Genre: | First Person Shooter | ||
Developer: | 4a-games | Official Site: | http://metro.thq.com |
Publisher: | THQ | ||
Release Date: | 2012 |
Genre: | First Person Shooter |
Developer: | 4a-games |
Official Site: | http://metro.thq.com |
Publisher: | THQ |
Release Date: | 2012 |
“We are excited by the prospect of bringing the ultimate Metro experience, powered by next-gen PC hardware into the living room,” said Oles Shishkovstov, Chief Technical Officer at 4A Games. “Metro: Last Light will be a great showcase for Steam OS and the Steam Controller.”For more information on Metro: Last Light, check out our in-depth review.
Discover how Anna, the unflinching Polis Sniper, tried and failed to rescue Artyom from the Reich forces in the ruined botanical gardens. Put the irrepressible Pavel’s deadly skills and ingenuity to the test as he attempts to escape the Bandit Lair beneath Venice. And guide Khan and Ulman through the forgotten, haunted tunnels of Polyanka in a chilling supernatural tale that reveals a dark secret from Khan’s mysterious past.The Chronicles Pack also offers up a fan-made weapon called the Multi Barreled Bicycle Shotgun. Created by Alexandre Bannwarth, a 1st year design student from New Zealand, the weapon was discovered by 4A Games and re-created with permission for Metro: Last Light.
"The Mac and Linux versions of Metro: Last Light are further testimony to the power and flexibility of the 4A Engine," said Oles Shishkovstov, Chief Technical Officer at 4A Games. "Development was handled in house by 4A games, and we are very happy with the results. We hope that Mac & Linux gamers will appreciate our efforts to create the best possible version for their machines."The announcement goes on to promise that the same DLC packages released for PC and console will be available to the Mac and Linux versions, and that the upcoming packs, Developer, and Chronicles will launch on all platforms at the same time.
Metro: Last Light on Steam will support Steam Play, meaning that owners of any Steam version will automatically find the game added to their PC, Mac and Linux Steam libraries.
• As a Special Detachment Sniper of the Red Line, players must infiltrate a heavily guarded Reich Outpost at night,under the cover of a deadly radioactive storm…Players looking to try out the new DLC will find it available July 16 for PC and Xbox 360, with July 17 marking Xbox 360 availability.
• … before defending the Frontline as a Reich ‘Heavy’, armed with some of the most devastating weaponry found in the Metro.
• Lastly, players take the role of a Polis Ranger in training, tasked with exploring the vast Library complex for artifacts and relics. Salvage can be exchanged for ammunition, filters and hazard suits allowing ever deeper exploration into the Library. Rangers are advised to light torches and leave a trail of lights so they can find their way back to the base before their precious oxygen runs out…
“Artyom’s story may have been concluded in Metro: Last Light, but there are other characters with stories to tell, some familiar locations that fans of the Metro series wanted to revisit, and some new challenges that 4A wanted to explore,” said Andrew Prokhorov, Creative Director at 4A Games. “Since completing the game we have been working on these new stories and hope to release them throughout the summer.”Currently three packs have been revealed that will offer single-player content - the ‘Faction Pack’,' Chronicles Pack’ and ‘Tower Pack’. The ‘Faction Pack’ and the ‘Chronicles Pack’ will include new, original single player gameplay that expands on the Metro: Last Light universe and story. The 'Tower Pack' will be offering players unique solo challenges to the Metro veteran.
But for many, Last Light’s changes will simply make the experience less intimidating and more enjoyable, and it’s hard to begrudge the game too hard when it’s still delivering such a fine experience.Check out his full thoughts on the game over here.
It Is the Year 2034. Beneath the ruins of post-apocalyptic Moscow, in the tunnels of the Metro, the remnants of mankind are besieged by deadly threats from outside – and within. Mutants stalk the catacombs beneath the desolate surface, and hunt amidst the poisoned skies above. But rather than stand united, the station-cities of the Metro are locked in a struggle for the ultimate power, a doomsday device from the military vaults of D6. A civil war is stirring that could wipe humanity from the face of the earth forever.Nvidia has also released new beta drivers for their graphics card range, offering a performance boost for Metro: Last Light. You can grab the Windows Vista/7/8 32-bit version here or the Windows Vista/7/8 64-bit version here. Those looking for the release on consoles and physical copies will have to wait until May 16 but for now you can check out the launch trailer below to keep your sanity in check with the waiting.
As Artyom, burdened by guilt but driven by hope, you hold the key to our survival – the last light in our darkest hour…
4A brings the Metro universe to life with absolutely stunning visuals--on a high-end PC, at least. (We didn't see the console versions demoed.) What really sells the experience isn't necessarily the tech, however. You can simply absorb the world by looking around. Pay attention, and you'll notice how everything in the world has been jury-rigged from garbage and scraps to accommodate humanity's new lifestyle. From gates to boats, humanity has come up with rather interesting solutions for living underground.
The transition from THQ to Deep Silver hasn't affected Metro: Last Light, and it remains a thoughtful, atmospheric FPS that explores a convincing post-apocalyptic world. There have been mechanical improvements that help make stealth sections more convincing, and that make the gunplay more satisfying - as well as making it more technically impressive, especially when played on PC.
"It looks fantastic on 360 as well, but [on PC] you have a different potential that you can hit," said Beynon, before revealing there are currently no plans for a next-generation version. "If someone asks me are we doing a next-gen version - well, yes we are. It's the PC. We're one of the few studios out there that have a proven piece of tech that's built for high-end PCs. I firmly believe that the PC version of Metro: Last Light is one of, if not the best looking game you can actually buy, period, at the moment. We're still proud of how we've managed to adapt that for the current generation of consoles."
4A Games has clearly spent time tweaking the gunplay in Metro; the most noticeable change is the feel of weapons which, unlike in the last game, have a satisfying kick to them. The controls conform to the accepted standard of modern shooters, with one quirk added. Players will need to manually wipe off the crap that covers Artyom's mask by tapping a button. It's a small addition that could be used to add more intensity to firefights.
Deep Silver today opened the gates to Moscow's underground once more, revealing a new gameplay trailer for the highly anticipated first person shooter Metro: Last Light. Entitled 'Salvation', the trailer focuses on the rich storyline behind the game, as the last remnants of mankind hurtle towards a final, fateful reckoning...Watch the new clip below.
“The new release date is the ideal way to strike the balance between bringing the best out of Metro: Last Light and not keep the fans waiting longer than necessary.” , said Dr. Klemens Kundratitz, CEO of Koch Media. “We won’t leave that time unexploited and will work closely together with 4A Games to make the game even better. It will receive all the attention it deserves.”Metro: Last Light has been in development at the independent Ukraine studio 4A Games.
"Since it has been made public that we took over the Metro franchise, the fans keep asking for a release date. Now we can finally announce when they will be able to get their hands on the game! We would like to thank all of the Metro fans for their patience. And we can assure them that we have a lot more coming their way with the franchise.”, said Menno van der Bil, International Commercial Director, Deep Silver.
Beneath the ruins of post-apocalyptic Moscow, in the tunnels of the Metro, the remnants of mankind are besieged by deadly threats from outside – and within. Mutants stalk the catacombs beneath the desolate surface, and hunt amidst the poisoned skies above.Metro: Last Light is due on PC, Xbox 360 and PlayStation 3 in March 2013.
But rather than stand united, the station-cities of the Metro are locked in a struggle for the ultimate power, a doomsday device from the military vaults of D6. A civil war is stirring that could wipe humanity from the face of the earth forever. As Artyom, burdened by guilt but driven by hope, you hold the key to our survival – the last light in our darkest hour…
They fled to the refuge of the Metro and escaped Armageddon. Now beneath the toxic wastelands, these lucky few adapt to survive in this new and inhospitable world, an unrelenting purgatory.Fans might find this Preacher fellow familiar, as he was the one screaming to the skies when Moscow was burning in the previous live action trailer, Enter the Metro.
"They mocked and ignored me, said I was mad. Now in this purgatory, my enlightened words are their only truth..."
Throughout the development of Metro: Last light a small, dedicated team had been working on a number of multiplayer prototypes. After E3, we decided to fold this multiplayer team back into the main group and focus 100% of the studio’s resources on the single player campaign. As a result, Metro: Last Light will not ship with a multiplayer component.A brief Q&A explains that although they don't want to waste the efforts already invested in multiplayer, they have not formulated any plans to package it as post-release content, and that the game is still on target for it's early 2013 launch.
We’ve kind of been deliberately clear upfront that it was something that we’ve been doing. We’ve also tried to be very clear that it was something that the studio wanted to do -- it’s not something that’s been forced on them. We had prototypes up and running for 2033, and it was really resources more than anything that prevented us from realising those things in the first game.
They all have a very strong interest and background in multiplayer. It’s also really important for us to... Metro got to where it was because of the campaign. We’ve got an extremely passionate fanbase, and I want to be absolutely clear to you that we’ve not forgotten that that’s why people loved the first game.
Our commitment is to create a campaign that’s as long, and ideally significantly better -- certainly much more polished -- and you will absolutely get that from the game. So that’s why we’ve focused on campaign and story so much so far, so when we do finally show you the multiplayer, hopefully it will surprise you. You’ll have to wait and see.