Genre: | Action-Adventure |
Developer: | Tango Gameworks |
Publisher: | Bethesda Softworks |
Release Date: | 25th March 2022 |
New Spider’s Thread Game Mode
In addition to the main game, the Spider’s Thread game mode tasks players to navigate a 30-stage gauntlet selected from over 120 hand-crafted levels with one simple goal: get to the end. As players clear challenges and complete stages, they will unlock more skills and earn in-game currency to spend on upgrades.
Explore New Areas and Uncover More Story
The Spider’s Thread update adds new locations to visit in the ghost-riddled streets of supernatural Tokyo, including the local Middle School area. These new locations come with new missions for players to take on and uncover more mysteries. The main game’s story will also feature extended cutscenes, granting players a deeper look into the plot as they play through Akito & KK’s adventure to stop the menacing Hannya from destroying Tokyo.
Face New Enemies with New Skills
Dangerous new Visitors arrive to Tokyo in the Spider’s Thread update, like the invisible Silent Gaze or elusive Retribution. To defeat these new enemies, Akito will receive new skills including, Charge Rush and devastating Counter Attack.
Bethesda Softworks' new international publishing headquarters in London has Ghostwire: Tokyo wall art, already listing Xbox Series X|S as platforms.https://t.co/qEk9M2eadb pic.twitter.com/ifXPvUruHV
— Klobrille (@klobrille) November 2, 2022
The term “open-world” has become something of a genre descriptor in recent years. The style of game where mechanics like quests, side-missions, activities, skill trees, collectibles, a map dotted with icons aplenty, and a way in which to expand said map with a “reveal tower” of sorts, are a part of the underlying blueprint. Ghostwire: Tokyo from Tango Gameworks and Bethesda definitely falls neatly into this descriptor, but it also brings to light the most important part of the open-world experience. The world itself.
Ghostwire: Tokyo is a first-person action-adventure that takes place in an abandoned modern-day Tokyo. Abandoned in the sense that all of the people have mysteriously vanished, with spirits and beings from Japanese folklore taking their place. All of the action and narrative beats take place on a single rainy night, with protagonist Akito working with an inside-his-body spirit by the name of KK, a former detective, to uncover the mystery and restore the balance and barrier between this world and the next.
Going hands-on with a preview build and playing through the first two chapters of Tango Gameworks’ Ghostwire: Tokyo, there was definitely a lot to learn and discover about what type of experience it ultimately is. Even after our recent hands-off preview we were left wondering how it felt to play, whether or not using your hands as makeshift supernatural firearms was as fun and interesting as it looked, and would getting to explore a slice of Tokyo by freely moving through streets, alleyways and rooftops live up to the promise of, well, exactly that.
Normally a preview focuses on a small specific chunk of a game, a taste of the broader meal that is the full release. Here the first two chapters of Ghostwire: Tokyo offer up roughly eight hours of immersive open-world exploration, cinematic storytelling, side-quests and first-person supernatural combat. And with that it’s hard to dig too deep into how it all plays and feels without coming off as a review-in-progress. The combat is engaging, strange-at-first, but simple in how you expel wandering spirits back to the spirit realm. Which, judging by the vibrant pyrotechnics on display, is where Tetris Effect and Geometry Wars take place.
Ghostwire: Tokyo – Prelude is a free visual novel adventure available today on PlayStation 4 and PlayStation 5 systems. The story of Prelude focuses on KK, a wisened detective investigating mysterious phenomenon set roughly six months right before the events of Ghostwire: Tokyo. Following a lead on a missing friend, KK and his fellow investigators stumble upon what can only be described as urban legends coming to life…
In fact the best way to describe the combat is DOOM meets Japanese horror, with a dash of Tetris Effect. The particle effects are not only vibrant but playful and in tune with the elemental powers Akito can call on via hand-based Ethereal Weaving. Taking the first-person inspiration a little further you might say that shooting fireballs and things like wind-projectiles with your fingertips is akin to the magical focus of something like Heretic and Hexen. Note to self: be sure to let Team Xbox know that Tango would be perfect for a Hexen reimagining.
There’s a musical quality too, thanks in part to the wonderful animation work. There’s expressive first-person hand movement and animation and then there’s Ghostwire: Tokyo, which finds a way to convey skill, grace, tension, and even split-second moments of rage like you’re watching elaborate hand puppets tell a story of love, revenge, and redemption.
Ghostwire: Tokyo is set in modern-day Tokyo after a mass disappearance of its citizens. The story begins at Shibuya’s famous Scramble Crossing, renowned as one of the world’s busiest pedestrian intersections. In an instant, everyone vanishes — except for our protagonist Akito, who suddenly finds himself caught up in events beyond imagination.
A dangerous fog sets in and blurs the line between the normal and the paranormal, sealing Shibuya off from the rest of the world. As Akito, you’ll explore this transformed place and uncover pieces of the mystery of the mass disappearance, your lost family and Hannya, the masked man behind it all.
"FACE THE UNKNOWN IN GHOSTWIRE: TOKYO™, LAUNCHING MARCH 25, 2022 ON PLAYSTATION® 5 – PRE-ORDER TODAY FOR BONUS CONTENT
In an instant, nearly all of Tokyo’s population vanishes and paranormal Visitors from another world take their place in the streets. As Akito, one of the city’s last living humans, you must join forces with a spirit named KK to put an end to the supernatural threat encroaching on Tokyo.