Genre: | Action | Players: | 1 to 0 |
Developer: | Avalanche | Official Site: | https://madmaxgame.com/ |
Publisher: | Warner Brothers Interac... | Classification: | MA15+ |
Release Date: | September 2015 |
Underneath all of this though, there is an enjoyable game. Mad Max fans will either like the ties to the current movie, and the gorgeous wastes Avalanche has created here, or they’ll loathe the treatment of the main character. For what it’s worth, I’m part of the latter group, but having pushed on through for the sake of review, I can say that it gets easier to deal with as the game progresses and eventually, you will start to enjoy the stage Avalanche has set here.Click here to loot our full Mad Max review.
The Mad Max video game introduces an original story set within the universe of Mad Max and features deep car customization that impacts its handling, metal-grinding vehicular action and gives players a vast arsenal of mobile weaponry within The Wasteland. Players become Max, the lone warrior who must fight to stay alive by engaging in vicious on-ground fighting, as well as physics-based vehicular combat, against savage factions who are fighting for domination and survival in this gritty, dynamic open-world.
To bring to life the dusty, post apocalyptic Wasteland of Mad Max, two cars were given the extraordinary makeover with artists covering each vehicle in a fine layer of dust and inscribing symbols and artwork inspired by the hotly anticipated game. Viewable here, a film-grade dust applicator was used to apply the dust with a range of techniques used to carefully etch intricate illustrations into the dusty canvas."This was definitely one of the most unusual projects we’ve ever been involved with," said Brode Compton, dust artist. "It was quite a challenge ensuring we achieved the look we were hoping for but we’re stoked with how they’ve turned out.”
Pioneered in the United States, dust art is a growing global phenomenon that has inspired artists from around the world to create roadside Renoir’s, motorised Michalangelo’s and V8 Van Gogh’s.
Sydney street artists, Blackbook Ink, are the first local artists to jump on this trend and were commissioned to bring interpret Mad Max’s unique style and vehicular vision into their craft.
“Well the game revolves around cars and car combat,” explains design director Magnus Nedfors. “The whole universe is a car-based cult, more or less. So it’s always difficult to design a new system for something like that -- how to create cars and so on, but we really tried to push it forward and make car combat a huge part of the game.”Click through for our Mad Max hands-on and developer interview feature.
This point is a design principle for the developer that sits alongside the core discipline for the series, but it’s where Avalanche has crafted its own story, because at the beginning of the game Max is stripped of “the last of the great Interceptors” and the player spends the game building a new car -- one the studio is calling the “Magnum Opus”. It’s a carrot I’m not convinced a lot of Mad Max fans are going to want to chase -- one of the fantasies of the series for fans, and a reason a true Mad Max game has always been wanted is to be able get behind the wheel of Max’s booby-trapped, heavily modified 1973 Ford Falcon XB GT Coupe.
Set in the post-apocalyptic future, the trailer provides a glimpse into the desperate struggle Max faces after losing it all – his family, his car, his sanity – and the steps he must take to survive in the harsh and desolate Wasteland. For the first time, players get an extended look at the deep car customization, metal grinding vehicular combat, brutal melee combat and a wide range of other activities they can engage in during their quest to build the ultimate survival vehicle, the Magnum Opus, and find solace in the Plains of Silence. All footage in the trailer is in-engine, comprised of actual game play and in-game cinematics.There's a lot to take away from this trailer, including the idea of hidden "tombs" of upgrades and collectables, factions, scrap as currency, your dog (maybe?) and eating to survive (including Dinki-Di dog food).
While we don't currently know that our petition (and loud yelling) were the main instigator, it's amazing to hear that a games company is willing to listen to its fans and come through with the goods, despite having already established their character's tone for the game beforehand. Well done Mad Max fans around the world, especially the vocal Aussies who stood up for an Australian icon.Attn. fans who want Max to have an Aussie accent in #MadMaxGame : It shall be so. We admire your loyalty. You have been heard.
— Christofer Sundberg (@CHSundberg) July 2, 2013