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Mortal Kombat 11
Mortal Kombat 11

Genre: Fighting
Developer: NetherRealm Studios
Publisher: Warner Brothers Interac...
Release Date:
April 2019
Monday, 3 June 2019
Post by KostaAndreadis @ 01:02pm 03/06/19 | 0 Comments
The latest Mortal Kombat 11 Kombat Pack showcases Shang Tsung as part of a new line-up of character coming that also includes Sindel, Nightwolf, comic-book antihero Spawn plus "two more guests". With the teaser at the end hinting at the possibility of Ash from Evil Dead joining the line-up. Which, would be... Groovy.

That aside, Shang Tsung looks awesome in motion - and brings back the character's morph abilities from older Mortal Kombat titles with a cool little moment including a Sub Zero and Scorpion combo. And then... there's the Fatality.



Back to Ash joining the line-up for a second, it's a rumour that has persisted for a few months now with actor Bruce Campbell coming out to deny the report recently. Although after this recent trailer drop he did Tweet out, "Boy, looks like a swell game - I’ll have to check it out!" Plus, we get to hear both a chainsaw and a shotgun in the teaser. So odds are, Ash is coming.

For more on Mortal Kombat 11, check out our recent review.
Tuesday, 7 May 2019
Post by KostaAndreadis @ 04:13pm 07/05/19 | 0 Comments
Right out of the gate Mortal Kombat 11 looks incredible, from the character detail to the environments and the stylised and over-the-top moves, finishers, and Fatalities. As a pure fighting game it also represents the progression of the series as a somewhat simple Street Fighter clone to a combo and timing-driven fighter with a feel of its own.

But, outside of the excellent story things begin to feel a tad overdone.
Everything outside of the story mode though is built around currencies, items, and character load-outs that quickly veers off, to use some Mortal Kombat parlance, into the Realm of overload. From the stylised and wonderfully detailed Krypt that has you explore Shang Tsung’s island, to the Towers of Time that offers more arcade-like single-player progression with added modifiers and sometimes random events that fundamentally changes combat flow. Initially it all seems a bit much, especially when coupled with a progressions system to unlock skins and even items needed for Towers of Time being, well, a severely unbalanced and initially confusing grind.

It’s worth noting that NetherRealm has released a post-launch patch that lessens the more grind-y aspects of Mortal Kombat 11 as well as tweak and refine the unfair difficulty spikes seen in the Towers of Time mode. Once the story is completed, Towers of Time serves as the main single-player focus alongside a robust online suite of modes. But even after a patch the random nature of opening chests in the Krypt using currency you earn still feels unbalanced – where trying to get a skin or unlock takes on a loot box quality.

Click Here to Read Our Full Mortal Komat 11 Review
Monday, 29 April 2019
Post by KostaAndreadis @ 12:51pm 29/04/19 | 1 Comments
Including a one-time bonus of 500,000 Koins, 500 Hearts, 1,000 Soul Fragments, and 1,000 Time Krystals "for everyone". Which is all based around the mode used to unlock all of the in-game goodies, called Towers of Time, being widely perceived as slow and difficult. So much so that many began looking at Mortal Kombat 11's position on micro-transactions as a necessity in order to unlock skins and bonuses.

The patch which will hit all platforms in waves, aims to reduce the overall difficulty of the mode and the severity of the modifiers found within (stuff like ground that burns over time and projectiles flying in to freeze players) - alongside increasing the rewards handed out. With patch highlights stating:
  • Reduce AI difficulty
  • Increased Kurrency rewards in Towers of Time
  • Character tuning to reduce difficulty in Towers of Time
  • Reduce AI health to reduce difficulty in Towers of Time

  • A definite step in the right direction, but also one that points to the reward system being somewhat broken at launch. Outside of that though Mortal Kombat 11 is a solid fighter, and we'll be bringing you our full review soon.
    Wednesday, 10 April 2019
    Post by Steve Farrelly @ 10:48am 10/04/19 | 0 Comments
    Mortal Kombat 11 is almost upon us. In fact, it releases for PC, PS4, Xbox One and Nintendo Switch this April 23 and in the lead up to that, NetherRealm and Warner Bros. Interactive have been busy reminding us just how brutal the game -- and series -- is. Overnight the offocial TV spot dropped asking us "What Do You Fight For?".

    While as a TV spot the trailer itself is void of any blood or gore, it still stylishly delivers the goods and also reveals Kitana as a character as she faces off against a clearly incensed Scorpion at the trailer's close. Watch it embedded below.

    Friday, 22 March 2019
    Post by Steve Farrelly @ 01:20pm 22/03/19 | 1 Comments
    A closed beta for Mortal Kombat 11 starts on March 28 and will run through until April 1st for anyone who pre-ordered the game on PS4 or Xbox One, and will feature five playable characters, including fan-favourite Scorpion.

    All five characters, Baraka, Jade, Kabal, Scarlet and Scorpion will also have fatalities alongside their unique movesets.
    Players participating in the closed beta will experience a preview of the all-new Custom Character Variation System, which will offer nearly infinite customisation options to personalise fighters with a variety Skins, Gear, Special Abilities, Intro and Victory Cinemas, Taunts and Brutalities. Gameplay modes offered in the close beta will include online multiplayer matches, along with Towers of Time, a single-player mode where players can test their skills through various challenges, providing more ways than ever to continue the Mortal Kombat 11 experience.
    Watch a trailer highlighting the closed beta embedded below.