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Kingdoms of Amalur: Reckoning
Kingdoms of Amalur: Reckoning

PC | PlayStation 3 | Xbox 360
Genre: Role Playing
Developer: 38 Studios Official Site: http://www.reckoningthegame....
Publisher: Electronic Arts
Release Date:
9th February 2012
Kingdoms of Amalur: Reckoning

Genre: Role Playing
Developer: 38 Studios
Official Site: http://www.reckoningt...
Publisher: Electronic Arts
Release Date:
9th February 2012
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Monday, 8 June 2020
Post by KostaAndreadis @ 01:59pm 08/06/20 | 0 Comments
In 2012 we reviewed Kingdoms of Amalur: Reckoning scoring it a respectable 8.7 - citing its engaging combat and epic length as mystical feathers in its +8 INT RPG cap. With design input from comic legend Todd McFarlane and Elder Scrolls IV: Oblivion lead Ken Rolston it was also meant to be the first entry in a wider Amalur-verse.

Until the studio behind the game, 38 Studios, went bankrupt before its release. Thanks to a new Microsoft Store listing we now know that a remaster from THQ Nordic is coming very soon - with the title Kingdoms of Amalur: Re-Reckoning. As per the description it promises to bring updates to both the visuals and gameplay - "Remastered with stunning visuals and refined gameplay Re-Reckoning delivers intense, customizable RPG combat inside a sprawling game world."

Here are a few screens from the listing.




And with THQ Nordic at the helm, and the studio behind the Darksiders remaster giving the Kingdoms of Amalur a 2020 sheen, there might also be plans in place to create something new for the franchise in the future.
Wednesday, 11 April 2012
Post by Eorl @ 11:07am 11/04/12 | 0 Comments
Last week EA and 38 Studios announced a new DLC titled Teeth of Naros for their recent RPG Kingdoms of Amalur: Reckoning, where players will battle upon dangerous lands and fight for survival amongst a new race of giants. Today new screenshots have been released to help those adventurers brave enough to wander through the dangerous environment.
The Teeth of Naros DLC and the journey through the mysterious land will feature:
  • A New City – Explore the city of Idylla, which magically floats in the sky above the Teeth of Naros featuring more than 20 side quests, multiple dungeons and a mysterious new race
  • New Enemies and Dungeons – Players will take part in a crucible of faith and tribulation with new dangers and enemies as they journey through five enormous new dungeons
  • New Twists of Fate and Items - Three new Twists of Fate, nine new armor sets, six new shields and 18 new unique weapons for players to choose from as they journey through this new world
You won't have to wait long for the new DLC as it's scheduled for a April 17th release on Xbox Live for 800 MS Points, and PlayStation Network, Origin and Steam for $9.99.

You can check out the latest screenshots by hitting the thumbs below, or head over to our game page for more. You can also check out AusGamers review, as well as the DLC trailer showing off the new features in action.

Wednesday, 21 March 2012
Post by Eorl @ 11:13am 21/03/12 | 1 Comments
Electronic Arts, 38 Studios, and Big Huge Games today released their first DLC pack for Kingdoms of Amalur: Reckoning, titled The Legend of Dead Kel. While some gamers may still be hesitant on the new age of DLC, others are eager to expand their adventures.
Featuring a enthralling tale of intrigue, danger and dark magic on the island of Gallows End with mysterious characters, a host of new side quests, treacherous battles with new enemies and exciting new challenges. The Legend of Dead Kel gives players access to Gallows End, a gigantic new landmass to explore where players can claim ownership of a vast personal estate and experience new weapons, Twists of Fate and other perks against new enemies.
The DLC pack is now available on Xbox 360, PlayStation 3 as well as Steam and Origin for PC. The price tags for this hefty piece of DLC are 800 MSP on Xbox Live and $9.99 on Steam, Origin, and PSN.

You can check out the trailer below which shows off what to expect and you can also check out our game page where we have all the latest news, screenshots and our review on what we thought about Kingdoms of Amalur: Reckoning.

Thursday, 1 March 2012
Post by Eorl @ 04:06pm 01/03/12 | 2 Comments
EA, 38 Studios, and Big Huge Games have unveiled their first DLC, The Legend of Dead Kel for Kingdoms of Amalur: Reckoning, the critically acclaimed open-world action role-playing game.

Featuring a mysterious tale of intrigue, danger and dark magic on the island of Gallows End, players will encounter shadowy characters and new enemies, and will experience a host of new side quests, treacherous battles and exciting new challenges.
The Legend of Dead Kel DLC and the story of Gallows End will feature:

An Epic New Questline – The Legend of Dead Kel is only part of the story of Gallows End. It intertwines with numerous side quests, multiple dungeons to explore and a colorful cast of characters

New Enemies, Dungeons, Items – Multiple new enemies and enemy variants, a new dungeon type: Dverga Fastings, three new Twists of Fate, eight new armor sets, eight new shields and 18 new unique weapons

The Ultimate Player Housing – Gravehal Keep is more than just player housing, it's a massive estate with multiple buildings and a full retinue of retainers, each with their own back stories, side quests, perks and quirks

Tons more to Explore – The Legend of Dead Kel DLC adds in more than 15% of additional land to traverse and explore in the already massively expansive world that is Amalur
Those eager to discover new and exciting places will have to wait until March 20th when the DLC will be available on Xbox Live, PlayStation Network, Origin and Steam.

Anyone still sitting on the fence and wants to know more can check out our in-depth review (AusGamers 8.7/10). You can also check out the screenshots below showing off some the lush details in this upcoming content expansion.

Thursday, 9 February 2012
Post by Eorl @ 11:17am 09/02/12 | 2 Comments
The highly anticipated single-player RPG from the minds of 38 Studios and the writings of R. A. Salvatore is now available for Australians to play.
Dead is dead. Or so it seems.

Your body was left to rot in a pile of corpses, another failed experiment. But you are alive. Unbound by the chains of Fate, you are free to choose your Destiny. And with the Faelands enveloped in the Crystal War, your power will not go unnoticed—by friend or foe.

Harness awakening magic in Kingdoms of Amalur: Reckoning™ and discover how its fluid action combat sets a new standard for single-player RPGs.
You can check out the new trailer embedded below, titled "The Change", challenging the player to become the hero of Amalur.

Let us know in the comments on your adventures in the world of Amalur so far, and if you are still undecided you can check out ko-zee-ii's review where he gave it a solid 8.7/10.

Wednesday, 8 February 2012
Post by trog @ 05:15pm 08/02/12 | 23 Comments
Dave "ko-zee-ii" Kozicki has completed the epic battle that is Kingdoms of Amalur: Reckoning, EA's latest blockbuster role player. Boasting a huge game world with many hours of entertainment, the game promises much fun - and Dave takes it through its paces to find out if it delivers:
Kingdoms of Amalur: Reckoning is all about action and doesn’t want to constrain you to one style. You can play as your classic rogue using the longbow, daggers and faeblades (the coolest weapon around) and get all stabby-stabby quick-time stealthy assassin-ninja style. You can call down the thunder as a mage using staffs and other magically imbued items, or grab a hammer or any other monolithic sharp pointed-ended thing and simply beat the crap out of enemies as a warrior and that’s just the tip of the iceberg.
Check out our review for all the details. The game is due for release later this week - make sure you check out our game page for the best deals.
Tuesday, 10 January 2012
Post by Dan @ 11:07am 10/01/12 | 1 Comments
The developers over at Big Huge Games and 38 Studios have officially announced the PC system requirements for their upcoming open-world RPG Kingdoms of Amalur: Reckoning, and as we've come to expect from multi-platform titles this late into the lifecycle of the current consoles, they're quite low.

The baseline minimum requirements are a dual core CPU (2.2GHz Intel or 2.6GHz AMD), a Nvidia GeForce 8800 GT 512MB or ATI Radeon HD3650 512MB, 2GB of RAM for Windows 7 (or only 1GB if you're still running Windows XP), 10.5GB of free disk space and Direct X 9.

Recommended is a quad core CPU (2.4GHz Intel or 2.6GHz AMD), a Nvidia GeForce GTX260 1GB or ATI Radeon HD4850 1GB, 4GB of RAM for Windows 7 (or only 3GB for Windows XP), 10.5GB of disk space and DX 9.

As we confirmed in our recent interview with Lead Systems Designer Ian Frazier, there's no special DX11 extras in store for the PC version, but it will have better shadow and shadow quality and obviously the ability to run at higher resolutions than the 720p limited consoles. But the most interesting PC-specific feature -- particularly after the recent Skyrim experience -- is the intriguing, dynamic UI:
If you’re on the PC, you play with mouse and keyboard and “you don’t want any of that console crap” so you set aside the controller, then it’s setup not totally dissimilar to an MMO. You’ve got an ability bar across the bottom of the screen that will work with the number keys -- you can map abilities onto that.

The other interesting thing about it is that if you prefer the console controls: if you plug in an Xbox 360 controller and you start fiddling with it, the game will instantly and automatically switch to that and the UI will change -- you’ll have a console-style UI. Then if you’re like “no, screw that”, sit that down and start moving the mouse, it’ll instantly switch back to the PC UI and you can do that whenever you want, you don’t have to change any options or anything, it just works.
It sounds promising enough, but we'll have to wait and see just how well it really "just works".

Kingdoms of Amalur is poised for a February 9th 2012 launch on PC, Xbox 360 and PlayStation 3.
Wednesday, 30 November 2011
Post by Steve Farrelly @ 04:13pm 30/11/11 | 0 Comments
You might be slaying dragons, wooing woman or buying property in Skyrim, but your RPG devotion need not stop at Tamriel's northern most province. Early next year 38 Studios and Big Huge Games will be unleashing their monster RPG, Kingdoms of Amalur: Reckoning, which boasts an equally large world, thousands of weapons and other collectibles and quests galore. But it also has something a little different to most other RPGs of this nature: fast-paced, frenetic combat.

We had a chance to speak with the game's Lead World designer, Collin Campbell, while out at a recent EA event in Vegas, and have a full written interview (the video was unusable due to inebriation on my part - Jetlag and Vegas' fault, honest).

It's still very insightful though, and well worth a look for anyone bitten again by the fantasy RPG bug.

Click here to read the full interview.
Monday, 14 November 2011
Post by Steve Farrelly @ 01:24pm 14/11/11 | 6 Comments
You might be living it up in the Nord land of Skyrim at the moment, but there's another hefty RPG still to come with its feet firmly planted in high-fantasy.

Kingdoms of Amalur: Reckoning is a new action/RPG coming from Big Huge Games and 38 Studios with animation directed by Todd McFarlane, a story penned by R.A. Salvatore and features creative direction from the enigmatic Ken Rolston (Morrowind, Oblivion). In short, it's another huge game that will definitely keep you grinding away in a lush fantasy setting.

The teams at work on this though, are definitely trying a few new things in the genre, some of which are explored in this new video you can watch embedded below.

.

Wednesday, 31 August 2011
Post by Steve Farrelly @ 05:03pm 31/08/11 | 9 Comments
At this year's GamesCom, I had a chance to chat with RPG development legend, Ken Rolston, supposedly about his new game, Kingdoms of Amalur: Reckoning, but instead we got into a heady discussion about RPGs on the whole.

The interview is a lengthy one, but well worth a look for anyone interested in the genre, his previous work (Morrowind, Oblivion), or unhinged developer insights into the industry and where it both succeeds and fails. There's also a lot of discussion on what is and isn't possible in the role-playing game space that is equally interesting for budding designers or writers. Oh, and he does talk a little about Reckoning ;)

"I think the market is being fabulously well-served," he expresses in our interview. "I also think that below the triple-A level there are a lot of interesting games that aren’t so polished; that won’t make assloads of money; but are eminently stealable from, many delicious things."

It really is an interesting conversation, and as usual we have it in both video and transcribed form. Click here for the full feature.
Friday, 19 August 2011
Post by Steve Farrelly @ 03:11am 19/08/11 | 0 Comments
Now, when I say "hands-on", I don't really mean hands-on, I mean *kind of* hands-on. The truth is, we were all given a basic taste of how the game's combat feels with combat-specific areas.

While this might not sound like much, our short amount of time was actually quite revealing in how the game's combat plays, and feels, and gave a lot of immediate insight into the types of systems we'll be playing with when the game launches next February.

For anyone else not so in the Reckoning know, we've already had two in-depth previews from both Dan and myself, revealing much, much more.

Click here for the new hands-on preview and stay tuned for more from the team and game here on AusGamers.
Wednesday, 17 August 2011
Post by Steve Farrelly @ 12:48am 17/08/11 | 0 Comments
More announcements from EA at this year's GamesCom, with 38 Studios and Big Huge Games' Ken Rolston coming out and, among literal dances of love for his forthcoming title Reckoning -- which also includes the work of R.A. Salvatore and Todd McFarlane, among many others -- revealed the game would be launching in Europe February 10, 2012.

With the likes of Skyrim in November, Mass Effect 3 in March and now Reckoning in February, we're in for some serious love on the RPG front very soon.

Stay tuned to AusGamers for more on Kingdoms of Amalur: Reckoning and many others from GamesCom in the coming days.
Wednesday, 20 July 2011
Post by Steve Farrelly @ 05:00pm 20/07/11 | 0 Comments
A few months back Dan was invited out to a special event in the UK which featured Kingdoms of Amalur: Reckoning from 38 Studios and Big Huge Games which is essentially an amalgalm of the best of the best when it comes to RPGs. His write up was awesome and painfully in-depth (it took me ages to try and find stuff he didn't mention to talk about), but at this year's E3 I sat in on another preview of the game, quite different to the one he was shown, and have compiled my own account, accordingly.

So the basic idea is, if you're even remotely interested in RPGs, or in-depth gaming with utterly satisfying combat, this might be just the game for you.

Click here for our updated preview.
Thursday, 30 June 2011
Post by Dan @ 12:05pm 30/06/11 | 1 Comments
At E3 2011, the developers from Big Huge Games and 38 Studios recorded a Live Dev Chat for their upcoming RPG Kingdoms of Amalur: Reckoning. Over the past week, they've been serving it up online in parts and the third and final video is now out making up a total of 43 minutes of worth of Reckoning action.

The videos feature extensive developer narrated walkthroughs of different sections of the game as well as responses to many community-submitted questions. Unfortunately the video quality of the actual game footage isn't the best, but this is still definitely worth watching for the vast amount of information it offers about the game. Hit the links below for the 3 parts:Kingdoms of Amalur: Reckoning is currently poised for an early 2012 release on PC, Xbox 360 and PlayStation 3.
Friday, 13 May 2011
Post by Dan @ 11:25am 13/05/11 | 6 Comments
A few months after the event, EA and 38 Studios have released some of the promised gameplay footage from the PAX East 2011 presentation where they showed their new action RPG Kingdoms of Amalur: Reckoning to the world for the first time.

Today's clip offers five minutes of gameplay footage, narrated by Lead Designer Ian Frazier and although it's only a small section of the demo that was shown at PAX, it does offer the best look at the game of any of the released media so far.

In particular, the video illustrates how much more attention the team are paying to character animations in the game. Where most Action-style RPG games will just have you wildly swinging a sword at your foes ad-infinitum, you'll see in the video that Reckoning has a much more kinetic and dynamic way of presenting combat interactions.

Watch the new video below or click here for the HD option.

For complete impressions based on our viewing of the full 30 minute demo presentation last month, check out our first-look preview.

Wednesday, 13 April 2011
Post by Dan @ 03:36pm 13/04/11 | 2 Comments
A new gameplay trailer from Kingdoms of Amalur: Reckoning has made its way online, offering the first look at the upcoming "open world action RPG" from 38 Studios and Big Huge Games with collaborators that include best-selling fantasy author R.A. Salvatore, comic and animations legend Tood McFarlane and Lead Designer of the Elder Scrolls games Morrowind and Oblivion Ken Rolston.

Watch the trailer embedded below or click here for the HD option.

Reckoning was one of the stand out titles that AusGamers had a chance to check out at the recent EA Spring Showcase event in London, so if you're an RPG fan, be sure to check out our first-look impressions as well as our interview with Lead Designer Ken Rolston.

Tuesday, 12 April 2011
Post by Dan @ 08:06pm 12/04/11 | 1 Comments
Following up our first-look preview write-up, AusGamers also managed to get some face time with Reckoning's Lead Designer, Ken Rolston -- who many will know for his work on Bethesda's Elder Scrolls titles, notably Oblivion and Morrowind.

It's not your standard interview, but I can say that Ken was absolutely delightful to chat to. He is such a terrific character, a little eccentric and so incredibly passionate about role playing games. Picture him like the guy that gives you your first sword in The Legend of Zelda: "it's dangerous to go alone, take this!" and you'll have some idea.

We only managed to hit three of our questions, which is a shame as I really wanted to ask about possible mod-support in the game, but there's certainly no lack of other information. We touch on Ken's thoughts on the game's lore, working with Todd McFarlane and the absense of co-operative multiplayer.

Click here to read the full interview.
Post by Dan @ 07:58pm 12/04/11 | 0 Comments
One of the big draws at the EA Spring Showcase event in London last week was Kingdoms of Amalur: Reckoning. An "open world action RPG" that up until now, we had only seen a handful of screenshots and a cinematic trailer, so we were incredibly interested to see how this game would actually look in motion.

The debut title from 38 Studios with Big Huge Games has some big-name contributors that include R.A. Salvatore, Todd McFarlane and Lead Designer of Oblivion and Morrowind, Ken Rolston.

Read our in-depth first-look preview to find out everything about the game that we did.

Kingdoms of Amalur: Reckoning is in the works for PC, Xbox 360 and PlayStation 3 and is rumoured for an early 2012 launch.
Friday, 23 July 2010
Post by Steve Farrelly @ 12:44pm 23/07/10 | 5 Comments
What do you get when you combine New York Times Best Selling Author, R. A. Salvatore, Spawn creator Todd McFarlane and Elder Scrolls IV: Oblivion Lead Designer, Ken Rolston, under the publishing might of the likes of EA? You get Kingdoms of Amalur: Reckoning, an action/RPG that might just blow you away.

Revealed proper at Comic-Con, the new title looks to offer the sort of game adventure/action/RPG junkies crave, while the official site's overload of info is enough to give anyone's gaming lobe a raging... expletive. Check out a host of screens and artwork right here, or from our selection below, and check out the embedded trailer to start getting all excited.

One thing is for sure, EA are really showing their drive to push the industry forward in terms of new IP with talented peeps. Stay tuned for more as we get it.