|Publisher:||Focus Home Interactive|
Prior to its release, if you caught wind of developer Spiders latest fantasy role-playing adventure Greedfall, you probably noticed that it has a certain air about it. Specifically, the aroma of a mid-to-late 2000s BioWare release.
Where story, player choice, and deep role-playing mechanics converge into the sort of memorable experience one remembers long after the controller is put down. Or, hands raised from an already stationary keyboard.
Dragon Age by the way of a colonial setting, reminiscent of that Assassin’s Creed game where you became a pirate. A sentiment that certainly rings true in all that is Greedfall. In an almost literal sense. This is more Dragon Age than Assassin’s Creed – there’s an emphasis placed on world building and setting up the stakes versus spectacle or grandiose action sequences.
Like a dramatic slow burn, the explosive stuff arrives much later, bringing with it the full weight of several hours of increased curiosity. Curiosity that then simmers into unbearable tension.