For Honor: Marching Fire, is a major update encompassing new heroes, new a PVP mode, unlimited PVE content and a comprehensive graphical update.
NEW HEROES FROM THE FAR EAST – Four warriors from the Wu Lin faction are traveling west after civil war, betrayal and personal tragedies strike close to home. The Jiang Jun, once a feared general, now uses his guandao to wreak havoc on the West. The Nuxia, a bodyguard betrayed by allies, uses her hook swords to slay anyone who stands in her way. The Shaolin, a warrior monk forced to watch his monastery burn, now spreads the gospel with his staff. The Tiandi once sat fourth in line for the throne but was consumed by madness and killed his brothers, ultimately leading to the defeat of his empire. Now, he atones by seeking out the wicked with his broadsword.
BREACH THE CASTLE – Attack and defend a castle in Breach, For Honor’s new strategic 4v4 PvP mode. Attackers must work together to storm the castle gates and kill the Lord of the castle, while defenders must either take down the battering ram or kill all attackers to protect the Lord.
UNLIMITED SINGLE PLAYER CONTENT – A new mode, yet to be revealed, offering unlimited single player and 2-person co-op PVE content.
GRAPHICALLY ENHANCED – Significant graphical enhancements bring you closer to the action than ever before.
“We’re happy to see players react positively to our recent For Honor updates, which included the launch of dedicated servers and extensive Hero balancing changes, as well as new onboarding features,” said Roman Campos-Oriola, creative director of For Honor. “In addition to improving the core experience, we are also working on new content, including all-new Heroes; tune in during E3 2018 to learn more!” Following the introduction of the all-new training mode, the implementation of dedicated servers, and other updates, which have brought significant improvements to the player experience, the For Honor team has been dedicated to making the game more stable, accessible, and engaging for all players. To learn more about the development team’s vision for Season Six and beyond, please visit: "http://forhonorgame.com/season6" target="_blank">http://forhonorgame.com/season6.
This new event brings a haunting variation of the 4v4 Dominion mode, where skeletons have taken over the battlefield. Players will also be able to loot exclusive Halloween-themed cosmetics during the event, including mood effects, emotes and ornaments.Watch a trailer for the new timed event embedded below.
The addition of unique Endless March mode introduces a new set of rules for the 4v4 Dominion mode, which challenges players to adapt their strategies to take down the opposing team. In Endless March, soldiers appear as skeletons and deal brutal damage. Conquering zones will only yield temporary points; the only sources of permanent points available to players come from killing soldiers and enemy players. As with Dominion, players must reach 1000 points and defeat all 4 enemy players in order to win the game.
The Feast of the Otherworld brings players new Halloween-themed rewards. Players can customize each of their Heroes with new mythic outfits that include all-new masks, which transform players into ghoulish versions of themselves. Additional For Honor weekly content released during this time will have a special Halloween flavor to celebrate the limited-time event.
Dedicated Servers – The development team at Ubisoft Montreal is currently working on a dedicated server infrastructure. In conjunction to the dedicated server implementation, enhancing peer-to-peer stability and matchmaking remain priorities for the team.
Two New Seasons – In August and November, For Honor will receive new season updates, introducing adjustments to the way players fight on the battlefield. Content from each of these seasons includes new heroes, maps, gear variations, gameplay updates and more. All season pass owners will receive early access for the new heroes released during the season. Further details will be revealed at a later date.
New Game Features – Competitive play with a duel tournament feature and ranked 4v4 matches, as well as a brand-new 4v4 PvP game mode, will be added to For Honor in the coming months.
New Training Mode – A more robust training option for both new and veteran players to hone their skills before heading to the battlefield.
Global Balancing Updates – Building on the updates since launch, For Honor will receive more changes aimed at balancing heroes and game modes. Some of these changes will improve elements of the fight system to make attacking more advantageous while putting more pressure on defense. All these changes will be tested via public test environments on PC with the first test starting today.
Centurions are close-quarters melee fighters that specialize in bypassing defenses and draining their opponent’s stamina. Their short range necessitates getting up close and personal to knock opponents off balance. Once enemies are staggered, the Centurion can punish them with a charged heavy and high damage jump attack. Equipped with the reliable standard-issue gladius, the Centurion is perfectly suited for getting in close and executing short-range combination attacks.
The Shinobi are experts at maneuvering around the battlefield. Equipped with backflip, front roll, dodge cancel and super sprint abilities, Shinobi are hyper agile and mobile heroes. While their low health and difficulty performing defensive counters can leave them vulnerable, their agility and long-range attacks more than make up for their lack of defense. They wield the traditional Japanese kusarigama, a weapon composed of a sickle with a chain attached. With the ability to throw and retract their kusarigama and grab at a distance, Shinobi have the longest range of any hero.
Its longevity will come down to well For Honor can retain its audience. The War of Factions stuff sounds great, but feels lacking in its overall presentation. But there are memorable flashes of brilliance when playing the multiplayer modes, and you come up against another player. And through sheer skill and understanding of the combat, you’re able to gain the upper hand in a heated and intense exchange of metal. And then, put the exclamation point on the outcome with a suitably violent execution. Also, sneaking up on someone to quickly take them out before they can react. Or simply, respecting the Warrior Code and watching two other players duel against the backdrop of AI skirmishes, rain, and all manner of dirt, stone, and fire.
Developed by Ubisoft Montreal in collaboration with other Ubisoft studios, For Honor offers an engaging campaign and thrilling multiplayer modes. Players embody warriors of the three Great Factions – the bold Knights, the brutal Vikings and the deadly Samurai – fighting to the death on intense and believable melee battlefields. The Art of Battle, the game’s innovative combat system that puts players in total control of their warriors, allows them to utilize the unique skills and combat style of each Hero to vanquish all enemies who stand in their way.
Shugoki: Once the guardians of the Samurai, they have become as family. Massive and fierce, their weapon of choice is the kanabo, a huge stick that they only can wield efficiently. The Shugoki might not have the same agility as the other Samurai, but their rock-like resistance and demon-like strength make them an unavoidable force on the battlefield.
Warlord: Warlord is a name from an ancient Viking tradition, a name that is earned by only the true leaders in combat, those who are ready to spend their whole life servicing all who need it. Warlords’ shields are as versatile as they are strong and their sword, while simple in design, is sharp and deadly.
Peacekeeper: Selected from the desperate, the humbled or the devoted, they are sworn to secrecy by unbreakable oaths. Quick and lethal, they fight with a short sword in one hand and a dagger in the other. Peacekeepers are the deadliest duelists of all Assassins, capable of winning a fight before their enemy even knows they are here.
This could all be the product of not playing enough of the game to fully grasp the intricate balance of all the systems though. However, I did play for an hour on a single mode called Objective, which is a Domination-styled 4v4 multiplayer offering with three capture points -- two (A and C) flanking a single, heavily AI populated lane (B). AI are a filler concept, and based on the tide of the match, it will either be your friendlies or the enemy who flood the lane. They’re also a kind of XP and health currency. You can also gain health for standing in a captured area, and you’ll earn twice as many points for populating a captured point, and defending it. In Objective, you can also revive downed players and you’ll earn Feats (like kill streak rewards) for what the team is calling Renown, which is basically being one of the better players on the field of battle.Click here for our full, in-depth hands-on with For Honor's multiplayer.
We had a chance to play as one character from all three factions -- Knights, Samurai and Vikings with mostly heavies on offer, as well as the Samurai’s Orochi class, which is essentially a more nimble assassin. You have endless run regardless of the archetype you play, and you can use the environment to your advantage. The Viking Warlord for example can run at their opponent and if timed correctly, you can grab them, lift them off the ground and essentially spear tackle them into the environment. Some spiked walls make this a dangerous move if you’re in the wrong position, while being anywhere near a ledge when a Warlord comes gunning for you could be one of your worst mistakes. Each character has the ability to use the environment in unique ways like this, and once the game is out in the wild it’s going to be interesting to see just how the community starts to utilise this ulterior form of offense.
On paper, it’s every kid who grew up watching sword-fighting epics’ dream. What if we put some of the most disciplined sword-wielders from history into the same story; into the same fight? What would happen? Which discipline would win out? Whose culture had the strongest will to win, and to survive? In fact, History Channel and the like have made entire series around those very questions, but they’re all spoken to, and presented in, a modern dialogue.Click here for our preview feature, and stay tuned for more from Stephane on the game soon.
Now, sure, I get where your concern lies -- well, videogames are a modern dialogue too, right? Yes, as a medium, but not in what that medium is capable of doing, if put into the right sword hand. For instance, the game’s main driver, Jason Vandenberghe, is a passionate sword person. He was behind Ubsoft’s Red Steel 2 -- one of the first games requiring the Wii MotionPlus add-on controller device which he felt brought unseen fidelity to gaming (if you click that link, bear in mind that was in 2009). Jason’s For Honor producer compatriote Stephane Cardin was also happy to explain that Vandenberghe himself is a student of the sword -- the German broadsword, to be specific. And also that he has been pitching this idea to Ubisoft for more than three years.
FOR HONOR is a competitive third-person melee fighting game mixing speed, strategy, and team play with visceral close range combat in multiplayer action.Watch the new trailer embedded below.
Experience the chaos, fury, and brutality of battle where you and your friends cut a bloody trail of carnage as brutal Vikings, deadly Knights, and cold-blooded Samurai.
The innovative ART OF BATTLE system lets you feel the power of every strike, the strength of every impact, and the weight of the weapon in your hand.