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PC | PlayStation 4 | Xbox One
Genre: First Person Shooter Players: 1 to 4
Developer: Turtle Rock Studios
Publisher: 2K Games Classification: MA15+
Release Date:
February 2015
Wednesday, 26 October 2016
Post by KostaAndreadis @ 02:29pm 26/10/16 | 0 Comments
After going free-to-play earlier this year, development on the 4v1 multiplayer shooter Evolve has effectively stopped. With developer Turtle Rock taking to the community forum to say a big thank you to the players and that the decision was not theirs to make. Since launching last year Evolve has struggled to maintain a sizable audience, and even though the change to a free-to-play model helped, this news probably doesn't come as a huge surprise.

It’s always hard to leave one of our games behind. Left4Dead was no different and now it’s Evolve’s turn. There will always be a special place in our hearts for our past projects. No matter what happens with Evolve in the future, we’ll know it was born in this studio and developed by this team alongside this beautiful community.

This is the life of AAA game developers who aren’t self-funded and don’t own their own IP. We don’t get to make the call. We all know that going in but we still sign the dotted line because we love what we do. We are happy to have gotten the opportunity to do something risky, something new and innovative. We created a brand new Sci-Fi world. We got to go to planet Shear and interact with alien flora and fauna. We got to hunt down, trap and kill giant monsters together. We got to BE the monster. What an awesome experience.

The last five and a half years represents so much. We are so proud of Evolve, the Turtle Rock team and the Evolve community. Getting on the forums, Reddit, Facebook and Twitch and talking directly to you has been a highlight of many of our careers. On no other project have we ever been able to interact so directly. The Evolve community is the best we could have hoped for and we hope you come with us and become a part of the Turtle Rock community.

Evolve will stay online for the foreseeable future with publisher 2K handling day-to-day server operation.
Thursday, 7 July 2016
Post by KostaAndreadis @ 03:06pm 07/07/16 | 8 Comments
After the game ceased being available for sale on Steam earlier today, with a countdown on the official site still ticking down with the hashtag #StageUp, we can now confirm that Turtle Rock and 2K's asymmetrical shooter Evolve is indeed about to re-launch as a free-to-play title on PC. With Turtle Rock co-founders Chris Ashton and Phil Robb posting the announcement on the studio's forums a short while ago.

But the change wont be instantaneous, and at this stage is limited to the PC with the game somehow going back into Beta tomorrow. The Beta itself is expected to run for a number of weeks, and possibly months, as changes are made to improve the game based on player feedback.

As for the game itself, a large number of people continuously point to Evovle's dwindling player base as the direct result of DLC focused marketing, micro-transations, and Season Pass bonuses gone wrong. Now, that's not to say that these were the only factors that adversely affected public perception of the game, but it's clear that it was a major component when the post refers to this part of the game's launch as a "DLC Shitstorm".

When people first started playing Evolve at those and other conferences, it was magical. Sure, there was the AAA videogame hype surrounding our title. Yeah, we also had the flashy displays, the giant Goliath statue, and all the other things AAA games do to get people excited. And that stuff was cool. Really cool. But, what we lived for -- what was cooler by far -- was just seeing people play Evolve for the first time. We worked on it for years and then, suddenly, people got to experience our game, controller in-hand. There was genuine excitement -- real joy -- when people played. It was like nothing they’d ever played before and watching it happen was like no high we ever felt.

Then, when Evolve launched, the reception wasn’t what we expected. Sure, there were some good reviews. There were also bad reviews. Yes, there was excitement. There was also disappointment – for players and for us. The DLC shitstorm hit full force and washed away people’s enthusiasm, dragging us further and further from that first magical pick-up-and-play experience.

We want that magic back and we aim to make it happen. We’ve made a lot of changes, improvements and additions to Evolve over the past year and we’ve got a lot more coming. In short, we’re giving this game a vigorous overhaul!

In a lot of ways it sounds like Evolve 2.0, but time will tell if it find an audience this time around.
Wednesday, 2 September 2015
Post by Steve Farrelly @ 04:09pm 02/09/15 | 0 Comments
There is no question the brilliant-on-paper Evolve is struggling to find a consistent player-base, and thankfully 2K is addressing this, offering up a weekend of free-play starting this Friday.

The catch? Well, you have to purchase the game at the fee-play's conclusion in order to keep your progress, though presumably this is only relevant to anyone who hasn't already purchased the game. For those who have, it's a chance to try out an upcoming free adaptation of Goliath: Meteor Goliath.
Those who currently own Evolve are also encouraged to participate in the free weekend to experience Meteor Goliath and the recently released Hunt 2.0. Released on August 11, 2015, Hunt 2.0 is an update providing significant improvements to the popular Hunt mode experience with improved matchmaking, revamped leaderboards, and more. In Hunt 2.0, players can choose to play exclusively as a Monster or Hunter, while never having to join a match already in progress.
There are, obviously, caveats to retaining your progress over the weekend, the most alarming of which is that "retained progress does not include DLC characters unlocked during free weekend". Moreover, there's also no word on whether the broken up initially-released content will be packaged in or discounted, meaning more than likely this is a move to entice you to play a game that is actually very good, in its entirety, in a hope the product speaks for itself. Personally, the price of admission for the whole package is what needs to be addressed first and foremost. Here's the rest of the press release:
This coming weekend†, new players are invited to experience the wealth of content in Evolve, ranging from four playable Monsters and 18 playable Hunters across four unique classes, to five game modes and 19 maps at no cost. Following the free weekend, players can purchase the full game to retain their progress‡.

In addition to the free weekend of Evolve, Meteor Goliath, a free adaptation of the iconic Goliath Monster, will also be available permanently for all Evolve players on September 3, 2015. As Evolve’s first adaptation, Meteor Goliath features an alternate character variant that combines new looks, effects, audio and gameplay into a stunning, blue-fire wrapped package. Whereas the original Goliath excels at focusing on one Hunter at a time, Meteor Goliath spreads his attacks using increased range and residual fire damage, while showcasing the following rebalanced abilities:
  • Rock Throw now travels faster and lights enemies on fire;
  • Leap Smash has increased range and lights enemies on fire;
  • Fire Breath has increased range and emits blue flames;
  • Charge has a longer duration and lights enemies on fire.
For complete details on Meteor Goliath, visit the Evolve blog: right here.

This weekend, all Evolve players can experience the currently available DLC characters for free on Xbox One, PlayStation®4 computer entertainment system§ and Windows PC. Starting at 5:01 PM AEST on September 4, 2015 all Evolve players will gain access to the playable characters included in Evolve Hunting Season 1|| and the playable Behemoth Monster for 24 hours. Starting at 5:01 PM AEST on September 5, 2015, all Evolve players will gain access to the available playable characters from Evolve Hunting Season 2# for 24 hours.
In case you missed it, here's our full Evolve review.

Watch a trailer for the free weekend embedded below.

Wednesday, 27 May 2015
Post by KostaAndreadis @ 01:55pm 27/05/15 | 1 Comments
The asymmetric shooter Evolve, which kind of came and went in a bit of a fog, has just added some free content in the form of an Arena Mode. How exactly would an Arena mode work in an asymmetric environment? Also, what exactly does asymmetric mean?

First up, the definition. According to Mr. Internet "Asymmetry is the absence of, or a violation of, symmetry". Righto, thanks for that. In terms of Evolve, where four hunters take on a single huge hulking monster, the arena mode will work like this.

The short version: The Monster and the Hunter squad all get dropped into a dome. No escape, no excuses – this ain’t over until someone goes down!

  • The new Arena Mode places five fixed domes on each of the 14 maps in Evolve. For those not up on your math, that’s 70 locked-down venues, ready for brawling.
  • At the start, you select a map, then you’re in for a best-of-three series of hardcore firefights. The Monster and Hunters are locked in that dome until one side is eliminated. After that match, you immediately jump to another dome on the same map for round two – that continues until there’s a victor.

Check out the trailer below, and also our review of the game.

Wednesday, 8 April 2015
Post by Steve Farrelly @ 03:37pm 08/04/15 | 13 Comments
The first round of official content for Evolve was released just over a week ago, and with it we've compiled our final thoughts on a game that has polarised since its release in February.

There are many questions around the game's longevity out in the wild built mainly around a perceived repetitiveness and its high cost of purchase entry, but there's also a lot more lacking in what is still a product that should be looked at, and built upon by its creators, for its unique and ambitious goals in an otherwise stale Triple-A multiplayer space.

From our review:
Evolve’s premise is pure and good and games. Its roots go as far back as boss battles against Bowser, only in the interest of fairness, we get to be Bowser trying to stomp out Mario. The only problem is we need to learn to be the King of the Koopas before we can do that and that means a lot of dying, and with a field of players that isn’t, at the very least, growing (enough), you’re stuck fighting players who are levels and levels above you if you’ve just jumped in. The unfortunate side to this is the progression system, much like the premise itself, is wonderful on paper. Lose and you’re still rewarded. Win and you’re rewarded more. Focus on specific abilities in said win, and boom, it’s go-time. But the reality of actually playing, using matchmaking as the basis for everything already mentioned, means it’s not as forthcoming or rewarding as that, and a hard slog at best.
Click here for our full Evolve review.
Friday, 20 March 2015
Post by Steve Farrelly @ 12:14pm 20/03/15 | 9 Comments
Evolve is a polarising game at the moment -- so much so our promised review is still only three-quarters done because the game's full potential just hasn't been put on the table yet (we're thinking post-mortem write-up at this stage). But as promised the team at Turtle Rock Studios is delivering on post-release content, and the first major drop coming this March 31 is looking very big.

A new monster named Behemoth will be made available, as well a new group of hunters and two new maps.
Evolve’s new Monster and Hunters are unique in appearance and abilities. Behemoth is a tank of a Monster that becomes a giant, destructive boulder and rolls through the environment for quick traversal. Behemoth is free for those who pre-ordered Evolve from participating retailers as part of the Monster Expansion Pack, and is available separately for $22.95. For complete details on Behemoth, visit: this link here.

Four new Hunters also join the Evolve lineup: Torvald, a cyborg Assault character with a mortar cannon for an arm; Crow, a Trapper with a pet Batray for tracking Monsters; Slim, a genetically modified combat Medic; and Sunny, a Support character equipped with a mininuke grenade launcher. Each new Hunter expands the Evolve experience with new weapons, equipment, and abilities. The four Hunters are available as part of the Evolve Hunting Season Pass along with three Monster skins** for $33.45. Each Hunter can also be purchased separately for $11.25. For complete details on these four new Hunters, visit: this link here.

Two new maps bring additional depth and replayability to the entire Evolve community free of charge. The Broken Hill Mine and Broken Hill Foundry maps introduce two distinct environments and add exciting new campaign effects to Evacuation, a unique experience that combines the full array of maps, modes, Hunters, and Monsters into a single dynamic campaign, offering near-limitless variety. The free Broken Hill Mine and Broken Hill Foundry maps will be available first for Xbox One, the all-in-one games and entertainment system from Microsoft, on March 31, 2015, and will be available for Windows PC and PlayStation®4 system on April 30, 2015. For complete details on these new maps, visit: this link here.
Getting the new maps for free is obviously a nice bonus and also doesn't lock anyone out of the base game, but you're effectively paying more than $50 for content for a game that's only been out a short while, though a lot of work has clearly gone into the add-on, it's definitely a talking point.

If you're still playing Evolve, will you be picking this stuff up come March 31?

Check out a batch of new screens for the content below.

Friday, 6 March 2015
Post by Steve Farrelly @ 03:48pm 06/03/15 | 9 Comments
2K has sent through word a new update for the asymmetrical monster vs humans romp, Evolve, will drop in an all-new Observer mode for the game, allowing fans, friends and foes to watch rounds as they're happening, and also includes an added-value "survival-odds" betting type of system.

Off, but sort of still on topic as well, our review is still incoming and seeing how the post-release landscape has shaped out, we're glad we've held off. Expect an official verdict next week though. And now back on topic:
Observer Mode. Fully Free. All Platforms. Coming at you soon.

As we’ve said many times before, we are fully committed to our community – never breaking you apart from your friends based on what content you own, and always looking for ways to hook our players up with things like free community features.

Here’s a quick run-through of how Observer Mode works:

Be a Shoutcaster!

— You can now have Custom matches with 1 to 5 players, then add an Observer to your game, using the Hunter/Monster selection screen. Not only can you watch the game as the sixth player, but you can also use Observer mode to livestream these matches with added commentary. Think you got what it takes to be the next DB? Now you’ll have the tools to give him a run for his money.
Jump between character cameras!

— One of the coolest things about watching a match live is being able to see the Hunters coordinate and then jump to where the Monster is lurking. With Observer Mode, you’ll be able to seamlessly switch views between Hunters and Monster. Once a character camera is selected you’ll be able to rotate the camera around the character to see what is happening behind or beside them. Just highlight the Hunter (or Monster) you want to see and you’re there.

MinMax the HUD!

— We have created a custom HUD that gives you vital information about everyone playing without the on-screen clutter. Want to see stuff like the current perks being used and expected survival odds? Done. Want to overlay the minimap? No problem. Just want to enjoy a cinematic angle? Toggle the whole thing off, kick back and enjoy the view. On top of all this, you can even outline characters, making it easier to see them across the map.


— Yes, a DaisyCam. You’re welcome. Provided a player has selected Maggie, you can follow everyone’s favorite trapjaw, Daisy.
Watch a trailer for the new Observer Mode embedded below, and check back with us next week for our in-depth review.

Friday, 13 February 2015
Post by Steve Farrelly @ 04:12am 13/02/15 | 22 Comments
The Internet is rife with reviews for Evolve, though we'd argue somewhat prematurely. The game has only been out a few days and even prior to retail launch, servers were only live for reviewers for a couple of days, and populated by a far lighter version of the game's intended traffic. We're holding off then, for obvious reasons.

Despite the high level of access AusGamers has been given of Evolve over the past year and a bit, and having had the game a few days before launch, we're still waiting for a serious amount of games under our belt before we cast a score the game's way. As both an on and offline game, playable with friends (and a foe), or on your own, it's difficult to call that final number. Time needs to be given to the ever-building community to see how they shape the game with the tools Turtle Rock has given them, so we'll be waiting a short while before offering you anything definitive. Other than the obvious: It's gorgeous, fun, intimidating and fully catering to the online savvy and the offline scotts (Scott-not-friends).

Until we throw a numerical value behind the game, how's your time with it been if you picked it up? What platform are you playing on?
Monday, 9 February 2015
Post by Eorl @ 01:54pm 09/02/15 | 5 Comments
Turtle Rock's highly anticipated asymmetrical four versus one multiplayer Evolve is launching tomorrow, but before anyone will be able to play the game you'll be requiring a massive 3GB 'Day One' patch.

A majority of the tweaks coming in this patch won't be noticeable to those jumping into Evolve's monster mayhem for the first time. There are some balancing tweaks, game and level-loading optimizations, general bug fixes, and the update also opens up connectivity to the Evolve match-three mobile puzzle game, Evolve: Hunters Quest. One of the more significant changes include revamping the Elite skins based on player feedback, which you can find in detail over here.

You can check out the full list of patch details here. Evolve will be available come tomorrow, February 9th, on PC, PlayStation 4 and Xbox One.
Friday, 30 January 2015
Post by Eorl @ 01:50pm 30/01/15 | 1 Comments
While Evolve won't be here until February 10th, developer Turtle Rock has a solution for those unable to wait that long: a new match-3 mobile puzzle game themed around Evolve.

Evolve: Hunter's Quest follows some fairly standard match-3 puzzle game rules: Line up similarly colored tiles in groups of three or more and create combo chains. Clearing tiles powers up Hunters engaged in battle with monsters on the top of the screen, and players can use power ups based on Evolve's weapons to clear groups of tiles. Developed by 2K's Cat Daddy Games, Evolve: Hunter's Quest features 100 missions and lets players upgrade characters in the console and PC game by transferring "Mastery Points."

The game's mechanics look remarkably similar to worldwide mobile hit GungHo's Puzzle & Dragons, the puzzle-role-playing game that serves as a solid template for match-3 games.

Evolve: Hunter's Quest will be available for Android, iOS and WIndows Phone through the Google Play Store and iTunes App Store. On iOS, the game is compatible with iPad 2, iPad mini, iPhone 4s, iPod 5 and up.

A new single-player tutorial has also been released showing what you can expect from your solo adventures. Check it out below. Evolve will be available February 10th for PC, PlayStation 4 and Xbox One.

Monday, 19 January 2015
Post by Eorl @ 03:39pm 19/01/15 | 0 Comments
AusGamers' own Joab "Joaby" Gilroy had a chance to sit down with Jon Bloch, Producer at Turtle Rock Studios and Dave Blank, Product Developer at 2K, to chat about all things Evolve, including a look into what the game has to offer players on the fence line.

With the game now under a month until its launch in Australia on February 10th, and a beta currently going for consoles and PC, players are really sinking their teeth into the game in order to find out just what Evolve is. Lucky for us, Blank Bloch and Blank were more than happy to share their thoughts.

You can check out the interview through our YouTube channel. Will you be picking Evolve up? How are you enjoying the beta so far? Let us know in the comments!
Friday, 16 January 2015
Post by Eorl @ 06:46pm 16/01/15 | 0 Comments
2K and Turtle Rock have flipped the switch on the Evolve Open Beta on Xbox One. From now through Tuesday, January 20th you'll be able to participate in the open beta and try to hunt (or be hunted) that pesky beast.

The open beta includes eight hunters and two monsters (Goliath and Kraken). If you pre-purchase the game digitally though, you can gain access to the third set of hunters and the third monster (Wraith). Unfortunately, that seems to be having some issues according to the official Twitter account.Those not on the Xbox One but happen to own Left 4 Dead or BioShock: Infinite on PC will be happy to know that they too can participate in this weekend's beta. This “closed technical test” begins at 3:00 AM AEsT on Saturday January 17 (that’s tomorrow) and will probably run until Tuesday like the Xbox One beta.

Look for “Evolve [Closed Beta]” in your Steam library and pre-load now ahead of 3:00 AM. The download weighs in at a crazy 23GB so don't delay.
Friday, 9 January 2015
Post by Steve Farrelly @ 11:37am 09/01/15 | 1 Comments
Turtle Rock Studios has put its pencils down it was revealed today, as the studio's hotly anticipated Evolve has gone gold.

Fans of this site will know we've been covering the Left 4 Dead developer's newest project with a keen eye, having also had the luxury of being invited out to their studio in LA late last year.

In celebration of this achievement, 2K Games and Turtle Rock have unleashed the game's opening cinematic, which you can watch embedded below.

Evolve is an asymmetrical multiplayer title that pits four human hunters against a human-controlled monster. The game is shipping for PC, PS4 and Xbox One on February 10.

Friday, 19 December 2014
Post by Eorl @ 09:57am 19/12/14 | 0 Comments
If you happened to miss the Evolve alpha last month, good news: starting January 15th, Xbox One owners with Gold subscriptions will be able to participate in a new open beta, courtesy of Turtle Rock and 2K.

The first two days will be familiar, with already-introduced monsters Goliath and Kraken available for play, as well as the first eight hunters: Markov, Maggie, Val, Hank, Hyde, Griffin, Lazarus and Bucket.

At first, players will only be able to play "Hunt" mode on two maps. However, On January 17, Turtle Rock is expanding the beta to include "Evacuation," Evolve's campaign-style mode taking place across five stages that are transformed depending on which side wins each match. The developers state that "any Hunter and Monster characters you unlock while playing the Xbox One Open Beta will carry over when the game launches." The Xbox One beta will conclude on January 19.

PC and PS4 players won't be completely left out. On January 16, PC players will have access to a limited "technical test" on PC, which will be available to players who participated in the Evolve "Closed Alpha" in August, and to owners of BioShock Infinite or Left 4 Dead (Turtle Rock's previous title). PS4 players who participated in that platform's "Big Alpha" will be able to play on January 17th, though neither PC nor PS4 players will be granted access to Evacuation mode or unlock progress.

The newly announced Wraith monster class will not be available in the January beta on any platform.
Tuesday, 9 December 2014
Post by Steve Farrelly @ 06:36pm 09/12/14 | 3 Comments
Continuing our coverage of Evolve out of our visit to Turtle Rock Studios in California, we have for your viewing a pleasure two rounds of one of the newly-announced modes -- Rescue, captured while playing as the second-revealed monster, the Kraken.

The full video is under 10-minutes and is available to view at 1080p. All footage was captured off high-end PCs and the running commentary from yours truly is in place to provide context, but on the whole this gives you a streamlined look at how some of these modes and skirmishes can play out.

We have more video from the perspective of the Hunters we'll be cutting together soon, as well as a chat with one of the studio's co-founders, Chris Ashton, so stay tuned.

Watch the full video preview embedded below and be sure to read our in-depth coverage of all the new modes and more by clicking here.

Saturday, 6 December 2014
Post by Steve Farrelly @ 06:47pm 06/12/14 | 0 Comments
The AusGamers Weekly Wrap-Up for the week-ending December 7th is now available for your viewing pleasure where Joab and I discuss the recent GTA V Target/K-Mart controversy, DayZ gets vehicles and is revealed to be heading to console, Hearthstone's expansion has a release date and we're finally able to open up about Evolve.

For the past few weeks Joab and I have been teasing some stellar content we weren't allowed to talk about, and this week it's finally revealed that it's Evolve from Turtle Rock Studios (read my in-depth preview here). But we also touch on a lot more.

Watch the new video embedded below and drop us a line in the Comments with any suggestions, feedback or love you might have.

Friday, 5 December 2014
Post by Steve Farrelly @ 04:03pm 05/12/14 | 4 Comments
Evolve may have missed its original launch window of October 2014, but the extra time in development has lead to one of the most exciting co-op and multiplayer games ever developed. We recently went hands-on with every game mode, across every map with the final four hunters out at Turtle Rock Studios.

Evacuation, one of the game's new modes, is an ambitious five-day (in-game time) multi-mode jaunt with hundreds of thousands of possible combinations in map and mode variation based on win scenarios and more.

From our preview:
By and large each encounter and mode we played felt pretty well handled from a balance perspective, though our final jaunt through one of the most ambitious modes revealed, “Evacuation”, left our four consecutive wins against the monster somewhat meaningless in the final part of its five-day setup where the handicap system was stacked four times against us and the monster player -- a Frenchie I’m not afraid to say was horrible at the game -- emerged unbelievably triumphant. To be fair, we had a player out for the first part of the round and so our medic was AI-controlled, which may have impacted our performance overall, but it still didn’t feel right. It’s not a huge issue though, because 2K graciously gave Turtle Rock a huge nod in the delay department and while the game was due to hit us this gone October, it’s new delivery address of February next year means balance issues like that should be ironed out.
Click here for our Turtle Rock Studios studio tour and hands-on.
Thursday, 27 November 2014
Post by Eorl @ 11:16am 27/11/14 | 3 Comments
Evolve developer Turtle Rock Studios plans to give away all downloadable content for free and it says that its premium DLC content will not "directly exclude" players who have purchased the base game.

In an interview with IGN, Turtle Rock's Phil Robb, the creative director for Evolve, said that his company has done this so it does not fracture the community into two groups.

"We can’t break the community up, so all of our maps will be free," Robb said. "We never want anyone to get booted off of a server because they haven’t bought something."

Robb also said that non-premium customers will be able to interact with premium customers:

"We’ll have [add-on] characters and monsters, and even if you don’t buy them, if your buddy wants to buy the DLC, that’s cool, and your game will be enhanced through his purchase. You won’t be able to play as those characters, but you will certainly be able to play with those characters."

Evolve will release internationally on February 10th for PlayStation 4, Windows PC and Xbox One.
Tuesday, 4 November 2014
Post by Eorl @ 11:30am 04/11/14 | 0 Comments
Turtle Rock has just sent word that their Big Alpha event for upcoming four v one title Evolve has now been extended across all platforms after a previous PlayStation 4 issue caused the developer to cancel the alpha for that platform.

"As a big thank you to all of our players, we're also extending the Big Alpha test for ALL platforms until 7am AEST on Wednesday 5th November," reads the email. "We’re also rolling out increased server capacity for PlayStation 4 today."

Turtle Rock also stresses that these type of alphas are meant for testing, and to help analyse, stress test and troubleshoot unfinished products. "We are excited to be able to share our game with you in-progress and, of course, hope that you have a great experience. That said, some players will still encounter interruptions and issues as you help test Evolve. Please feel free to submit any feedback about Evolve Big Alpha on the 2K Forums."

Have you been able to jump into the alpha at all? How has it been so far? Or did you happen to get a chance to try it at PAX Australia this weekend gone? Let us know in the comments!
Saturday, 1 November 2014
Post by Eorl @ 03:35pm 01/11/14 | 2 Comments
Turtle Rock's four-versus-one title Evolve has had its "Big Alpha" delayed for PlayStation 4, with the developer putting the blame squarely on Sony's recently released firmware update.

"We have some unfortunate news to share with folks planning to participate in the Big Alpha test on PlayStation 4 starting today," according to a post on the official site. "Following the recent PS4 2.00 firmware update, we are experiencing difficulties with the Evolve Big Alpha on PlayStation 4. As a result, the test on PlayStation 4 is postponed. PlayStation and 2K are working together on a resolution."

For now, if you happen to also own an Xbox One or PC, Turtle is offering a free code with the below instructions. Sadly those owning only the PlayStation 4 will have to sit tight and wait for further information.
Step 1: Go to

Step 2: Fill out the form completely including the registration code, referral code, and a valid email

Step 3: Check your email for an official invite with your product voucher code

Step 4: Redeem the product voucher code on the platform of your choice to download the game

Registration Code: 05379-29749-32069

Referral Code: EvolveBigAlpha4v1