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God of War PS4
God of War PS4

PlayStation 4
Genre: Action
Developer: Santa Monica Studios
Publisher: Sony Classification: TBC
Release Date:
20th April 2018
Thursday, 10 May 2018
Post by Steve Farrelly @ 11:32am 10/05/18 | 0 Comments
Overnight Santa Monica Studios snuck out a new update for God of War that also comes with a baked-in photo mode. Which should mean you can take photos of Kratos being absolutely owned by those pesky Valkyries.

"With God of War, we hoped to craft a game experience that was both a technical and art showcase," wrote Santa Monica Studios Engineering Lead Jeet Shroff over at the PlayStation Blog. "So adding Photo mode was a no brainer! With Photo mode, players will be able to unleash their creativity and experience the world, its fast paced combat, the beautifully crafted environments and its deadly characters like never before. With player choice being such a central theme to many of the decisions we made on God of War, we sought to deliver a Photo mode with lots of options and we’re excited to put it in your hands!"

According to his post there are "five tabs in the Photo mode menu that house all of the customisation options within Photo Mode:
  • Camera: Adjust the Field of View, Focal Length, and Camera Roll.
  • Aperture: Adjust the Depth of Field, Focus Distance, and F-Stop.
  • Filters: Adjust the Film Grain, Exposure, Filter, and Filter Intensity options.
  • Borders: Add a Vignette and adjust the Vignette Intensity, and Vignette Falloff. This includes a variety of Border styles and the official God of War logo.
  • Characters: Toggle the visibility of Kratos, Atreus, and all other characters in the scene. And my personal favorite, we’ve added the ability to change Kratos and Atreus’s facial expressions!"

If you haven't read it yet, check our God of War review to see what all the fuss is about.

Friday, 4 May 2018
Post by Steve Farrelly @ 02:39pm 04/05/18 | 1 Comments
So that's a little over one million copies a day, for the mathematicians out there. Which is impressive, but not entirely surprising given the critical reception of the game, including from us.

Created by Santa Monica Studios of SIE Worldwide Studios (SIE WWS), God of War comes after an eight-year franchise hiatus. Winning huge acclaim, it is now one of the most critically beloved games in PS4 history, with many describing the console debut as a beautiful, bold reimagining of the iconic series.
“I would like to personally thank the millions of fans around the world who decided to hop on Kratos’ latest adventure with us. Your support is truly inspiring, and it’s a reason why we push ourselves every day to go beyond the boundaries of play. I’d also like to thank our amazing team at Santa Monica Studio. The passion for storytelling across the team is undeniable, and I hope it’s clear that we never settle for what’s conventional. We look forward to hearing more about how fans are enjoying the game and creating new memories of their favorite God of War gameplay moments that will be remembered for decades to come.” said Shannon Studstill, VP, Product Development, Head of Santa Monica Studio, SIE.
If you haven't jumped on board this gem yet, we can't recommend it highly enough and must admit, are still playing just to 100% the whole thing. It's seriously that complete. Definite "buy a PS4 for" material.

Tuesday, 1 May 2018
Post by Steve Farrelly @ 11:58am 01/05/18 | 0 Comments
In speaking with Kotaku Splitscreen, God of War director and new game-design god to me, Cory Barlog, has revealed he -- in his head -- has a five game release roadmap set for the 'rebooted' God of War.

And seeing as this God of War took the studio five years to make, Splitscreen's Jason Schreier rightly asks if that's a 25-year plan.

"No," snaps Barlog humourously. "I want to figure out how to make these things faster, man.

"I think this one — a big portion of the five years was, we had to start from scratch. We had a core engine but we really redid a lot of stuff. The previous God of War games, when we went from God of War 1 to God of War 2, the core engine was there. And aside from the fact that the combat design team told me, ‘We’re just gonna do a little rewrite of the combat engine—don’t worry, in a couple of months we’ll be back online.’ A year later, we finally built our first character on God of War 2. It was the most stressful time ever, because they kept saying ‘Just another month’—it’s like doing construction on your house. ‘Don’t worry, another week, another week.’"

The whole read is actually pretty good, or there's a stream of the actual conversation you can listen to. And while there are a lot of spoilers here, the fact there's a longer plan for the new series in the pipeline is simply awesome, because we need more games of this nature. And in case you haven't read our review to learn just why I'm gushing so hard over this news, click here.