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Forza Horizon 5
Forza Horizon 5

Genre: Racing
Developer: Playground Games
Publisher: Microsoft Game Studios
Release Date:
9th November 2021
Thursday, 11 November 2021
Post by KostaAndreadis @ 11:28am 11/11/21 | 0 Comments
As per a tweet by Phil Spencer Forza Horizon 5, which is available now across PC and Xbox consoles (including Xbox Game Pass), is the most successful Xbox Game Studios launch to date. With over 4.5 million players and counting it's a testament to the brilliance of what developer Playground Games has done.



As per our full review.
Forza Horizon 5’s digital Mexico is not only expansive, but stunning in its sheer beauty, diversity, and scope. You can drive anywhere, on-road and off, and drive with others convoy-style via seamless co-op. For the simple pleasure that is driving, Forza Horizon 5 nails it.

As the latest and greatest entry in the series to date we also had the chance to sit down with Playground Games ahead of the launch to talk about the series' evolution and what it took to create such a stunning open-world.
“Right from the very start of development, one of our goals was to make the biggest and best Horizon game yet,” Mike Brown, Creative Director at Playground Games says. Forza Horizon 5 is the latest entry in the critically acclaimed and popular open-world racing series, and with its digital representation of Mexico it’s also the most ambitious Forza to date.

Outside of overhauling and improving how each of the 500-plus real-world vehicles looks and handles, it’s the first Horizon to take advantage of Xbox Series X and S hardware. Not to mention the latest in PC graphics technology from NVIDIA and AMD. And with that it pushes the size and scope of what an open-world racer can be.

“From a design side, when you're building an open-world that you want people to spend time in and to explore there's real challenges,” Mike continues. “You can't just make a space 50% bigger and be like, great, player’s are going to love it. You have to make sure that there's a good reason for the size. That there's always new things to see, new areas to explore, and that it isn’t a case of, for lack of a better term, copy-pasted areas.”

Be sure to check out the full massive interview here.
Monday, 8 November 2021
Post by KostaAndreadis @ 05:04pm 08/11/21 | 0 Comments
As per our in-depth interview with the team at Playground Games we talked about the numerous changes brought to Forza Horizon 5 thanks to the added power of the Xbox Series X and S consoles and modern PC hardware. Turns out, by switching to a main platform with SSD storage -- it helped fundamentally change the design.


With the arrival of the Xbox Series X and S consoles and the shift to faster SSD storage, not to mention SSDs being common in the PC space, Forza Horizon 5 allowed the team to make fundamental changes to the design based purely on how fast things load.

“The Xbox One was our lead platform, it's where most of our players were, so we had to design around the fact that it could take a while to load things,” Mike Brown, Creative Director at Playground Games says. “One example of that is when you arrived at a race we defaulted to keeping you in the car you were already in. And we would then load in cars that were similar to that car.”


“That wasn't necessarily the best experience because we have 500 cars and the game's great when you're jumping between different cars and you're seeing all those different driving experiences,” Mike continues. “But, when you change cars on the base Xbox One it incurs a load. We've always designed around that limitation to not have a player sit through that long load heading into a race.”

“That’s not a problem anymore, [in Forza Horizon 5] we give you a lot more cars earlier in the game than we ever did. Not only that but the game will prompt you to change cars much more often than it ever did. One, because we believe the game is more fun when you're jumping between different cars and having different driving experiences and experiencing that diversity. And two, because we are designing around the SSD and knowing that PC players and everybody on the Xbox Series X and S now has an SSD.”

Our Full Forza Horizon 5 Interview
Post by KostaAndreadis @ 04:56pm 08/11/21 | 0 Comments
Ahead of the game’s launch we had the chance to sit down with the team at Playground Games to discuss the development of Forza Horizon 5, and take a peek under the hood to talk about the tech driving it all.

A snippet from our massive interview.

“Right from the very start of development, one of our goals was to make the biggest and best Horizon game yet,” Mike Brown, Creative Director at Playground Games says. Forza Horizon 5 is the latest entry in the critically acclaimed and popular open-world racing series, and with its digital representation of Mexico it’s also the most ambitious Forza to date.

Outside of overhauling and improving how each of the 500-plus real-world vehicles looks and handles, it’s the first Horizon to take advantage of Xbox Series X and S hardware. Not to mention the latest in PC graphics technology from NVIDIA and AMD. And with that it pushes the size and scope of what an open-world racer can be.

“From a design side, when you're building an open-world that you want people to spend time in and to explore there's real challenges,” Mike continues. “You can't just make a space 50% bigger and be like, great, player’s are going to love it. You have to make sure that there's a good reason for the size. That there's always new things to see, new areas to explore, and that it isn’t a case of, for lack of a better term, copy-pasted areas.”


In terms of activities and things to see and so, Forza Horizon 5 is just about overflowing with possibility. A single and multiplayer dream come true for fans of all things four-wheeled. Races, drifting, stunts, working together to smash pinatas in a fun little mini-game. But, as we’ve seen across previous entries, exploration is also a key part of the picture. That thing where you’re discovering new and wondrous digital locales. On that front Forza Horizon 5 takes everything to the next level.

Our Full Forza Horizon 5 Interview
Thursday, 4 November 2021
Post by KostaAndreadis @ 06:04pm 04/11/21 | 0 Comments
Forza Horizon 5 is the latest entry in the critically acclaimed racing series. Except it’s not really a racer, it’s a celebration of cars, driving, and exploring via taking the scenic route. Even if that route begins on the edge of an active volcano, or at the base of an awe-inspiring waterfall. The digital Mexico, as recreated by Playground Games, is nothing short of stunning. And a showcase for Xbox Series X and PC hardware.

A snippet.
Forza Horizon 5’s digital Mexico is not only expansive, but stunning in its sheer beauty, diversity, and scope. You can drive anywhere, on-road and off, and drive with others convoy-style via seamless co-op. For the simple pleasure that is driving, Forza Horizon 5 nails it. And that’s before it gets all game-y and you’re stopping to take on a jump challenge, drive through a hidden board, or take part in a multiplayer mini-game where the goal is to drift like you’re summarising the entirety of Initial D in a couple of minutes.



Built to take advantage of high-end PC and Xbox Series X hardware, Forza Horizon 5 is without a doubt a visual leap forward for racing games and the series. The environmental detail is exceptional no matter if you’re going 10 km/h or 200 km/h, and seeing the level of detail in everything from a roadside shack to a giant cliff-face is awe inspiring.

Our Full Forza Horizon 5 Review
Tuesday, 12 October 2021
Post by KostaAndreadis @ 12:11am 12/10/21 | 1 Comments
Ahead of next month's launch we got to play a preview build of the latest Horizon four-wheel adventure on Xbox Series X. Forza Horizon 5 is set in a vibrant hyper-realistic digital Mexico, and it's many and impressive biomes might just be the next solid step forward for the series.

A snippet.
With the vibrant backdrop you have a greater sense of Forza Horizon’s arcade and accessible style here, where co-op, story, exploration, and competing in activities or going off in search of a hidden car come together. As is the series’ way there’s introduction and story stuff to wade through before Mexico opens up proper though even in taste form the intro is such that you can head off and explore and see the different biomes Forza Horizon 5 offers. Of course, here at AusGamers we have a soft spot for the Australia-based Forza Horizon 3 - but calling this a direct sequel to that is to highlight the diverse look and feel of our home country as a digital play-space.

The Mexico here is nothing short of next level for the series. The opening Showcase drops you off into an active volcano where in a few short minutes you’re driving a supercar into a giant epic Tatooine-style sandstorm. Or, if you’re of the sort, a Darude. On Xbox Series X hardware you have the option to play at a native 4K 30fps with visual settings cranked or a smoother variable 60fps that looks basically the same. Albeit, benefitting from that smooth 60fps bump this console generation has welcomed with open arms.

Our Full Forza Horizon 5 - Hands-On Preview