Ghost of Tsushima: Legends is an entirely new experience — it’s a separate mode that focuses on four warriors who have been built up as legends in stories told by the people of Tsushima. Ghost of Tsushima’s single-player campaign focuses on an open world and exploring the natural beauty of the island, but Legends is haunting and fantastical, with locations and enemies inspired by Japanese folk tales and mythology and an emphasis on cooperative combat and action.
New Difficulty Level: Lethal
Enemy weapons are more deadly, but Jin’s katana is also more deadly
Enemies are more aggressive in combat
Enemies detect you faster
Tighter Parry and Dodge windows
Patch 1.05 will also include the following new options in the accessibility menu:
Lower Intensity Combat
Lower intensity mode is meant to maintain the heart and feel of Ghost of Tsushima combat while relaxing several timing-specific elements. Combat is less intense, giving you more time to react. Stealth settings are more forgiving, and enemies take longer to detect you.
Most enemy attacks which are normally unblockable become blockable when Lower Intensity is enabled. Blocking with L1 will keep you safe from more attacks than standard combat, though some attacks must still be dodged.
Enemies break off their attack combos after damaging you, giving you a chance to recover before the next wave of attacks. In addition, your heavy attacks will interrupt attacks from Brutes, giving you another way to stop their combos.
Enemies will not attack you while you’re using Resolve to heal
Enemy awareness builds more slowly, giving you more time to recover after being spotted
Large Text option: Increases text size of subtitles, mission objectives and interact prompts by 150% when enabled
Added option to turn speaker name off when subtitles are enabled
New subtitle text color options in addition to white: Yellow, Blue, Red, Green
Throughout its lengthy and rewarding narrative there are several cinematic flourishes that call upon the greats from the Samurai genre. Kurosawa, Misumi, and broader cinematic influences present in everything from simple interactions to lighting, shadows and how a character might compose themselves after striking an opponent. It’s also one of those rare breed games that gets better the deeper you go, with an ending that packs an emotional punch. A cinematic end that, as the credits roll, leaves you satisfied. Like warm sake.
The comparison to Ubisoft’s series is unavoidable though, especially if you’ve played the more recent entries into the Animus. In terms of structure and framework, Ghost of Tsushima plays like a variation on a theme. An open-world cover of a song one moment, and at another a completely different piece of music. But with both born from the same instrumentation and chord patterns.