We sit down with Blizzard to talk about the Alliance, Horde, and Island Expeditions
World of Warcraft: Battle for Azeroth Interview
Retribution, the new PvE co-op mission now live in Overwatch finally delivers on the promise of fun story-based content.
Overwatch Retribution Delivers Fun PvE Story Content
Where we talk about lessons learned, the early experiments, and the evolution of PvE Overwatch.
Talking Overwatch Retribution with Game Director Jeff Kaplan
No Man's Sky
No Man's Sky

PC | PlayStation 4
Genre: Adventure
Developer: Hello Games Official Site: http://www.nomanssky.com/
Release Date:
Thursday, 29 September 2016
Post by KostaAndreadis @ 03:41pm 29/09/16 | 0 Comments
After 'much hype' for No Man's Sky before its release it wasn't long before that turned into 'much disappoint'. Thanks mainly to stuff that wasn't in the game, but was teased prior to release. And so the backlash began, refunds were requested, and lists of what was and wasn't included in the game but maybe should have been began popping up everywhere.

In a new report over at Eurogamer, it looks like those complaints have made their way to the UK-based Advertising Standards Authority. A firm that is now actively investigating No Man's Sky. In particular stuff like screenshots from the Steam store page not being indicative of the final product. Which, although spot on, is a practice that publishers have been engaging in since the days of giant cardboard boxes filled with floppy disks.

One of the more notable complaints aimed at No Man's Sky was the lack of factions and large-scale spaceship warfare. Which two screenshots from the game's Steam store page depict.

Any decision or ruling would apply to all No Man's Sky advertising material, including trailers and PlayStation listings. As developers Hello Games continue to patch, tweak, and add features to the game, this could prove to be quite the unwelcome distraction.

Wednesday, 17 August 2016
Post by KostaAndreadis @ 04:50pm 17/08/16 | 9 Comments
Which, should alleviate some of the issues that have plagued No Man's Sky since launch. Available as part of the Steam Beta program the new patch fixes a range of issues, mostly set around specific hardware support and frame-rate. It looks like Hello Games are working just about round the clock to fix up all the glitches, bugs, and issues with the PC version. And if that's where you're playing you probably want to opt in to this new 'Experimental Branch' of No Man's Sky updates.

To access the Experimental branch right-click on the game from the library page and select "Properties". Among the available tabs will be the "BETAS" tab. Your new branch should be listed in the dropdown menu under "Select the beta you would like to opt into:"

Code: 3xperimental

So what does it fix. Well, let's take a look.
UPDATE: AMD Phenom Support
Thousands of lines of assembly have been rewritten to support AMD CPUs. The game code no longer relies on anything above SSE 2,
Havok Physics has also now created new libs. Game is now confirmed working on Phenom CPUs.

UPDATE: Mouse Smoothing
Smoothing on mouse movement has been improved to prevent hitching or stuttering, and is now adjustable through the Options menu in “Mouse Smoothing”. It now defaults to off. If you feel the framerate is "slow" or "lumpy", please make sure that this is turned off (it helps players with sub-30 fps)

UPDATE: Improved Performance
On CPUs with 4 threads or fewer, performance has been improved.
On CPUs with 8 threads, performance has also been significantly improved.

UPDATE: Radeon 6xxx
Added support for this GPU, which doesn't support OpenGL 4.5 fully.

UPDATE: Player Saves
Help to recover some player saves which had been lost or corrupt.

Alt-Tab has improved
Some systems/configs were crashing or not pausing correctly on Alt Tab. This should now be resolved.

Shader Caching
Framerate was initially stuttering due to shaders not being correctly cached by the GPU on some systems. We have replaced the GPU caching system. You may notice some stutter during the Galactic Map intro to the game (the very first time you run), but it should be smoother from then on (this will be fixed in future). This is particularly true on ATI cards

Max FPS Cap
On some CPU/GPU configurations, setting Max FPS to 60 or 30 was not giving 60 or 30 FPS (causing stuttering). This has been improved.

Intel GPU Detection
We do not currently support Intel GPUS. We are working on this for a future patch, to expand our min spec.
In the meantime, the game will now let you know if you are trying to run with an unsupported GPU. This will hopefully flag for some users that their high end GPU has not been selected.

Gsync has been disabled by default, which was causing an issue for some users

If you've been playing on PC, how has your experience been so far. Currently AusGamers has only seen the PS4 version in action.
Wednesday, 10 August 2016
Post by Steve Farrelly @ 08:47pm 10/08/16 | 7 Comments
It would be impossible to score No Man's Sky from a review perspective right now. I've only had the game for 24 hours, and most other sites and journalists have only had it for as long as me, or as long as a couple of days. Still, it's not stopping us from throwing out a few initial thoughts as we grind through this seemingly infinite resource-gathering/crafting/trading/exploring space adventure.

Here's a snippet from our impressions:
Recently I’ve been playing Subnautica from Natural Selection developer Unknown Worlds, which drops you -- as a lone survivor -- on an alien world entirely covered in water when your spaceship crashes. The ship itself is unsalvageable, and all you have to work from is a tiny escape pod where you need to scour the ocean depths around you for natural resources so your youbeaut Fabricator can make you advanced equipment. Eventually, through enough resource gathering you can build motorised underwater vehicles such as the SeaGlide, Cyclops and more, as well as an expanded base to survive. It’s still only in Early Access on Steam and in Preview on Xbox One, but there’s a huge amount of promise, and I’ve been digging the shit out if it.

No Man’s Sky reminds me a lot of Subnautica. You gather resources, which you can use to craft specific items, or repair damaged parts of your ship. These resources are scattered about an immensely-sized planet, and aren’t always that easy to find. Certain planets present danger, while others are either neutral, passive or friendly. On my planet, which I renamed “Chuzzwazza”, I could readily go about my business with little-to-no violent hindrance. There’s a fine thread to follow as you enter the game-universe, but it’s also very easy to ignore and just do your own thing. The problem with both of these options though, is neither offers enough driving meat out of the gate. There’s no real call-to-action for the player, and survival -- which is the CTA for Subnautica, is really easy in No Man’s Sky, so that’s not it.
Click here for our full No Man's Sky initial impressions.
Monday, 8 August 2016
Post by KostaAndreadis @ 02:32pm 08/08/16 | 16 Comments
As we're all aware by now, when a game goes gold that doesn't mean that development has finished. At the very least bug fixes, tweaks, and patches are the order of the day for most releases. This week sees the release of No Man's Sky, the ambitious new sci-fi game from Hello Games. And with it comes a substantial day one update that changes a lot of what's already in the game. Which means for those that somehow got to play the game early, they'll need to restart on a new save to take advantage of it.

In a new post over the official site, Hello Games founder Sean Murray goes over the thinking behind the update. And in a nod to the notes written by id Software's John Carmack for Quake, he also goes through all the changes.

Which, if you plan on picking the game up, can be seen as a littler spoiler-y.

  • The Three Paths – there are now new, unique “paths” you can follow throughout the game. You must start the game on a fresh save, with the patch, as early choices have significant impact on what you see later in the game, and the overall experience.
  • The Universe – we changed the rules of the universe generation algorithm. Planets have moved. Environments have changed biomes. Galaxies have altered shape. All to create greater variety earlier. Galaxies are now up to 10x larger.
  • Diversity – Creatures are now more diverse in terms of ecology and densities on planets.
  • Planets – we’ve added dead moons, low atmosphere and extreme hazardous planets. Extreme hazards include blizzards and dust storms.
  • Atmosphere – space, night time and day skies are now 4x more varied due to new atmospheric system, which refracts light more accurately to allow for more intense sunsets.
  • Planet rotation – play testing has made it obvious people are struggling to adjust to this during play so it’s effects have been reduced further…
  • Terrain generation – caves up to 128m tall are now possible. Geometric anomalies have been added. Underwater erosion now leads to more interesting sea beds.
  • Ship diversity – a wider variety of ships appear per star system, and are available to purchase. Cargo and installed technology now vary more, and ships have more unique attributes.
  • Inventory – ship inventories now store 5 times more resources per slot. Suit inventories now store 2.5 times more per slot. This encourages exploration and gives freedom from the beginning. We’re probably going to increase this even further in the next update, for people in the latter game phases, and will allow greater trading potential.
  • Trading – trading is deeper. Star systems and planets each have their own wants and needs, based off a galactic economy. Observing these is the key to successful trading. We still working on adjusting this based on how everyone plays, but all trading values have been rebalanced across the galaxy, giving a greater depth. A bunch of trade exploits were uncovered and have been removed
  • Feeding – creatures now have their own diet, based on planet and climate. Feeding them correctly will yield different results per species, such as mining for you, protecting the player, becoming pets, alerting you to rare loot or pooping valuable resources.
  • Survival – recharging hazard protection requires rare resources, making shielding shards useful again. Storms can be deadly. Hazard protection and suit upgrades have been added. Liquids are often more dangerous
  • Graphical effects – Lighting and texture resolution have been improved. Shadow quality has doubled. Temporal AA didn’t make it in time, but it’s so close
  • Balancing – several hundred upgrades have had stat changes (mainly exo-suit and ship, but also weapon), new upgrades have been added.
  • Combat – Auto Aim and weapon aim has been completely rewritten to feel more gentle in general, but stickier when you need it. Sentinels now alert each other, if they haven’t been dealt with quickly. Quad and Walker AI is now much more challenging, even I struggle with them without a powered up weapon.
  • Space Combat – advanced techniques have been introduced, like brake drifting and critical hits. Bounty missions and larger battles now occur. Pirate frequency has been increased, as well as difficulty depending on your cargo.
  • Exploits – infinite warp cell exploit and rare goods trading exploit among other removed. People using these cheats were ruining the game for themselves, but people are weird and can’t stop themselves ¯\_(シ)_/¯
  • Stability – foundations for buildings on super large planets. Resolved several low repro crashes, in particular when player warped further than 256 light years in one session (was only possible due to warp cell exploit above).
  • Space Stations – interiors are now more varied, bars, trade rooms and hydroponic labs have been added
  • Networking – Ability to scan star systems other players have discovered on the Galactic Map, increasing the chance of collision. Star systems discovered by other players appear during Galactic Map flight
  • Ship scanning – scanning for points of interest from your ship is now possible. Buildings generate earlier and show up in ship scans
  • Flying over terrain – pop-in and shadow artefacts have been reduced. Generation speed has been increased two fold (planets with large bodies of water will be targeted in next update)
  • Writing – The Atlas path has been rewritten by James Swallow (writer on Deus Ex) and me. I think it speaks to the over-arching theme of player freedom more clearly now. Early mission text has been rewritten to allow for multiple endings.

  • This is the first major update of many planned for No Man's Sky.
    Thursday, 28 July 2016
    Post by Steve Farrelly @ 11:02am 28/07/16 | 1 Comments
    Limited to just 10,000 for the PC release of the game (no word on if this will also be made for PS4), the Explorer's Edition of No Man's Sky will feature a cast metal hand-painted replica of one of the game's ships, an explorer's log and a space pen, you know, like the one that can write upside down from Seinfeld.

    Here's the actual detailed list of what you'll get for USD$149.99 (roughly AUD$200):
    • + PC game code (via Steam or GOG), including Horizon Omega ship pre-order bonus* – $60 value

      *Game code will be sent via email closer to the game’s release. You will receive periodic production updates via email as well.

    • + Hand-painted, Cast Metal Ship Replica (1:35 scale) w/ decals for customization – $125 value

    • + Hard-enamel Traveller Pin – $10 value

    • + Diorama Display Backdrop – $5 value

    • + Atlas Traveller’s Log and Fisher Space Pen – $10 value

    • + A Rad Box – priceless!
    Hello Games and iam8bit have joined forces to create the No Man’s Sky “Explorer’s Edition” (PC), a deluxe collector’s set as ambitious as the game itself.

    Like all of iam8bit’s products, this is a lovingly crafted package, designed to evoke a sense of space nostalgia via the inclusion of a tin toy-style ship replica. We’ve spared no expense to achieve hyper-detail, constructing the ship from a high-quality metal cast and then hand-painting each with precision. And much like the game, this collectible allows for a personal touch, providing an array of decals that can be applied to the ship’s body.

    Seriously, this isn’t your average, run-of-the-mill resin statue! It’s actual metal – involving a much more complex production process, harkening back as far as the 1900s (when tin toys were all the rage). Trust us, holding this cold, metal beauty in your hands is immensely satisfying. It’s a true labor of love.

    Monday, 30 May 2016
    Post by KostaAndreadis @ 02:35pm 30/05/16 | 0 Comments
    With the game all set for release next month, the word on the street has been a little bit quiet lately when it comes to No Man's Sky. And now we know why, with the release of Hello Games ambitious new sci-fi game being pushed back a few/several weeks to August 9 (US), August 10 (Europe), and August 12 (UK). The reason? Well with a game as huge in scope as this one, extra time to polish up any remaining rough edges.

    Hello Games founder Sean Murray posted the following on the official PlayStation Blog regarding the delay.

    Hello, Sean Murray from Hello Games here, working extremely hard on our game, No Man’s Sky.

    The game really has come together, and it’s such an incredible relief. As we sit an play it now, and as I watch playtesters every day, I can finally let myself get excited. We’re actually doing this.

    However, as we approached our final deadlines, we realized that some key moments needed extra polish to bring them up to our standards. I have had to make the tough choice to delay the game for a few weeks to allow us to deliver something special.

    After a short delay, No Man’s Sky will launch in North America on August 9, in Europe August 10, and in the UK August 12.

    We understand that this news is disappointing. Making this game is the hardest thing I’ve ever done in my life, but we are so close now, and we’re prepared to make the tough choices to get it right.

    The universe of No Man’s Sky is incredibly vast. More than you can imagine. This is a type of game that hasn’t been attempted before, by a smaller team than anyone would expect, under an intense amount of expectation.

    And despite all of that, development is genuinely going well. This is the hardest working, most talented team I’ve ever worked with, and I’m so proud of what we’re doing. For all our sakes though, we get one shot to make this game and we can’t mess it up.

    To the loyal community who’s stuck by our side since the unveiling of No Man’s Sky years ago, we hope you’ll accept our sincere apology and I am humbly asking that you’ll still look forward to exploring our universe despite the slight delay.

    Thank you so much,

    A delay of this nature is not uncommon, and outside of feeling upset because your anticipation took a hit, you'd think that coming to terms with this news wouldn't be the end of the world. Of course in the world of internet comments, anonymity, and "community" this has led to a number of death threats and abuse thrown towards the developer. Which as ludicrous as that sounds, after all aren't they fans, you remember that people took personal offense towards the new Ghostbusters movie. Which, when you get right down to it, has about a 0% chance of being as terrible as the actual original-cast led Ghostbusters 2.

    But anyway, we're all going to have to wait a little bit longer until we get to play No Man's Sky. And in the end, get the version that the developer is happy with.
    Wednesday, 13 April 2016
    Post by KostaAndreadis @ 03:34pm 13/04/16 | 0 Comments
    Out in two months time, the ambitious and mind-boggling No Man's Sky still feels like a mystery. To quote a Victorean-era chimney sweep who has time-traveled to 2016 and caught a glimpse at the wonders of modern technology, "Here now, what's all this then?" In a new play-through with IGN, No Man's Sky developer Sean Murray digs a little deeper (literally, as the planets have cave systems!) to give us a closer look at what you can do in the game.

    If you guessed, "Sleep in front of a giant stone table that looks like a cross between the Monolith from 2001: A Space Odyssey and the non-iPad tablet Charlton Heston carries abound in The 10 Commandments", then you win the grand prize. Which is to say, nothing because that's only a small part of the mining, trading, and space-thievery we get to see in this new look at No Man's Sky.

    Friday, 4 March 2016
    Post by KostaAndreadis @ 03:34pm 04/03/16 | 9 Comments
    As in right now, with the PC version available for pre-order on both Steam and GOG.com. In terms of price, as rumoured No Man's Sky will be a full priced title, with the GOG.com conversion currently listing a price point of $68.99 AUD. As for the date? Well, time to pencil in June 24 as the day you'll leave these Earthly shores once and for all and take to the stars to explore a vast universe.

    With anticipation for the game understandably riding high, there's also a limited collectors edition in the works. Called the Explorer's Edition, this will run you $149.99 USD and is limited to 10,000 units. For that price you get a cast metal ship replica, diorama display, and collectible pin.

    The Explorer's Edition is also available to pre-order through iam8bit.
    Wednesday, 28 October 2015
    Post by KostaAndreadis @ 03:45pm 28/10/15 | 10 Comments
    Sure, that may seem like a long wait but look on the bright side. We've finally got a release date! Well, release month! Announced at Paris Games Week, alongside a new trailer, the highly anticipated No Man's Sky was finally dated for the PlayStation 4.

    No word on whether or not the PC version is expected at the same time. But, at least we know roughly when the internet will be inundated with seemingly countless images and videos of funny sounding planets and alien species.

    Sunday, 7 December 2014
    Post by Eorl @ 07:21am 07/12/14 | 9 Comments
    If you didn't think No Man's Sky, the upcoming sci-fi indie title from studio Hello Games, was at all beautiful in its scope and artstyle, well check out the latest gameplay trailer.

    Heading to PC and PlayStation 4 sometime in 2015, No Man's Sky's latest gameplay trailer showcases the depth that Hello Games is going with their procedurally generated title. Not only can you explore planets, but you'll also be able to explore entire solar systems that contain all kinds of unique and different planet life.

    Check it out below, and be prepared to blow your mind.

    Tuesday, 19 August 2014
    Post by Eorl @ 01:58pm 19/08/14 | 5 Comments
    The hype continues with Hello Games' in-development space-explorer No Man's Sky, with the developer revealing in a recent interview that it could take anywhere from 5 billion years to completely see all of the game's explorable space.

    Hello Games co-founder Sean Murray explained at gamescom last week the sheer size of the game’s universe. When the game was first being developed his team was using a 32-bit number to generate all the planets in the universe. Murray told IGN, “with that 32-bit number it would take you four or five thousand years to see every planet if you spent only a second on each one.”

    According to Murray, using that 32-bit sequence wasn't enough, with the team opting to use a 64-bit number instead. This pushed the expected time taken to visit every planet for just one second to around 5 billion years to see it all. If we haven't all been burnt to a crisp and your PC or PlayStation 4 is still relevant, well consider yourself lucky to be the first to see all of No Man's Sky.

    No Man's Sky is scheduled for a release sometime within the next 5 billion years, first on PlayStation 4 and then on PC.
    Saturday, 2 August 2014
    Post by Eorl @ 10:52am 02/08/14 | 1 Comments
    No Man's Sky, the highly anticipated randomly generated space sim (trying saying that three times fast) from Hello Games, has been re-confirmed as coming to PC according to this month's issue of Edge Magazine. While it is coming to PC, the article does mention that it is still a timed PlayStation 4 exclusive.

    "I actually got in a bit of trouble for saying that we wanted the game to feel really console-y," says Sean Murray, No Man's Sky managing director. "We've always had PC in mind but in my head (console-y) means solid framerate and immediate controls. I think a PC game can be 'console-y' and it's intended as a compliment, but I get in trouble for saying it."

    It seems strange to have to re-confirm that No Man's Sky is coming to PC, considering the developer originally announced the game with the intention of both the PC and PlayStation 4 platform at last year's VGX Awards. Either way, it's always nice to know that the exclusive nature of last-gen's consoles seems to be slowly fading away.
    Tuesday, 10 June 2014
    Post by Eorl @ 12:11pm 10/06/14 | 2 Comments
    UK-based indie studio Hello Games has today unveiled a brand-new gameplay trailer for their upcoming open-universe sci-fi adventure title No Man's Sky, continuing to show off the game's gorgeous looking landscapes.
    Developed by Hello Games, the indie studio behind PS3 hit Joe Danger, No Man's Sky is a science-fiction game without limits. If you see a mountain, you can trek there. If you see a planet hanging on the horizon, it's a real place, with its own rich ecology of creatures and vegetation. You can get in your ship, fly into space and it's yours to explore. Not just that, but every star in the sky is just the light of a sun, with its own solar system waiting for you to discover and adventure in.
    Check out the gameplay trailer below, and hopefully we'll hear more about No Man's Sky in the future for both PlayStation 4 and PC.

    Thursday, 16 January 2014
    Post by Eorl @ 12:23pm 16/01/14 | 1 Comments
    Indie developer Hello Games is up and running at "full speed" following a flood that tore through the company on Christmas Eve, managing director Sean Murray reports. Development of the studio's sci-fi roguelike sandbox No Man's Sky has resumed, and the game will not be delayed as a result of the flood assured Murray.
    "What’s happened sucks. It sucks to see years of concept art floating in muddy water, it sucks to lose so much so quickly (Christmas or not). When we moved into this office it was a wrecked warehouse, and we did it up real nice. It isn’t some anonymous building to us, and it literally broke my heart to watch what happened. If you’ve been robbed (or flooded), you probably know how it feels. From the outside it might make us seem fragile as a company, but I promise we’re strong and I hope we’ll come out of this stronger."
    The team discovered that it was not insured for the flood damage, a situation that many here in Queensland felt when we were hit with floods back in 2011, but the team has since constructed a temporary location with some working from home. Murray expects the company to either relocate to a new office or rebuild its previous studio setup in the coming months.

    The blog post also poked at the idea of Kickstarter, which Murray said while it is an interesting idea, it seems to not suit the development of No Man's Sky. "I just don’t think it’s the right thing for No Man’s Sky right now though, and we’d probably rather not eat than do the wrong thing for this game."
    Sunday, 29 December 2013
    Post by Eorl @ 09:33am 29/12/13 | 11 Comments
    Details on what the future holds for UK-based independent studio Hello Games who were hit by a recent flood on Christmas Eve are still unknown, though from their most recent update it doesn't seem great (via GameInformer).

    After being hit late at night thanks to what was apparently caused by a river breaking through its banks, the team has been keeping everyone in the loop through Twitter updates. From a couch that has been declared unsittable through to a car that was previously thought to have been lost in the surge being found undamaged, the team has been keeping fans on the know with their situation. Sadly, the more terrible news is that the studio's insurance will not cover the damages due to being in a "flood risk zone."

    "BAD NEWS! Had a 'hilarious' call with insurer yesterday. Small print is if you are in a flood risk zone, you are not insured for flooding :(" reads the Twitter update, though the team has found that they can now enter the building to start the recovery process on all of its equipment without having to wait for an insurer to come look. This will definitely hit home for those affected by Queenslands most recent floods, which caused a number of houses to go under with many unable to claim coverage.

    It is still unknown exactly how this will affect Hello Games' most recent announcement, the open-universe sci-fi adventure title No Man's Sky, with most if not all of their equipment destroyed by the flood. The studio has yet to actually reveal the state of the game, though this is probably due to the team not knowing themselves the extent of the damage.
    Tuesday, 10 December 2013
    Post by Eorl @ 10:36am 10/12/13 | 9 Comments
    One of the more ambitious games to come out of Sunday morning's VGX awards (formerly known as SpikeTV VGAs) was the reveal of No Man's Sky, an open-universe sci-fi adventure title being developed UK-based indie studio Hello Games.

    With a promise of everything being procedurally generated from the planets to the aliens inhabiting those planets, the team at Hello Games has offered up a large amount information strewn across a handful of previews that we've gathered together for your convenience.

    In interviews with various websites, the devs at Hello have mentioned that players will be starting at the edge of space heading to the center of the galaxy. While you may be venturing into space by yourself, players will be able to interact through certain design choices that could cause good or bad ripple effects.
    There is a universe to explore. Every planet and every star-system in the game is created procedurally, but they all make sense and have ecology. Once they are discovered by one player, they exist for everyone else, and so the act of discovery is also an act of creation. Having said that, according to Murray, players can make significant changes to the places that they visit that endure for everyone else.
    "So if you were stood on a mountain and you can see a tree three miles away you can go and you can walk and you can see that tree and what's under it," Murray tells me. "But also if you look into the sky and you see that classic science fiction crescent planet on the horizon, you can go there as well. And if you see a star that's in the sky, given enough time you can go and look at that as well. You can look at the night sky and all of those stars are actually real things, they are real places, and you can have visited some of them but not visited others. Grant [Duncan, the art director] said it the other day. 'Is this the first game that doesn't have a skybox?' It's such a weird thing, it's such a techie thing, but that should be our opener: the first game with no skybox."
    "Everyone that plays will play one consistent universe. Normally with a roguelike, you'd play through and every time it's different. With this, everybody starts on a different part of the universe but it is the same consistent universe for all players," Murray said. "There are things you can do that have significance and those things are shared for everyone. You are not the hero of this universe; you are a person in it – or a being, a player in it. And you make decisions all of the time as you go through it. You start on the outside of the universe, and everyone does, and for a lot of people that roguelike structure will be trying to get to the center of the universe."
    Reading through the previews you'll find new information on just how Hello Games is hoping you interact with the environment, and just what they hope to achieve with this hugely ambitious title. One of the more interesting design choices is that players will be able to leave their own personal mark on a planet or galaxy, either misleading other players or helping them out.

    If you haven't yet seen the reveal trailer check it out below to have your mind expanded upon just what we can hope to expect from this very intriguing title. Currently No Man's Sky is expected for PC and a yet-unnamed new-gen console.