28th August 2012
"You will simply arrive in a map and be assigned to the version of that map that makes the most sense for you as selected by the megaserver system we’ve developed. This new system takes your party, guild, language, home world, and other factors into account to match you to a version of the map you’re entering. This will increase the odds that you’ll see the same people more often and play with people of similar interests."Of course, the idea of one large server bringing together the entire region playerbase is a solid theory, questions still remain as to how this practice will work. Some of those have been answered in a short FAQ, though more specific ones - like how boss timers will work or the more obvious question on World vs World - will be answered in a separate post later in the week according to ArenaNet.
When you log in after the April 15 release, you’ll see some big changes. In your Hero Panel, the manner in which you equip different stat gear will remain the same. However, you’ll also see the Wardrobe tab, which collects every armor and weapon skin you unlock in the game on any character on your account!It isn't just the character clothing that is getting a makeover, with a new dye system being introduced to allow players further customisation to their character. Dyes will now be unlocked per account, and unidentified dyes will no longer drop as loot but will still be available from the Mystic Forge and select in-game rewards. A new Dye tab is also being introduced to further improve on dye confirmation and the ability to preview dye colours on your equipped armour.
The Wardrobe tab is the home of our new simplified transmutation system. When you’re in the Wardrobe tab, you can select skins to apply to your weapons and armor to update your look without losing your awesome stats. You’ll be able to preview your look right there in your Hero Panel and click “Apply” once you’re satisfied with your look to lock in your changes with Transmutation Charges. It’s as simple as that!
At long last, the siege of Lion’s Arch has been broken and Scarlet’s reign of terror is at an end. Despite Scarlet’s death, all is not well: Lion’s Arch is little more than a smoldering husk, citizens are still camped near Vigil, the Durmand Priory, and Stormbluff Isle, and the cost of victory was high.Beginning back in February of last year, ArenaNet's introduction to the living story sought for quick and successive updates to the MMO, allowing new and interesting features to be brought into the world on a bi-weekly schedule. The development has seen a number of both permanent and temporary changes to Tyria, including large jumping puzzles, seasonal events and giant femrobots.
Scarlet’s armies have razed Lion’s Arch and occupy the smoldering husk of the proud port city – but she has not won yet! With the noxious miasma dissipating, heroes and friends of Lion’s Arch can mount an assault to re-take the city and fight Scarlet herself. Free the city and put a stop to Scarlet’s machinations!As with the past content updates, you'll be tasked with completing a handful of new events to help stop the evil workings of Scarlet Briar, including stopping the villain herself by reaching her personal airship, the Breachmaker. Players will also have a chance to find one of two exotic rifle skins based on Scarlet's own weapon by killing enemies in Lion's Arch, but also power cores to upgrade your Tempered Spinal Blades.
Lion’s Arch is crawling with Scarlet’s foot soldiers, and her champions are eager to defeat all would-be liberators. You’ll find yourself face-to-face with Scarlet’s most deadly champions: the Aetherblade Admiral, Toxic Spider Queen, Molten Shaman, and more. Worse things await you – beware the giant Assault Knights who guard the only way up to Scarlet’s airship!