Post by Steve Farrelly @ 03:58pm 20/12/17 | 0 Comments
Our Hand of Fate 2 review is finally ready for consumption. We waited to review the Xbox One version of the game, and then got unbelievably drawn into the experience, drawing out our review a little. Timely, though, Brisbane-based developer Defiant has announced that starting today, new content is going to start trickling out for the game, with PC, Mac and Linux ahead of the console queue.
On the game's newly released content:
Hand of Fate 2, the acclaimed action RPG from Defiant Development, will deal in multiple additions of downloadable content. The first free piece, arriving on Steam, Wednesday, 20 Dec., 2017, will add the Dealer as a new companion character. Like all DLC, this will appear on PlayStation 4 and Xbox One in 2018.
The Dealer will join the adventuring party once the player successfully completes the final challenge. A master of the Game of Life and Death, he can influence any tabletop gambit, though at great personal cost. In combat, the Dealer employs an arsenal of ranged attacks to ensnare his opponents.
The Dealer will deliver new quips and insults, evoking responses that have made this supporting character the series' most memorable personality. Anthony Skordi, best known in the world of games for bringing to life characters such as Mass Effect 3's Leviathan and Admiral Garrick Versio from Star Wars: Battlefront II, once again lends his vocal talents to voice the Dealer.
Released Nov. 7 across PlayStation 4 and Steam, prior to its arrival on Xbox One earlier this month, Hand of Fate 2 has sold more than 100,000 copies across all platforms. The first entry in the franchise had more than 2.5 million downloads. Hand of Fate: Ordeals, a tabletop adaptation of the series and the most-funded Australian tabletop game in Kickstarter history, will release in Q2 2018.
And now, words from our review (after the new content video embed).
On the surface, not a lot has changed. This is a Roguelike-esque experience with cards. It’s not a CCG. It has combat and puzzle-solving, it employs a greater emphasis on player-input on the chance portion of the game (either a narrative ruse concocted to bring “The Dealer” even more to life, or a happy coincidence), and it’s ever-playable. In fact, if you want a game that’s going to engage you over and over again -- with player-invested differentials -- this Holiday period, I can’t recommend Hand of Fate 2 enough. It has challenge; it’s difficult, but there’s the always-frustrating hand of chance, bolstered this time around with the inclusion of Dice and a Pendulum mini-game that’s all reliant on you, as well as new card games. The Dealer tracks your progress through all of these activities, too. He never forgets, and reminds you of that throughout.
Post by KostaAndreadis @ 11:42am 29/11/17 | 0 Comments
With a November 7 release date, and the title already available on PlayStation 4 and PC, Hand of Fate 2 from Australian studio Defiant Development was all set to launch alongside the Xbox One X. With 4K support and additional features taking advantage of Microsoft's new console. But, the release got delayed for some final polish, and we're happy to announce that Hand of Fate 2 will be out this Friday on Xbox One with Xbox One X support.
For those that need a refresher Hand of Fate 2 is the sequel to the critically acclaimed original that blended table-top board-game progression with RPG mechanics and action along the lines of a hack-and-slash epic. From the improved combat to the more intuitive interfaces, it's safe to say that we've been keen to check this out for a while. So stay tuned for our review.
Post by KostaAndreadis @ 04:11pm 01/11/17 | 2 Comments
Where we bring you the cream of crop, our picks of the great indie titles from this year's PAX showcase. First up, the locally developed sequel to the awesome action-RPG meets card-game and board-game thing - Hand of Fate. Launching next week, we got to go hands on whilst chatting to the developers about what's in store.
First off, as huge fans of the original we did feel that ultimately it didn't quite live up to the promise of the, err, premise. A sentiment that the team also felt was true. Which is why they've spent the better part of two plus years working on improving just about every aspect of the game. And even though the vastly improved combat, both visually and mechanically, is probably the main thing that stands out with Hand of Fate 2 it was the little things that made us smile.
Take for example the improved inventory and shopfront mechanics, which are now entirely text-based and in-line with the card and encounter descriptions. Even though this might sound like a step back from the fully rendered campsite and shopkeepers found in the original, text makes more sense tonally. Plus, it does away with needless multiple load screens and makes everything feel more coherent as a complete RPG experience.
Speaking of RPG stuff, with several new cards, items, weapons, and other abilities Hand of Fate 2 completely rewrites the combat system for a fast, fluid, and strategic approach that is, well, a revelation. In the original the idea of action-RPG combat in a card-based adventure ended up being more impressive than the execution. This time around though, just wow. The animations are fluid, parries and dodge manoeuvres telegraphed and easy to come to grips with. And boss battles are both intense and reliant on how well you prepare and what items you bring to the table-top.
Hand of Fate 2 launches November 7 for PC, Xbox One, and PS4. Developed by Aussie studio Defiant Development it's also one of the only (or only) homegrown release to take full advantage of the Xbox One X from day one. We got to experience quite a lengthy session with the game at PAX and walked away not only impressed, but fairly certain this is going to become one of the sleeper hits of the year.
Post by Steve Farrelly @ 12:17pm 05/10/17 | 1 Comments
The hotly anticipated sequel to the award-winning Hand of Fate from Brisbane-based studio, Defiant -- Hand of Fate 2 (duh), has just had its confirmed release date revealed. Alongside news of the game releasing next month comes confirmation it will also be 4K compatible with Xbox One X.
November 7 players will be able to get their action-RPG roguelike-like adventure card game on (way to over-complicate, Defiant). The game releases alongside Xbox One X but will also be available on PC and PlayStation 4, with the studio today also revealing the fourth and final companion character.
Companions, a new addition to the Hand of Fate franchise, offer support in battle, exclusive perks in the meta board game, dialogue options, and have their own storylines. In combat, Ariadne acts as a melee tank character with armor break abilities, while in the board game she can duplicate cards in games of chance to improve the player’s odds dramatically.
Hand of Fate 2 once again challenges players to overcome trials built from collectible cards, handed out by the Dealer. Each card will test players with hack-and-slash combat, dangerous locales to explore, tense minigames, or Dungeons & Dragons-style decisions. A new map-based overworld allows players to discover and unlock those challenges in entirely new ways.
The sequel also introduces a variety of new features, including weapon types and associated fighting styles, cards that can provide a powerful boost, different victory conditions for combat and the dealer’s card game, as well as all-new bosses, enemy types, and storylines.
The Dealer, Hand of Fate’s magical antagonist, returns seeking vengeance following his defeat in the first title. Under the destructive influence of Hand of Fate’s original hero, a xenophobic tyrant has crowned himself emperor, banned all magic and exiled the non-human races. Hand of Fate 2’s new hero must master the Game of Life and Death to exact the Dealer’s revenge and topple the oppressive empire.
“We’re excited to finally lock in a release date for Hand of Fate 2,” said Morgan Jaffit, Director, Defiant Development (via press release). “The team has been keeping our heads down working on the game, and now that we’re nearly done, I can safely say this marks a new chapter in the level of quality we can achieve. I’m incredibly proud of this group and can’t wait to show their work to the world.”
On top of all this exciting news, the studio also revealed you'll only need to fork over $30 bucks Australian.