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Minecraft Dungeons
Minecraft Dungeons

Genre: Action
Classification: TBC
Release Date:
Thursday, 17 October 2019
Post by KostaAndreadis @ 01:39pm 17/10/19 | 0 Comments
The moment when a weapon hits an enemy – the impact you feel as a player. In our chat with Mojang's Nathan Rose we talked about the bright and blocky visuals of the larger Minecraft universe and how that might inform the team's approach to creating an action-RPG. For the team it was all about fun, but also ensuring that it felt right. That it was still Minecraft.

“It was really about fun, but also about getting the combat to feel right,” Nathan tells me. “While you can imbue an axe or a pickaxe with fire, it's more about the impact of the weapon. You may see me a zombie catch on-fire – but only for a little bit. They don't go screaming off, or get dismembered. It's more about that moment of impact. The weapon is not flaming as you're carrying it.”

This is in stark contrast to some of the more well-known dungeon crawlers and action-RPGs, where dark and brooding environments lend themselves to the sort of violence and over-the-top visuals that comes with the territory. In creating Minecraft Dungeons the small team working on the project at Mojang opted for subtle effects, flaming weapons that spark up when you hit an enemy, or visual cues like visible auras relaying key information.

“There may be an aura telling you that your armour is imbued with strength, and you'll see a different colour to reflect that. Being subtle in that way was our approach. But the aura itself is still very Minecraft. Fire is a good reference point, because you would have flames coming out from beneath your feet. And here they're Minecraft pixel flames, reinforcing the Minecraft world.”

Click Here to Read Our Full Minecraft Dungeons Feature

This article is sponsored by ASUS.
Wednesday, 16 October 2019
Post by KostaAndreadis @ 05:37pm 16/10/19 | 0 Comments
At PAX Australia we had the chance go hands-on with Minecraft Dungeons and chat to Mojang about creating a brand-new action-RPG experience set in the same universe as one of the most popular games of all time.

We spoke to Nathan Rose, Senior Project Manager for Minecraft Dungeons at Mojang.
With the release of Minecraft Dungeons though, we now find the iconic pickaxe entering the world of dark and dingy caverns, shiny loot, and unspeakable monstrosities. The action-RPG.

Where Minecraft goes for a stroll, and bumps into Diablo.

“Of course, the team was looking at games like Diablo, but also classics like Gauntlet,” Nathan responds when the conversation brings up Blizzard’s iconic and genre-defining release. “Gauntlet was probably more of a reference for the team than Diablo [when it comes to combat]. What we looked at in some of those other games was the loot table, which in an action-RPG tends to get quite deep. What we have in Dungeons is what you would expect to find in Diablo but filled with recognisable aspects from Minecraft. You have your pick-axe, but you can enchant it with fire. And these enchantments come into play with all the gear you’ll find.”

“Available to play on all platforms and just about any device with a screen, the Minecraft universe has been enjoyed by an audience measured in the many tens of millions.”

But a Diablo-clone or by-the-numbers action-RPG this isn’t, with Minecraft Dungeons offering its own spin on the beloved genre. One that feels like a part of a larger, pixelated universe.

Click Here to Read Our Full Interview and Deep Dive into Minecraft Dungeons

This article is sponsored by ASUS.