Designed by Adam Kwapiński (Nemesis, Lords of Hellas), Frostpunk: The Board Game has players take on the role of leaders of a small colony of survivors in a world that was hit by a severe ice age. Their duty is to effectively manage both infrastructure and citizens in gameplay that’s challenging but easy to learn. As the game progresses, society members will issue demands and react according to the current mood, so every decision and action players make bears consequences.We've put our hand up to give this a real-world bash, so before you spend your hard-earned dollarydoos, stick around for our full verdict.
The sheer emotional weight behind each decision is what separates Frostpunk from other city builders. Where enacting child labour laws or turning away refugees on the basis that you simply don’t have enough food or shelter to go around, further emphasises the stark narrative ambition of its survival side. One that eschews the more free-form experimentation and endless structure found in most simulations, instead providing intensely focused pre-determined scenarios.
Where you’re in charge of saving humanity as a new ice age dawns and temperatures plummet. No stress.
A prequel story set in a new environment not yet covered by snow that allows players to construct the Generator from the ground up to prepare their society for the upcoming winter. A new Endless Mode variant -- Builders -- that redefines the challenges players will face by providing different setups and solutions. Two new Books of Laws allowing players to shape their society in previously unknown ways. New threats and issues to deal with such as toxic gases and workers going on strike. Influence society in creative new ways from establishing labour unions to outright manipulation. New technology tree, inventions to discover, and resources to obtain. 25 new buildings to construct such as docks, a telegraph station, a labour union building and more. New social classes including Convicts -- a cheap and obedient workforce. Discover even more new mechanics and tweaks to gameplay.
"The City has survived but that's not the end of the journey - we are ready for further expeditions. This development road map will give you the idea of where Frostpunk is heading in 2018. We have planned some substantial content updates - unlocking new modes, tools and scenarios - on top of continuous technical patches which will arrive when necessary. It should go without saying that all of those are going to be FREE updates. And we have even more stuff planned for 2019..."
Frostpunk is a survival game first and foremost. One that just so happens to be built around well-designed city builder and real-time strategy mechanics. Where you’ll not only need to gather resources and ensure that everyone doesn’t freeze to death, but also choose what laws to enact and technology to research. This can result in a small close-knit society, where prayer meetings take place in the evening around the deity-like spire that is the generator. Or a dystopian world where labour is enforced, and free-thought is treated as a crime. Where in either scenario children can work extended hours to prepare meals whilst adults toil in coal mines and steam-powered saw mills.