Everything outside of the story mode though is built around currencies, items, and character load-outs that quickly veers off, to use some Mortal Kombat parlance, into the Realm of overload. From the stylised and wonderfully detailed Krypt that has you explore Shang Tsung’s island, to the Towers of Time that offers more arcade-like single-player progression with added modifiers and sometimes random events that fundamentally changes combat flow. Initially it all seems a bit much, especially when coupled with a progressions system to unlock skins and even items needed for Towers of Time being, well, a severely unbalanced and initially confusing grind.
It’s worth noting that NetherRealm has released a post-launch patch that lessens the more grind-y aspects of Mortal Kombat 11 as well as tweak and refine the unfair difficulty spikes seen in the Towers of Time mode. Once the story is completed, Towers of Time serves as the main single-player focus alongside a robust online suite of modes. But even after a patch the random nature of opening chests in the Krypt using currency you earn still feels unbalanced – where trying to get a skin or unlock takes on a loot box quality.
Reduce AI difficulty Increased Kurrency rewards in Towers of Time Character tuning to reduce difficulty in Towers of Time Reduce AI health to reduce difficulty in Towers of Time
Players participating in the closed beta will experience a preview of the all-new Custom Character Variation System, which will offer nearly infinite customisation options to personalise fighters with a variety Skins, Gear, Special Abilities, Intro and Victory Cinemas, Taunts and Brutalities. Gameplay modes offered in the close beta will include online multiplayer matches, along with Towers of Time, a single-player mode where players can test their skills through various challenges, providing more ways than ever to continue the Mortal Kombat 11 experience.Watch a trailer highlighting the closed beta embedded below.