- Unleash your sword in a targeted direction, continuously dealing 31 damage to enemies caught in its path.
- Cost: 40 Mana
- Cooldown: 6 seconds
Blood Rage (W)
- Passive: Basic Attack and Ability damage cause enemies to bleed for 46 damage over 4 seconds. Stacks 5 times.
- Active: Qhira deals 33 damage and heals for 88 health per enemy Hero affected. Damage and healing is increased by 50% per each additional stack on that Hero.
- Cost: 35 Mana
- Cooldown: 8 seconds
Revolving Sweep (E)
- Attach your sword to the first enemy Hero hit, Stunning them for .25 seconds. Once attached, Qhira avoids Basic Attacks and becomes immune to all effects, rotating around the target for 2.75 seconds, and dealing 109 damage to any enemies between you and the target. Reactivate to send you to the target’s location, knocking them back, dealing 112 damage and Stunning them for .75 seconds.
- Cost: 70 Mana
- Cooldown: 16 Seconds
Grappling Hook (D)
- Qhira fires a Grappling Hook that pulls her to any terrain it contacts. If an enemy Hero is hit, they take 36 damage and Qhira launches at them, dealing an additional 112 damage on impact. Can be used while Revolving Sweep is active.
- Cooldown: 25 Seconds
Unrelenting Strikes (R1)
- Deal 46 damage to all nearby enemies every .5 seconds for 2.5 seconds as your sword grows outward. Upon expiring, deal 86 damage to all nearby enemy Heroes and Stun them for .75 seconds.
- Cost: 60 Mana
- Cooldown: 75 Seconds
Final Strike (R2)
- After 1 second, strike your sword in a line to deal 432 damage to all enemies in its path. This damage is increased by 25% to any enemy below 50% Health.
- Cost: 45 Mana
- Cooldown: 40 Seconds
Fel Claws (Q) - Violently slash in the chosen direction, dealing 72 damage to enemies. Reactivate to slash up to 2 more times. The third slash stuns enemies for 0.75 seconds.
Necrotic Embrace (W) - Desecrate the air, dealing 110 damage to nearby enemies and gaining 25 Armour for 3 seconds.
Night Rush (E) - After 0.75 seconds, gain 50% Movement Speed for 2 seconds. While active, Mal’Ganis can move through enemy Heroes and put them to Sleep for 2.5 seconds.
Vampiric Touch - Mal’Ganis heals for 45% of damage dealt to enemy Heroes and 15% of damage dealt to non-heroes.
Carrion Swarm (R1) - After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 132 damage per second to enemies. Vampiric Touch heals for 100% of Carrion Swarm’s damage to Heroes.
Dark Conversion (R2) - Channel on an enemy Hero for .75 seconds, then swap Health percentages with the target over 3 seconds.
Dive behind enemy lines to defeat the Raven Lord’s generals and stage a last-ditch defense of King’s Crest. Complete four Questlines (with four Quests each) to unlock themed rewards. Once all four generals are defeated, choose between two Quests in a final act of resistance against the Raven Lord. Unlock a different Tombstone Mount depending on the final Quest you choose.
“We knew we wanted to bring Warcraft into the Nexus with a Battleground,” Matthew Cooper, Lead Content Designer on the Heroes of the Storm team, tells me. “Around the time the team was wrapping up our two Overwatch Battlegrounds we were already starting to talk about it - we had to do Warcraft. The question then became which Battleground? What look and feel do we want. Alterac Valley was an obvious one because it's such an iconic Warcraft moment where you have the Horde and Alliance fighting against this visual backdrop of snow, mountains, and everything else. Stuff we don't have in Heroes of the Storm, so that became the starting point last year.”
New Map – Alterac Pass: A snow-covered, three-lane Battleground that is the first to bring a piece of the World of Warcraft’s Alterac Valley to the Nexus. Raze keeps, gather forces, and defeat your opponent’s legendary General: Drek’Thar for the Horde, and Vanndar Stormpike for the Alliance.
New Map Mechanic – Cavalry: Your Cavalry units have been captured by the enemy! Your goal is to break them out of Cages on the map while preventing the enemy team from doing so. Channel on the enemy Cage to gain control of it, then maintain control until your prisoner is freed. After a short delay, the winning team will spawn a Cavalry unit in each lane, boosting the movement speed and
damage of nearby allies.
Lay Siege to your Opponents: Standard cores have been replaced by Generals who will fight back when attacked! Generals can be attacked after one keep is destroyed, but they gain 20 armour from each keep that’s still intact—destroy all three enemy keeps to diminish their defenses.
Destroy Keeps to Spawn Reavers: When a keep is destroyed, the enemy team will begin to spawn melee Reaver minions instead of catapults. Reavers lead your other minions into combat, and serve to tank the brunt of the enemy General’s attacks.
New Hero – Yrel: This Draenei paladin is a deliberate melee warrior with heavyweight abilities and a unique gameplay style that rewards premeditation and commitment.
New Event – Echoes of Alterac: It’s time to pick a side! Declare your allegiance to the Horde or the Alliance, then complete the following questline and unlock your faction’s Warcraft themed rewards, including a portrait, banner, and mount.
Raid the Nexus for Epic Loot: Get your hands on new Warcraft-themed skins, mounts, sprays, and more via Echoes of Alterac loot chests and three event-exclusive bundles, or craft them with Shards!
On the decision to delve deeper into the lore of the Nexus.
“While we continue to look forward to bringing Blizzard heroes into the Nexus, we also wanted to explain a little more about what the Nexus is all about. Until now, we’ve mostly waved our hands as we brought in existing Blizzard characters and didn’t do much to address the Nexus. We feel now is a great time to dive deeper into the lore of Heroes of the Storm to provide better connections between everything coming into the game, and to allow us to explore entirely new ideas.”
Transforming a character like Tyrael, the angelic force of power from the Diablo franchise was not as simple turning his wings into shiny pieces of metal. “[Tyrael] was actually more challenging and his look was one of the things that wasn’t a one-to-one transition,” Michael tells me. “The wings on Tyrael are programmatically animated in the engine (via ribbon FX) and there are only two organic wings on Seraphim which behaved completely different. On top of that, there’s a total of six wings on Mecha Tyrael that had to be considered. Iterations ranged from “did absolutely nothing” to “always in the way”. In the end I think we found a good balance.”
Throughout the history of Azeroth, there are few mortals of greater notoriety than Garrosh Hellscream. A powerful warrior and tactician of the Horde, Garrosh was heralded as a hero of his people after having successfully countered the armies of the Lich King during the Warsong Offensive in Northrend.
Now, this proud and fearsome warrior has crossed over into the Nexus, seeking to champion his cause by challenging all who would stand in his way. For Garrosh Hellscream, there can be no peace. There is only victory… or death.
The fourth and final week of the Nexus Challenge 2.0 event is now available! Players who completed last week’s quest earned an Overwatch Nexagon mount, a D.Va spray, portrait and banner in Heroes of the Storm, and a D.Va spray and player portrait in Overwatch. This week, players who complete five games with friends will be rewarded with 10 Loot Chests in Heroes of the Storm, and 10 Loot Boxes in Overwatch! This is the last chance to complete the Nexus Challenge 2.0 quests, so jump in with a friend and earn exclusive loot before it’s gone! As a reminder, all previous quests will remain active, and can be completed, until the event end on 23 May.
D.Va has two modes: Mech Mode and Pilot Mode. When her Mech is destroyed, she is ejected after 0.75 seconds and can continue to fight out of her Mech. In Pilot Mode, each Basic Attack she deals reduces the cooldown of Call Mech by 0.5 seconds. While on foot she can use a mount to get around the map quickly. In Mech Mode, D.Va can shoot while moving, but her movement speed is reduced by 15%. Her Mech Mode Basic Abilities include: Defence Matrix, which channels a defensive field for 3 seconds, reducing the damage dealt by enemy heroes inside it by 75%. Damage dealt to the Mech by enemies within the Defence Matrix still grants Self-Destruct charge. D.Va also has Booster, which increases her movement speed by 125% for 2 seconds; enemies that are hit while boosting take damage and are knocked away. When D.Va is in Mech Mode and her Self-Destruct has charged, she can eject from her Mech which will explode after a 4 second delay, dealing medium to massive damage in a large area, radiating from the centre of the blast.