Post by Steve Farrelly @ 05:27pm 12/01/18 | 1 Comments
While we all fight the summer heat and count down the days to a cooler Australia, Ubisoft has made the wait for Autumn that much more exciting by revealing all-new downloadable content coming for the very excellent Mario + Rabbids: Kingdom Battle, featuring Donkey Kong.
And what's more, is this isn't simply a character addition to the game's roster, it will also feature a new DK-specific story, lengthening the game's campaign mode while serving up the renowned challenge Mario + Rabbids was praised for.
Check out the reveal trailer for the new DLC embedded below.
Post by Steve Farrelly @ 04:42pm 18/10/17 | 1 Comments
Bit of a mouthful that headline there, but reading through it is the least of your worries, as Ubisoft has released the "Ultra Challenge Pack" as part of the Battle Challenge DLC today, which promises to test the skills of even the most hardened Mario + Rabbids: Kindom Battle tactician.
The new content is available now from the Nintendo eShop for $10.45 standalone, but is also part of the Season Pass for the game, which is up on the eShop for $29.95. The new content features:
8 new Ultra Hard Challenges inside each world’s Secret chapter.
A new co-op campaign, composed of 5 exclusive co-op maps featuring Chain Chomps, Tornados, Boos and Pyroclasts.
If you missed our in-depth review and haven't checked out the game yet, have a read here. We liked it a lot. And watch a new trailer for all of the above, embedded below.
Post by Steve Farrelly @ 01:13pm 06/09/17 | 3 Comments
Ubisoft's Rabbid-invaded imagining of Nintendo's beloved (and once thought sacred) Mushroom Kingdom is amazing. It is a near-perfect gaming experience that transcends the franchise mashup selling point because its design is flawless in execution and pacing. And we can tell you just why, through our in-depth review!
Here's a snippet from our official thoughts on the Switch's other best game so far:
Bosses are also a very key focus in the game, and they’re both revelatory in the modern gaming landscape (in an ironic kind of way), and hilarious. The irony is because bosses aren’t entirely in vogue these days, but further to this is that the bosses in Mario + Rabbids: Kingdom Battle follow an old-school design philosophy that sees them usually go through three different phases before they’re toppled. But without that being the norm in contemporary gaming, it’s sort of a breath of fresh air. You know, “what’s old is new again”, type of thing. The hilarity side of them is strictly that the Rabbids component of the game has simply allowed Ubisoft to poke as much fun at Nintendo’s beloved characters as they please, and it’s hard to look past Rabbid Kong as far as their best enemy Rabbid creation goes. I desperately want a plush toy of him.