Tony: We knew the cult needed its own sound, but we honestly didn't know what that was going to be. My initial approach was post-rock, but it proved to be a little too 'droney', especially on an in-car radio that went against the drone of the engine. Christian rock didn't match the visuals of the characters either. Likewise, traditional hymns seemed to fit, though the lyrics didn't suit what this cult was about. These songs needed to match the manifesto that the cult believes in. But, most important of all, even if you were a listener with no knowledge of the cult, you'd need to find the music beautiful. Once you swallowed that lure and entered into the cult, those lyrics would then start to take on a double meaning.Click here for the full Q&A with Tony Gronick -- it's an insightful and fascinating read.
It’s been an annoyance to me for a while, especially in the Far Cry series. Primal could be forgiven because of the period in which it’s set, but ancient peoples had unique fishing traps and the like to use, so it doesn’t get off completely. But Far Crys 2, 3 and 4 had no excuse.Click here for our full Far Cry 5 hands-on preview.
At any rate, because there is other game to talk about here (see what I did there?!), I just want to point out you can go fishing in Far Cry 5. You ‘borrow’ a spare rod from a fellow angler, and the fishing I got to do was of the fly kind -- simply aim your rod in the direction you want to cast, then hold down the right trigger and our Rex Hunt wannabe will skilfully fly cast three times before you let go and hit the water. From here, it’s a matter of massaging your line back in while watching the surface of the water for ripple evidence of eager fish eyeing off your lure. Feel a nibble in the rumble feature on your controller (not sure how this will work on PC), and hit a button to snag the fish and once you’ve hooked him, you’re up for a decent fight to land it.
What’s cool here is you need to play with the fish in realistic ways. You can’t reel in too fast or you’ll lose him, fight him too much and your line with break. You need to pull in the opposite direction he’s pulling away while teasing tension on the line; giving him some freedom here and there before reeling in harder and faster. The whole idea, if you’ve never fished before, is to tire him out so you can bring him to the bank and pull him in. It’s an exhilarating mini-game that is very quickly going to become a fan meta experience, so evidenced by the whiteboard in our demo room with the names and weights of the biggest catches so far during the pre-E3 hands-on experience. The biggest was 59 pounds, but I was told there are some monster fish out in the Big Sky country game-world Ubisoft has created here.
“I remember sort of this crushing weight. This feeling like the titans of the US and the Soviet Union could basically erupt, and that something catastrophic would happen,” says Executive Producer and Creative Director Dan Hay. “I remember growing up under that, and feeling the weight of it and being scared all the time. I remember watching movies like The Terminator or War Games, and it was sort of out there in the ether that people were feeling like we were on the edge of something.”
“Games are maturing, and we’re getting closer and closer to films and television in terms of the stories we can tell,” Hay says. “And I think it means we can start to tackle situations and characters that are a little more complex. And so when we look at The Father, this guy who believes that the end of times is coming, and has built his own religion, it means that we can tackle that. Even though it’s a tough subject, it works in the game, and we feel like we can own it.”
Far Cry 5 will launch on Xbox One, PS4, and PC on February 27. Expect to see a lot more on the game at E3 next month.