry, using various weapons across ten distinct load-outs to accomplish your objectives. The first person shooter action in Nuclear Dawn is hard, fast and unforgiving, with weapons that rely on skill and tactics more than on twitch reflexes and map memorization.
Then, take Nuclear Dawn above the action, and play as the commander. Organize your fellow players in squads, and assign them to tactical objectives. Plan the resource routes for your army, and production of your structures for forward deployment. Exploit the terrain and resource point locations to block your enemies’ advance, and crush their plans in an iron fist. Research and implement new technologies to give your soldiers the edge on the battlefield, and set up forward bases to lead the assault on your enemies, with a full complement of defensive and offensive structures to choose from, to build your perfect fortress.
* Two factions: The Empire and the Consortium have completely separate base-building paradigms.
* RTS commander: Produce structures, research advanced technologies, unleash devastating strikes on the enemy, and lead your team to victory as a RTS commander.
* Four classes: Each faction has four classes with various kit load outs, totalling over three dozen weapons.
* Squad up: Squad-based 32 player full warfare battle mode.
* Six maps: Travel across the largest, most detailed maps built in Source multiplayer to date.
* Advanced Weaponry: As a commander, judiciously dispense healing to your troops, and death to their enemies, by managing your advanced abilities.
* Stats and Unlocks: 60 ranks, 12 unlocks for each weapon, achievements, gizmos and more.
* SDK: Nuclear Dawn Software Development Kit will be available for the community to be able to create custom maps, etc.
* Source Powered: Based on the L4D2 engine and modified to bring you the ultimate online battle experience.
* Steam Powered: Available for both Mac and PC through Steamplay with Steam Cloud support.
Gameplay
* Full-featured game modes: Nuclear Dawn sports several game modes that do more than rehash the old capture the flag thing. There are, in fact, no flags to be found in the nanite-blasted cities of the future. Explore a whole new world of devastation and survival, with a gaming experience that goes from simple deathmatch to advanced, team-based warfare.
* 32 Player Battles: It's hard to do apocalyptic on a small scale, so we've made sure that the full Warfare mode supports up to 32 players, 16 on each side. It's a big world out there, and it's teeming with enemies.
* Squads: Players are able to join squads, and group up with comrades in units of 6. Squads can be assigned tasks by the RTS commander, to take on enemy targets, capture resource points or defend certain positions. As the squad performs the tasks set by the commander, they will gain both ranking and experience points towards their achievements.
* Six maps: Travel across the largest, most detailed maps build in Source multiplayer to date:
o Downtown is based on New York. Visitors will find themselves admiring large swathes of neglect and devastation, as the abandonment and years of urban warfare decimated the once densely clustered skyscrapers. Players that shy away from open, brutal combat will enjoy Downtown’s conveniently located sniping and vantage points. If you’re not afraid of large environments that require concentration and skilful deployment of resources, then Downtown is the map for you.
o Hydro hails from the wasteland of former Soviet Russia. Already a giant industrial complex before any of the events that led to the Nuclear Dawn, this once-idyllic dam is now the stage for some of the most intense combat action of the late twenty-first century. The sprawling complex at the feet of the Vyksa dam is not for the faint of heart. Its extremely varied combat conditions require quick reflexes and an ability to completely overhaul strategic planning that escapes most commanders.
o Oasis is set amongst the broken buildings of Dubai’s shining high rise tributes to power and riches. As the only hospitable location in the entire desert region, its streets are hotly contested, but show no mercy to the unwary soldiers and commanders that ignore the honeycomb of passages and routes in and around all major resource points.
o Metro is based on Tokyo with its skyscrapers and intricate, layered architecture. The level’s seemingly small size and simple layout will soon disillusion commanders unable to take vertical combat into account, as close quarters combat devolves into slaughter from vantage points and underground metro station passages.
o Clocktower is an extensive level based on London. Wide avenues and long distances will tax commanders to provide cover and support for their soldiers, all the while monitoring a multitude of routes to spot incoming attacks. Soldiers, for their part, will have to learn to make use of what cover the streets provide, lest they fall prey to long-range weapons.
o Silo is a map which lies in a snowy valley, inspired by Syrdakh. Its cold, dark and gritty atmosphere suits the gameplay that will have players and commanders alike on edge, as the buildings themselves are teeming with enemies. Learn to step off the beaten path, and take the fight to your enemies through warehouses and side streets, or die.