Genre: | Adventure |
Classification: | PG |
Release Date: | 28th January 2020 |
That’s right, Valued Employee, your journey to ARY-26 as part of the Pioneer Program is now even better (improving on perfection has been hard!) with juicy DLC, new ads, bonus chats with Martin Tweed and an enhanced photo mode! Even better, the game is now fully optimized for new consoles AND features a Performance vs. Graphics option. Honestly, you barely deserve it, but you’re welcome. We’ll give you a moment to collect yourself and digest that amazing news.The updated version of the game releases on February 14 and will be a free upgrade to anyone who already owned it on a previous-gen machine. New buyers will find the game for less than $60 AUD.
Digested? Good. Experience planets ARY-26 and DLC-1 with support for up to 4K (native or upscale) on PlayStation 5 and Xbox Series X/S. And if you previously bought the game, you get the upgrade for free! What a time to be alive!
As you might already know, Kindred Aerospace is responsible for determining the viability of human life on planet ARY-26. Data suggests the planet’s atmosphere may have hallucinogenic properties, but as you know, we have a strong anti-drug policy. Learn about the planet’s undiscovered flora and fauna and document the bizarre life forms our researchers have scientifically classified as “icky.” Conduct research with the standard tools of the trade: laser pistols, bombs, acid, and other explosives or requisition ARY-26’s resources to create tools using 3D printing technology. Just remember that your benefits don’t include health insurance. You die, it’s your fault, Valued Employee.
“We’ve been through an acquisition, we’ve been made redundant, we’ve formed a new company, and reacquired our IP, but some way, somehow, the Employee of the Month Edition of our wacky game is finally coming to new consoles,” said Alex Hutchinson, Creative Director, Raccoon Logic, weeping only a little. “Thanks to everyone who supported us, especially you, Value Employee. You’re my favorite, whatever your name is.”
“There's not enough humour in games,” Alex Hutchinson, Creative Director at Typhoon Studios, tells me. We’re discussing the studio’s first game, the vibrant space adventure Journey to the Savage Planet. A comedic and vibrant look at space travel and exploring the unknown reaches of space – for profit.
Playing the game ahead of our discussion, one of the main takeaways or revelations was that you could describe Journey to the Savage Planet (or, JTTSP for short) as a comedy long before you began thinking about its mechanics. Or how it might fit into a certain mould or type. “The idea of creating a satire was one of our earliest touch points,” Alex continues. “It came out of a desire to make something upbeat and optimistic - to make something earnest and different to what’s out there.”
At a glance Journey to the Savage Planet might have the air of an action or survival game, which is a fair assumption to make when seeing its first-person viewpoint and main character walking around with ray-gun in hand. And sure, this is a well we visit far too often at AusGamers, but Journey to the Savage Planet is more Metroid Prime with light combat or even Super Mario 64 than No Man’s Sky.
As an explorer for the fourth-best name in space exploration, Kindred Aerospace, it’s up to you to catalog the fauna and alien life found across a strange new planet. The mission? To collect enough data to figure out if it’s suitable for colonisation. Human colonisation. Soon you discover a mysterious tower floating in the air in what looks like a sky fortress adorned by waterfalls.
Once you begin to visit new biomes and stumble upon strange statues and alien structures both natural and built by some form of intelligence, the world of AR-Y 26 quickly becomes the star of the show. Discovery is here in spades and it’s also matched by some excellent writing that never falters in the comedic sense or that of the alien-world awe you want from a good sci-fi. Level design, and we’re talking classic level design on display, grows in scope and complexity and verticality in a way that one can’t help but think about some of the great platformers and adventure games of the last few decades.