Post by KostaAndreadis @ 01:32pm 15/08/18 | 0 Comments
The Vault-Tec commissioned You Will Emerge! series of videos, created to help those leaving Vault 76 assimilate into the post-nuclear world, continues today with with multiplayer focused "Let’s Work with Others: The Art of Cooperation". Although most of what's featured is already known, it's still a fun and entertaining look at how Fallout 76 multiplayer will work.
In that there will be an extensive non-verbal communication system in place for those moments when you stumble across other survivors or simply roam the wasteland as part of a group. Also the video re-iterates Fallout 76's drop-in and drop-out multiplayer, and potential PvP skirmishes.
This follows on from the Perk-focus of last week's You Will Emerge! entry “Being a Better You: Success is in the Cards” fro QuakeCon as seen below.
Be sure to check back later today as we bring you a full summary of all the Fallout 76 new out of the event.
Post by KostaAndreadis @ 12:36pm 24/07/18 | 0 Comments
For the first time in the long running series, probably due to its online nature, the next Fallout is getting a beta ahead of its release in November. The beta or B.E.T.A. (Break-it Early Test Application) is scheduled to kick off in October and will roll out to selected users who pre-ordered on Xbox One and "grow over time as we prepare for launch".
The planned beta window was announced via a community post over at the Bethesda forums which does include confirmation that everyone who pre-orders Fallout 76 will get access to the beta. The planned, and gradual rollout is most likely due to server testing and to fine tune ahead of the likely millions of people planning to dive into post-apocalyptic West Virginia this holiday season.
In terms of the game itself, the post also mentions that "things are still changing and being iterated on", meaning that several mechanics or multiplayer rules are probably still being fine-tuned ahead of further gameplay reveals.
Post by KostaAndreadis @ 12:32pm 04/07/18 | 2 Comments
In that no-one under Level 5 will be able to be killed, according to a new interview with Betehsda's Tod Howard over at Italian site Multiplayer.it (as reported by PC Gamer). Also when posed with the question about fast-travel turns out it will be present in Fallout 76.
Which makes sense when you factor in that the size of the world if four times that of Fallout 4's. Whether or not fast travel will work in the same way that is has before, via selecting any point of interest on the map as long as you're not in combat, remains to be seen. As a multiplayer title we assume it will work the same way.
But, let's say you're below Level 5 and can't be killed - so instead you hang around punching high-level players at their base preventing them from fast-traveling. According to Todd Howard the restriction could change before release, and we should probably expect some big changes to come out of the beta too.
Post by KostaAndreadis @ 12:07pm 02/07/18 | 3 Comments
With the recent release of Fortnite for the Switch and the Minecraft's 'Better Together' update, Sony's insistence to keep PlayStation 4 players away from the scourge of Xbox and Switch users has been making headlines. Adding fuel to the fire comes the revelation from Bethesda Game Studios' Todd Howard that Fallout 76 cross-play would be there but isn't possible - due to Sony.
Speaking with German website Gamestar.de, Howard notes that cross-play between Fallout 76 console players is something the team would love to implement, but simply can't because "Sony isn't being as helpful as we want them to be." Which ties into what we've seen with other titles. In the case of Rocket League, developer Psyonix noted that adding the support is a matter of flicking a switch. Going back to Fortnite, there was also the strange case where PS4 and Xbox One cross-play existed for a brief moment due to a "server error" on Epic's part - which might have been a ploy by the studio just to show how easy and seamless it was to implement.
In relation to Fallout 76 we hope that we get to see PC and Xbox One cross-play at launch, or PS4 and PC. Which, is frustrating in how it confuses things. Sony being okay with PC and mobile cross-play but not other consoles.
Post by KostaAndreadis @ 03:04pm 29/06/18 | 1 Comments
This week Bethesda has been releasing all the footage showcased from the E3 debut of Fallout 76 in a series of gameplay videos covering the new West Virginian location, an introduction to the new multiplayer focus, the new settlements as pick up and go camps (or, Construction and Assembly Mobile Platform (C.A.M.P.), and even the ability to co-ordinate and launch map-altering nukes.
Fallout 76 – Welcome to West Virginia
Fallout 76 – Introduction to Multiplayer
Fallout 76 – An Intro to C.A.M.P.
Fallout 76 – Intro to Nukes
Which covers all the info we got at E3, but still leaving a lot of Fallout 76 a mystery. Exactly how the progressions system will work in multiplayer, in addition to the supposed regions that will act as level-based zones. Either way we're excited to see more, and even though Bethesda Games Studio chief Todd Howard has repeated a few times now that Fallout-style quests and exploration will be included - we're keen to see a few examples.
Post by KostaAndreadis @ 12:18pm 27/06/18 | 0 Comments
Following on from the look at the new West Virginia location from the other day comes another Fallout 76 gameplay compilation - this time focused on multiplayer. Although what we get is direct feed footage of what was shown at Bethesda's E3 conference there's still quite a lot here.
From the immediate confirmation of hostile players out in the world, where it seems you'll be able to note player levels when fighting and be rewarded for downing them, to teaming up to take on some of the bigger threats in West Virginia.
In addition to the above we do know that you won't get penalised for being attacked or killed - and that encounters will be regulated or meaningful in a similar way seen in Rare's Sea of Thieves. Still, a lot about Fallout 76 is a mystery, from progression to grouping and questing. Even so, the idea of dropping nukes on a camp sounds pretty fun.
Post by KostaAndreadis @ 01:29pm 13/06/18 | 2 Comments
In an interview with friend of the site Geoff Keighley, as part of YouTube E3 coverage, Bethesda Game Studios' Todd Howard confirmed that Fallout 76 will have VATS - or the Vault-Tech Assisted Targeting System. But in an always online world, how it works will be a little different.
"It's real-time," Todd Howard notes. "It doesn't slow time. But it lets you target and pick parts and all of that, but it's in real-time. It still works great. It's different, obviously, because it's real-time, but the basics of it, which are, 'I can't really—I'm not that good of a twitch shooter' … You can kind of picture how it works. Like, I'm not as good as lining up someone and getting a head shot, but I've made my character good at VATS, and now I can do that."
Fallout going online was always going to raise a number of questions, especially when Bethesda are positioning this as an experience where you can still explore a vast world and find new stories and complete quests. But with the added caveat that all NPC human interactions will be with real people - and that robots, temrinals, and other unknown sources will fill in the gap.
Playable on dedicated servers at launch Todd Howard also added that this arrival of Fallout 76 will not mark the end of mod support. He notes that sometime after launch the studio plans to introduce ways for players and the community to create their own content in a similar fashion to what you can find in Fallout 4. How this will work is a mystery but our guess is some sort of private server system.
Post by KostaAndreadis @ 02:50pm 11/06/18 | 0 Comments
Bethesda Game Studios lifts the lid on Fallout 76, and yes it's online. Also it's entirely playable solo. Features the biggest open world in a Fallout so far and one full of danger, discovery, and stories to discover. And it introduces a number of huge changes. Like the ability to launch nukes and wipe-out entire towns or sections of the map.