Genre: | Action-RPG | ||
Developer: | Eidos-Montréal | Official Site: | https://guardiansofthegalaxy... |
Publisher: | Square Enix | Classification: | TBC |
Release Date: | 26th October 2021 |
All of the above, which only plays out as long as you allow it, stands as a testament to the care and reverence taken with this outing as more than just a seeming cash-in on Marvel’s current world domination. The game itself transcends the films and the comics without ever forgetting they came first. This fits snuggly as part of the slowly-growing list of comic book videogame adaptations that get the respective license right, and in this instance where, when judged against Square Enix’s other team-based Marvel venture, Marvel’s Avengers, it really shouldn’t be as good as it is. Scratch that. As incredible as it is.Click here for our full review.
This is the real deal, gang, and as far as team-based action-RPGs go, Marvel's Guardians of the Galaxy is right up there with the best of them.
MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows 10 64 bit Build 1803
Processor: AMD Ryzen 5 1400 / Intel Core i5-4460
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 1060 / AMD Radeon RX 570
DirectX: Version 12
Storage: 150 GB available space
RECOMMENDED:
Requires a 64-bit processor and operating system
OS: Windows 10 64 bit Build 1803
Processor: AMD Ryzen 5 1600 / Intel Core™ i7-4790
Memory: 16 GB RAM
Graphics: NVIDIA GeForce GTX 1660 Super / AMD Radeon RX 590
DirectX: Version 12
Storage: 150 GB available space
Blondie - Call Me
Blue Oyster Cult - Don't Fear The Reaper
Bobby McFerrin - Don't Worry Be Happy
Hot Chocolate - Every 1's A Winner
Wang Chung - Everybody Have Fun Tonight
Tears For Fears - Everybody Wants To Rule The World
EUROPE - The Final Countdown
New Kids on the Block - Hangin' Tough
Pat Benatar - Hit Me With Your Best Shot
Bonnie Tyler - Holding Out for a Hero
KISS - I Love It Loud
Flock of Seagulls - I Ran
Culture Club - I'll Tumble 4 Ya
Mötley Crüe - Kickstart My Heart
Simple Minds - Love Song
Rick Astley - Never Gonna Give You Up
Frankie Goes To Hollywood - Relax
Def Leppard - Rock Rock Till You Drop
Rainbow - Since You Been Gone
A-ha - Take On Me
Soft Cell - Tainted Love
Loverboy - Turn Me Loose
Autograph - Turn Up the Radio
Wham! - Wake Me Up Before You Go-Go
Scandal featuring Patty Smyth - The Warrior
Starship - We Built This City
Twisted Sister - We're Not Gonna Take It
Billy Idol - White Wedding
And on that note what we’ve got here is a fundamental difference -- across setup, approach and overall presentation. Even though this is another high-profile action-RPG with a look that is similar to the MCU but different (see: Triple-A cinematic), Guardians is not an online co-op affair. Or a game experience born from the style of looting and shooting found in Bungie’s Destiny, or Blizzard’s Diablo series. It’s also not a live-service game, or a drop-in and drop-out co-op narrative jam -- it is single-player only. And yet it’s still a game with action-RPG mechanics, albeit one filtered through the galaxy-hopping mixtape fun of Marvel’s Guardians. You are, in effect, Star-Lord.Click here for our Marvel's Guardains of the Galaxy deep-dive.
And we should press play on the Walkman there, because what we’ve seen so far in Guardians -- at its most basic core -- is a game that celebrates the humour and overall tone of the IP. This is off-the-wall heroing, with ragtag Kirby-inspired characters and galactic bads and spaces that really don’t have a ceiling on how whacky or insane they can, and should, be. But this also creates a worry point for the game. As in, how far did the studio go to deliberately get off the chain, versus pulling back on it for a more tangible, relatable experience? And if it was the latter, was this Marvel mandated, or Eidos-Montréal just not realising the full potential of a game and setting like this?