Far Cry 5: Dead Living Zombies pairs players with D-tier film director Guy Marvel as he pitches his vision for an epic zombie saga. On maps built from the powerful Far Cry Arcade Editor, players will explore seven different film scenarios as they face hordes of the undead across rooftops, farmlands, military bases and more. After completing each map, players can unlock Score Attack to achieve 3-star ratings, which will unlock weapons and gear to bring back to Hope County.
Lost on Mars transports the franchise’s insanity from Hope County to the red planet as Nick Rye is teleported to a hostile planet to help his buddy Hurk thwart an alien invasion of Earth. This adventure gives players a new arsenal of alien weaponry, including the Blaster of Disaster, Hellfire and Morphinator, while also introducing a new traversal tool with Space Jets. Humankind’s future is in the hands of the game’s most notorious guns-for-hire.
The changes here aren’t all that drastic either. Towers are gone. You’re not a voiced character anymore. You can be either gender. Support AI is back, only now as a bigger roster. And you can have your own dog, or bear. Honestly, it’s barebones, but how they’ve let the game play the player is the best part. I mentioned earlier that this is a chaos simulator, and that plays out moment to moment. Even if you’re trying to just trigger the next quest or side-mission, the game’s systems will come for you. But what this chaos does is push the player to look at the more uniform side of the game. Because Far Cry 5 is actually pretty difficult. So you’ll need to use that loot; use that money you keep finding. You’ll need to upgrade your weapons to reflect your playstyle and you’ll need to use those liberated towns and characters to your advantage.Click here for our full Far Cry 5 review.
And it’s honestly the only way Ubisoft Montreal could have handled their liberated gameplay experience. Tone sets up a lot of what this Far Cry is about; dark, realistic (at times), gritty, on-the-nose (at times); justfied -- this is first-person GTA done better than GTA because of its over-the-top nature. If you consider all of the big-bads and crazies in the Far Cry series before, and roll them all up into a single, tonal theme for a game, that’s what Far Cry 5 is. It’s silly. It’s fun. It’s brutal. It’s scary. It’s lost and found, both at once. And in many ways, because of all of this, it’s also America.
While Vaas was a straight-up crazy kind of cat, Joseph Seed is on another plane. He’s the Boyd Crowder of this here lil’ ditty, to continue the Justified references, but there’s no real good in him. He’s an integral part of that intro to the game, too. It’s powerful and he emerges a powerful man. A true big-bad. And while it’s quick, the game has set-piece reminders for you all over the place as to the level of his influence. This is a free part of the country, after all. It’s sort of written into the Declaration of Independence in real-life and this Canadian-developed bit of storytelling never lets you forget that -- an art imitates life kind of thing.Click here for our full hands-on Far Cry 5 preview.
And how you’re here and just how crazy this whole situation is… well, it has a vein of truth to it all, is all I’m saying.
For Mondo, this capsule collection with Ubisoft was an exciting challenge. “Over the years, we have done pretty much everything related with film collectibles and this collaboration represents the next step: with gaming you’re lot more open, to interpret. It’s a bigger story,” said Jay Shaw, Creative Director of Mondo. “We are very happy to collaborate with an extraordinarily creative company like Ubisoft!”
The Far Cry 5 Mondo edition is limited to 4000 units worldwide and is already available for pre-order for consoles and PC exclusively on the Ubisoft Store. Players, who will pre-order the Far Cry 5 by Mondo capsule edition, will receive the unique Doomsday Prepper Pack and the Chaos Pack, which include a set of cosmetic and consumable items to be used as players lead the resistance against The Project at Eden’s Gate.
n order to properly embody the charismatic leader of the game, Ubicollectibles has teamed up with Ubisoft Montreal studio to create this finely-detailed 32cm PVC figurine. They have chosen to represent The Father in his iconic pose: calling to his believers to defend his project. The Father’s Calling figurine includes a removable gun from Joseph’s hand and a removable sceptre on its base.It's an interesting move to sell a collectible outside of a CE, but could be one punters -- and eventually other publishers -- adopt given the seriously high price and pre-order pandemonium around CEs.
“We weren't sure what we'd find in Montana, animal-wise,” says Fournier. “When we went out driving at dusk, we saw green eyes popping out at us from everywhere. I got scared, to be honest. Especially because earlier that day I'd been taking photos of these special bins designed to keep bears out. That's when you know you need to be careful of where you are and what you're doing.Click here for our full Far Cry 5 'Making Montana' interview feature.
“Obviously [bears are in this] along with aggressive wolves and more placid creatures like ducks and trout. For me, the one that will surprise most players is how aggressive the turkeys are. It's super vicious and is going to attack you. It knows thanksgiving is coming. Skunks are also interesting as they'll spray you in your face, which will limit your vision and affect your shooting.
“King of the beasts, in my mind, is the wolverine. It's the most vicious thing ever and can really, really do a number on you. I mean, when you look at them, they're a 20 to 15 pound animal, but it's the only carnivorous animal out there that has to eat meat every day. So it will seriously go one on one in a face-off against a bear for one little piece of meat. It just doesn't care.”
AusGamers: You've studied cults around the world. Why is America such a great fit for Far Cry cult?Click here for our fascinating interview with cult expert and deprogrammer Rick Ross.
Rick: I think the biggest thing that makes the U.S. 'the cult capital of the world' is, number one, the constitution and the first amendment that gives groups special protection. And you could argue that this happened because Europe once said to all of the groups that it didn't want “ok, you guys are certifiable, so bye, you're going to the American colonies”. The US was lumped with all these disparate groups who don't want to get kicked out again, and when the constitution was penned they asked for special consideration for the rights of free expression, tax exemption,etc.
That said, there have been plenty of cults in the UK, like The Jesus Army, which was a big deal for years. I could go down a list. I've worked in Ireland, in Europe with The Solar Temple, and of course Asia and Africa are rife with cult activity, too.
AusGamers: What about where I'm from, Australia?
Rick: Oh yeah! Been there five times to work; I was there in the last 18 months to do an intervention. So you guys have the outback, [which means] isolated compounds. You've also got this one guy who says he's Jesus, reincarnated, A.J. Miller. His wife/girlfriend is Mary Magdalene, if you believe that. But yeah, he's rich, and Mary Magdalene is kinda hot – he's, like, 20 years older than her. I mean, Mary Magdalene could have been reincarnated as an overweight, kind of older woman, but no, no, no, she's a young hot lady.
Tony: We knew the cult needed its own sound, but we honestly didn't know what that was going to be. My initial approach was post-rock, but it proved to be a little too 'droney', especially on an in-car radio that went against the drone of the engine. Christian rock didn't match the visuals of the characters either. Likewise, traditional hymns seemed to fit, though the lyrics didn't suit what this cult was about. These songs needed to match the manifesto that the cult believes in. But, most important of all, even if you were a listener with no knowledge of the cult, you'd need to find the music beautiful. Once you swallowed that lure and entered into the cult, those lyrics would then start to take on a double meaning.Click here for the full Q&A with Tony Gronick -- it's an insightful and fascinating read.
It’s been an annoyance to me for a while, especially in the Far Cry series. Primal could be forgiven because of the period in which it’s set, but ancient peoples had unique fishing traps and the like to use, so it doesn’t get off completely. But Far Crys 2, 3 and 4 had no excuse.Click here for our full Far Cry 5 hands-on preview.
At any rate, because there is other game to talk about here (see what I did there?!), I just want to point out you can go fishing in Far Cry 5. You ‘borrow’ a spare rod from a fellow angler, and the fishing I got to do was of the fly kind -- simply aim your rod in the direction you want to cast, then hold down the right trigger and our Rex Hunt wannabe will skilfully fly cast three times before you let go and hit the water. From here, it’s a matter of massaging your line back in while watching the surface of the water for ripple evidence of eager fish eyeing off your lure. Feel a nibble in the rumble feature on your controller (not sure how this will work on PC), and hit a button to snag the fish and once you’ve hooked him, you’re up for a decent fight to land it.
What’s cool here is you need to play with the fish in realistic ways. You can’t reel in too fast or you’ll lose him, fight him too much and your line with break. You need to pull in the opposite direction he’s pulling away while teasing tension on the line; giving him some freedom here and there before reeling in harder and faster. The whole idea, if you’ve never fished before, is to tire him out so you can bring him to the bank and pull him in. It’s an exhilarating mini-game that is very quickly going to become a fan meta experience, so evidenced by the whiteboard in our demo room with the names and weights of the biggest catches so far during the pre-E3 hands-on experience. The biggest was 59 pounds, but I was told there are some monster fish out in the Big Sky country game-world Ubisoft has created here.
“I remember sort of this crushing weight. This feeling like the titans of the US and the Soviet Union could basically erupt, and that something catastrophic would happen,” says Executive Producer and Creative Director Dan Hay. “I remember growing up under that, and feeling the weight of it and being scared all the time. I remember watching movies like The Terminator or War Games, and it was sort of out there in the ether that people were feeling like we were on the edge of something.”
“Games are maturing, and we’re getting closer and closer to films and television in terms of the stories we can tell,” Hay says. “And I think it means we can start to tackle situations and characters that are a little more complex. And so when we look at The Father, this guy who believes that the end of times is coming, and has built his own religion, it means that we can tackle that. Even though it’s a tough subject, it works in the game, and we feel like we can own it.”
Far Cry 5 will launch on Xbox One, PS4, and PC on February 27. Expect to see a lot more on the game at E3 next month.