Monster Hunter Stories 2: Wings of Ruin
present a different take on the popular Monster Hunter series -- a traditional turn-based RPG ala classic Final Fantasy
's own Pokémon
. Available now for the Nintendo Switch
we've been playing through its Stories and building up an stable of Monsties to bring you our full review.
Monster Hunter Stories 2 essentially takes the action, spectacle, scope, and grandiose world of Monster Hunter Rise and reimagines it as a traditional RPG. A turn-based experience along the lines of Final Fantasy VI or Nintendo’s own Pokémon. A game where story and a colourful cast of characters sits alongside being sucked into a battle arena to duke it out whilst a peppy theme plays in the background.
Our Full Monster Hunter Stories 2: Wings of Ruin Review
The Pokémon comparison is probably the easiest to make, and the laziest, on the account of the – as a Rider – taming and collecting of all manner of Monsties you do. Your very own Arzuros, Kulu-Ya-Ku, or Pukei-Pukei to call upon and ride into battle. Level them up, use their abilities, build up a relationship, and tackle opposing beasties using a simple rock-paper-scissor setup of Power, Technical, and Speed attacks. That whole thing where one is the Death Star-like exhaust port of another. The Achilles Pitt heel.
The addition of traditional Monster Hunter weapons from big swords to even bigger hammers add another dose of tic-tac-toe to the action, and it’s here where Monster Hunter Stories 2 excels and feels like a great take on what is - at its core - a very traditional Japanese RPG.